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README
Apache-2.0

Game Engine Frame

跨平台的多进程游戏服务器框架,网络层分别使用SocketApi, Boost Asio, Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。

还有一个不断完善的Unity3D客户端,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均可上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, Demo客户端地址:https://gitee.com/ylmbtm/DemoClient

服务器部署启动说明

1.编译
Windows: 用VisualStudio2017以上版本打开打开解决方案直接进行编译。
Linux  : 执行buildall.sh脚本进行编译  
2.安装mysql
在机器上安装mysql数据,推荐版mysql5.7版, 安装完成之后,如果不想改配制文件,新建用户root,密码设为123456 (配制文件默认如此)。
然后工程里找到db_create.sql文件,在数据库中执行这个文件,这样完成数据库表就创建。
3.启动服务器
在完成上面两步这后, 在\Server目录下有一个StartServer.bat文件,执行bat文件, 然后按提示操作。

服务器角色说明

登录服务器(LoginServer)  说明 : 接受玩家的登录连接, 处理登录请求消息。
账号服务器(AccountServer)说明 : 处理账号登录的验证,新账号的创建,账号的数据库保存。
中心服务器(CenterServer) 说明 : 用于跨服活动, 跨服战需求。
逻辑服务器(LogicServer)  说明 : 处理玩家角色的逻辑数据,处理玩家角色的一般逻辑功能。
游戏服务器(GameServer)   说明 : 处理玩家移动同步,技能,buff等作战功能。
数据服务器(DBServer)     说明 : 作为逻辑服和mysql数据库之间的代理服务器,负责定期将玩家的数据写入数据库。
网关服务器(ProxyServer)  说明 : 作为客户端和逻辑服,战场服之间的中转服务器,主要负责消息的转发。
日志服务器(LogServer)    说明 : 日志服务器 主要负责逻辑服运营日志的写入mysql数据库。
监视服务器(WatchServer)  说明 : 主要负责接受WEB后台的控制命令, 控制服务器。

文档与教程

1.群友 Binaryhobart(450282550) 提供的视频搭建教程 教程地址

交流QQ群 : 871115813 公众号: 公众号二维码

体验客户端效果(群文件中有全部客户端代码及资源)

输入图片说明 输入图片说明 输入图片说明 输入图片说明

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游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D游戏,游戏包含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。 expand collapse
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