# AddressableAssetsWebinar **Repository Path**: yucarl/AddressableAssetsWebinar ## Basic Information - **Project Name**: AddressableAssetsWebinar - **Description**: 达哥皇室例子。Unity全新的资源管理流程Addressable Asset System可以让你在Unity编辑或运行时来管理各种资源加载分配。它是一个基于Asset Bundle架构延伸出来的高级管理系统。非常适合非程序人员来使用,意味着未来打包与管理资源的工作也可以让非程式人员来分担,对管理大型项目或结构复杂的资源特别有帮助。 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 2 - **Created**: 2020-02-12 - **Last Updated**: 2021-10-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Addressable Asset System Webinar ### Project Details * Unity 2019.2.18f1 * Addressables 1.5.1 * [See the manifest for full details](https://github.com/Unity-Technologies/AddressableAssetsWebinar/blob/master/00_BaseProject/Packages/manifest.json) ### Q&A * Can Asset Bundles be released once they are no longer needed? **There is a feature coming up to clean up unused bundles. Right now depends on the cache settings**. * Are Asset Bundles and Groups the same thing? **TBA** ### Useful links: * [Addressables Samples](https://github.com/Unity-Technologies/Addressables-Sample) * [Addressable Assets Manual](https://docs.unity3d.com/Packages/com.unity.addressables@0.4/manual/index.html) * [Power Point File](https://drive.google.com/file/d/18BYrm4mgurjNgvjFYOtWgRfVGG6q5E1p/view?usp=sharing) * [UniteLA Presentation on Addressables Video](https://www.youtube.com/watch?v=U8-yh5nC1Mg)