# redis3m **Repository Path**: yunbaio/redis3m ## Basic Information - **Project Name**: redis3m - **Description**: 同步自 https://github.com/yunba/redis3m - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-11-07 - **Last Updated**: 2026-11-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README redis3m ======= [![Build Status](https://travis-ci.org/luca3m/redis3m.png?branch=master)](https://travis-ci.org/luca3m/redis3m) [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/luca3m/redis3m?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) A C++ [Redis](http://redis.io) client, born to bring my experience using Redis and C++ on a opensource library. ### Main goals 1. Provide a simple and efficient wrapper of [hiredis](http://github.com/redis/hiredis), with C++ facilities like memory management 2. A connection pooling system, with support for high availability using sentinel 3. A set of useful patterns ready to use and composable with other code. For example [scheduler](http://luca3m.me/2013/12/03/redis-scheduler.html), [orm](http://github.com/soveran/ohm), counters or message queueing ### Dependencies redis3m requires hiredis and boost libraries. ### Install First step install all required dependencies, on a Debian system you can use: ```bash sudo apt-get install libmsgpack-dev libboost-thread-dev libboost-date-time-dev libboost-test-dev libboost-filesystem-dev libboost-system-dev libhiredis-dev cmake build-essential ``` Then checkout the code and compile it ```bash git clone https://github.com/luca3m/redis3m cd redis3m cmake make sudo make install ``` ### Documentation See [examples](https://github.com/luca3m/redis3m/tree/master/examples) directory for some examples, you can compile them with: ```bash g++ $(pkg-config --cflags --libs redis3m) -o ``` You can find all classes reference [here](http://luca3m.me/redis3m/docs) ### Versioning This project uses [semantic versioning](http://semver.org). In short words versions are named X.Y[.Z]. Changing X means break API changes, Y means new features without breaking old code, Z means bug fixing.