# UE4ShaderPluginDemo **Repository Path**: young2gitee/UE4ShaderPluginDemo ## Basic Information - **Project Name**: UE4ShaderPluginDemo - **Description**: A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4 - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-05-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README **更新** Update to support UE4.22 **Basics** Updated version of Temaran's Compute Shader Plugin to Unreal **4.20**. For more details see Temaran's original project: https://github.com/Temaran/UE4ShaderPluginDemo **Details** * In UE4.20, Epic changed the way the rendering pipeline is accessed and added global shaders for plugin (for details see the 4.17 release notes). This has made the "ShaderCopyPlugin" superfluous. * On the first start, the shaders will get compiled by Unreal. This might take some time, so be patient. ;) * This is a project plugin atm, as designed by Temaran. Unfortunately, I wasn't able to convert this into a engine plugin so far. When I manage to do this, I will insert it here in a new branch. If someone can/wants to help however, this would be cool as well! * For problems and other feedback contact me via my portfolio: www.valentinkraft.de :)