# SheenBidi **Repository Path**: yp9522/SheenBidi ## Basic Information - **Project Name**: SheenBidi - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-12-17 - **Last Updated**: 2025-12-17 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # SheenBidi [![License](https://img.shields.io/badge/License-Apache%202.0-blue.svg)](https://opensource.org/licenses/Apache-2.0) [![Linux CI](https://github.com/Tehreer/SheenBidi/actions/workflows/linux.yml/badge.svg)](https://github.com/Tehreer/SheenBidi/actions/workflows/linux.yml) [![macOS CI](https://github.com/Tehreer/SheenBidi/actions/workflows/macos.yml/badge.svg)](https://github.com/Tehreer/SheenBidi/actions/workflows/macos.yml) [![Windows CI](https://github.com/Tehreer/SheenBidi/actions/workflows/windows.yml/badge.svg)](https://github.com/Tehreer/SheenBidi/actions/workflows/windows.yml) [![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/k2vvegcdqsb9ld5a?svg=true)](https://ci.appveyor.com/project/mta452/sheenbidi) [![Coverage Status](https://coveralls.io/repos/github/Tehreer/SheenBidi/badge.svg?branch=master)](https://coveralls.io/github/Tehreer/SheenBidi) SheenBidi is a lightweight, fast and stable implementation of the [Unicode Bidirectional Algorithm (UBA)](https://unicode.org/reports/tr9/). It is being used by multiple open source and commercial projects in different domains such as: - **Games:** [SuperTuxKart](https://github.com/supertuxkart/stk-code), [VVVVVV](https://github.com/TerryCavanagh/VVVVVV), [DevilutionX](https://github.com/diasurgical/DevilutionX), [Watch Dogs: Legion](https://www.mobygames.com/game/152206/watch-dogs-legion/), [Monaco 2](https://www.mobygames.com/game/240348/monaco-2/) - **Audio:** [JUCE](https://github.com/juce-framework/JUCE), [Tracktion Engine](https://github.com/Tracktion/tracktion_engine), [d&b En-Space](https://www.dbaudio.com/global/en/solutions/enabling-technologies/sound-design/en-space/) - **Mapping:** [VTS Browser](https://github.com/melowntech/vts-browser-cpp) - **Animation:** [Rive Runtime](https://github.com/rive-app/rive-runtime) - **Text Processing:** [Raqm](https://github.com/HOST-Oman/libraqm), [Rich Text](https://github.com/forenoonwatch/rich-text), [Tehreer Android](https://github.com/Tehreer/Tehreer-Android), [Tehreer Cocoa](https://github.com/Tehreer/Tehreer-Cocoa) - **Web:** [Dropflow](https://github.com/chearon/dropflow), [Itemizer](https://github.com/chearon/itemizer) *If you use SheenBidi in your project, I’d love to hear about it!* ## Features - **Object Based Design:** Facilitates modular and maintainable code. - **Core Level Optimization:** Ensures high performance. - **Thread Safe Architecture:** Suitable for multithreaded applications. - **Lightweight API:** Simplifies integration. - **Encoding Support:** UTF-8, UTF-16, and UTF-32. ## API Overview The above diagram provides a visual representation of the API applied to sample text. ### SBCodepointSequence Decodes a string buffer in a specified encoding into code points. ### SBAlgorithm Determines the bidirectional type of each code unit in the source string. It identifies paragraph boundaries as per rule [P1](https://www.unicode.org/reports/tr9/#P1) and allows creation of paragraph objects with explicit base levels or derived from rules [P2](https://www.unicode.org/reports/tr9/#P2)-[P3](https://www.unicode.org/reports/tr9/#P3). ### SBParagraph Represents a single paragraph processed with rules [X1](https://www.unicode.org/reports/tr9/#X1)-[I2](https://www.unicode.org/reports/tr9/#I2), providing resolved embedding levels for all code units. ### SBLine Represents a line of text processed with rules [L1](https://www.unicode.org/reports/tr9/#L1)-[L2](https://www.unicode.org/reports/tr9/#L2), offering reordered level runs instead of individual characters. ### SBRun Denotes a sequence of characters sharing the same embedding level. A run's direction is right-to-left if its embedding level is odd. ### SBMirrorLocator Identifies mirrored characters in a line as determined by rule [L4](https://www.unicode.org/reports/tr9/#L4). ### SBScriptLocator Assists in text shaping by locating script runs as specified in [UAX #24](https://www.unicode.org/reports/tr24/). ## Dependency SheenBidi relies solely on standard C library headers: `stddef.h`, `stdint.h`, and `stdlib.h`. ## Configuration Configuration options are available in `Headers/SBConfig.h`: - `SB_CONFIG_LOG`: Logs activities performed during the bidirectional algorithm application. - `SB_CONFIG_UNITY`: Builds the library as a single module, allowing the compiler to inline functions. ## Compiling SheenBidi can be compiled with any C compiler. The recommended approach is to add all files to an IDE and build. If `SB_CONFIG_UNITY` is enabled, only `Source/SheenBidi.c` should be compiled. ### CMake To build and install SheenBidi using CMake: ```bash cmake -S. -Bbuild-release -DCMAKE_BUILD_TYPE=Release cmake --build build-release sudo cmake --install build-release ``` For development and testing: ```bash cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug -DSB_CONFIG_UNITY=OFF cmake --build build ctest --test-dir build --output-on-failure ``` In other CMake projects, SheenBidi can be found via `find_package(SheenBidi)`, providing the target `SheenBidi::SheenBidi`. SheenBidi can also be used via `FetchContent`. ### Meson To build and install SheenBidi using Meson: ```bash meson setup builddir --buildtype=release meson compile -C builddir sudo meson install -C builddir ``` For testing: ```bash meson setup builddir -Dunity_mode=disabled meson test -C builddir --print-errorlogs ``` ## Example A simple example in C11. ```c #include #include #include #include int main(int argc, const char * argv[]) { /* Create code point sequence for a sample bidirectional text. */ const char *bidiText = "یہ ایک )car( ہے۔"; SBCodepointSequence codepointSequence = { SBStringEncodingUTF8, (void *)bidiText, strlen(bidiText) }; /* Extract the first bidirectional paragraph. */ SBAlgorithmRef bidiAlgorithm = SBAlgorithmCreate(&codepointSequence); SBParagraphRef firstParagraph = SBAlgorithmCreateParagraph(bidiAlgorithm, 0, INT32_MAX, SBLevelDefaultLTR); SBUInteger paragraphLength = SBParagraphGetLength(firstParagraph); /* Create a line consisting of the whole paragraph and get its runs. */ SBLineRef paragraphLine = SBParagraphCreateLine(firstParagraph, 0, paragraphLength); SBUInteger runCount = SBLineGetRunCount(paragraphLine); const SBRun *runArray = SBLineGetRunsPtr(paragraphLine); /* Log the details of each run in the line. */ for (SBUInteger i = 0; i < runCount; i++) { printf("Run Offset: %ld\n", (long)runArray[i].offset); printf("Run Length: %ld\n", (long)runArray[i].length); printf("Run Level: %ld\n\n", (long)runArray[i].level); } /* Create a mirror locator and load the line in it. */ SBMirrorLocatorRef mirrorLocator = SBMirrorLocatorCreate(); SBMirrorLocatorLoadLine(mirrorLocator, paragraphLine, (void *)bidiText); const SBMirrorAgent *mirrorAgent = SBMirrorLocatorGetAgent(mirrorLocator); /* Log the details of each mirror in the line. */ while (SBMirrorLocatorMoveNext(mirrorLocator)) { printf("Mirror Index: %ld\n", (long)mirrorAgent->index); printf("Actual Code Point: %ld\n", (long)mirrorAgent->codepoint); printf("Mirrored Code Point: %ld\n\n", (long)mirrorAgent->mirror); } /* Release all objects. */ SBMirrorLocatorRelease(mirrorLocator); SBLineRelease(paragraphLine); SBParagraphRelease(firstParagraph); SBAlgorithmRelease(bidiAlgorithm); return 0; } ``` ## Support If SheenBidi plays a role in your project, you’re welcome to [star the repository](https://github.com/Tehreer/SheenBidi/stargazers) or [contribute improvements](https://github.com/Tehreer/SheenBidi/pulls). Engagement from the community helps inform future development and ensures continued relevance. ## License ``` Copyright (C) 2014-2025 Muhammad Tayyab Akram Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ```