# TF2CharacterRendering **Repository Path**: young2gitee/TF2CharacterRendering ## Basic Information - **Project Name**: TF2CharacterRendering - **Description**: Team Fortress 2 角色渲染 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-05-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # TF2CharacterRendering TF2角色的卡通化渲染算法可概括为由视角无关(view independent)和视角相关(view dependent)两部分光照计算构成。视角无关部分由环境光加上风格化的漫反射光照构成,视角相关部分由自定义的Phong高光和边缘光(rim light)构成。上述的所有光照计算均为逐像素的光照计算,绝大部分材质属性包括法线、高光指数和遮罩等都取自贴图...... http://blog.chenyong.me/2017/04/19/tf2/ Screenshots: ![](https://raw.githubusercontent.com/chenyong2github/TF2CharacterRendering/master/Screenshots/6j.jpg)