# ExtendStandard **Repository Path**: young2gitee/ExtendStandard ## Basic Information - **Project Name**: ExtendStandard - **Description**: 扩展Unity的Standard PBR - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 0 - **Created**: 2019-05-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ExtendStandard 基于物理的渲染(PBR, Physically based rendering)采用了物理真实的光照模型,符合自然世界的直观认知规律,近年来逐渐流行。PBR可理解为是一套渲染标准, 具体实现由各大引擎自己负责,Unity的标准PBR实现为Standard,UE4中封装为Default Lit。 标准化有利于简化美术流程,但是只使用标准PBR达不到具体项目的渲染需求,因为游戏风格差异化大多来自对渲染的自定义...... https://zhuanlan.zhihu.com/p/50822664 Screenshots: ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/12.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/14.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/18.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/15.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/16.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/fur.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ExtendStandard/master/Screenshots/PBR.jpg)