# CascadedShadowMapping **Repository Path**: young2gitee/CascadedShadowMapping ## Basic Information - **Project Name**: CascadedShadowMapping - **Description**: 自定义实现级联阴影 - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-05-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # CascadedShadowMapping Unity内置的方向光动态阴影技术是Cascaded Shadow Mapping(简称CSM)。 由于Unity封装的原因,可能并不能满足实际项目动态阴影的需求,但我们可以从Unity开源出来的built-in shaders看出一些实现细节,这些可以作为自定义实现CSM的参考...... https://zhuanlan.zhihu.com/p/45673049 Screenshots: ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/7.jpg) ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/8.jpg) ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/44.jpg)