# deep-reinforcement-learning-papers **Repository Path**: yyy0118/deep-reinforcement-learning-papers ## Basic Information - **Project Name**: deep-reinforcement-learning-papers - **Description**: A list of recent papers regarding deep reinforcement learning - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-04-21 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Deep Reinforcement Learning Papers A list of recent papers regarding deep reinforcement learning.
The papers are organized based on manually-defined bookmarks.
They are sorted by time to see the recent papers first.
Any suggestions and pull requests are welcome. # Bookmarks * [All Papers](#all-papers) * [Value](#value) * [Policy](#policy) * [Discrete Control](#discrete-control) * [Continuous Control](#continuous-control) * [Text Domain](#text-domain) * [Visual Domain](#visual-domain) * [Robotics](#robotics) * [Games](#games) * [Monte-Carlo Tree Search](#monte-carlo-tree-search) * [Inverse Reinforcement Learning](#inverse-reinforcement-learning) * [Improving Exploration](#improving-exploration) * [Multi-Task and Transfer Learning](#multi-task-and-transfer-learning) * [Multi-Agent](#multi-agent) * [Hierarchical Learning](#hierarchical-learning) ## All Papers * [Model-Free Episodic Control](http://arxiv.org/abs/1606.04460), C. Blundell et al., *arXiv*, 2016. * [Safe and Efficient Off-Policy Reinforcement Learning](https://arxiv.org/abs/1606.02647), R. Munos et al., *arXiv*, 2016. * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks](http://arxiv.org/abs/1605.09674), R. Houthooft et al., *arXiv*, 2016. * [Control of Memory, Active Perception, and Action in Minecraft](http://arxiv.org/abs/1605.09128), J. Oh et al., *ICML*, 2016. * [Dynamic Frame skip Deep Q Network](http://arxiv.org/abs/1605.05365), A. S. Lakshminarayanan et al., *IJCAI Deep RL Workshop*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Benchmarking Deep Reinforcement Learning for Continuous Control](https://arxiv.org/abs/1604.06778), Y. Duan et al., *ICML*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](http://arxiv.org/abs/1603.02199), S. Levine et al., *arXiv*, 2016. * [Continuous Deep Q-Learning with Model-based Acceleration](http://arxiv.org/abs/1603.00748), S. Gu et al., *ICML*, 2016. * [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](http://arxiv.org/abs/1603.00448), C. Finn et al., *arXiv*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Value Iteration Networks](http://arxiv.org/abs/1602.02867), A. Tamar et al., *arXiv*, 2016. * [Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks](http://arxiv.org/abs/1602.02672), J. N. Foerster et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Increasing the Action Gap: New Operators for Reinforcement Learning](http://arxiv.org/abs/1512.04860), M. G. Bellemare et al., *AAAI*, 2016. * [Memory-based control with recurrent neural networks](http://arxiv.org/abs/1512.04455), N. Heess et al., *NIPS Workshop*, 2015. * [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](http://arxiv.org/abs/1512.02011), V. François-Lavet et al., *NIPS Workshop*, 2015. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. * [Strategic Dialogue Management via Deep Reinforcement Learning](http://arxiv.org/abs/1511.08099), H. Cuayáhuitl et al., *NIPS Workshop*, 2015. * [MazeBase: A Sandbox for Learning from Games](http://arxiv.org/abs/1511.07401), S. Sukhbaatar et al., *arXiv*, 2016. * [Learning Simple Algorithms from Examples](http://arxiv.org/abs/1511.07275), W. Zaremba et al., *arXiv*, 2015. * [Dueling Network Architectures for Deep Reinforcement Learning](http://arxiv.org/abs/1511.06581), Z. Wang et al., *arXiv*, 2015. * [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](http://arxiv.org/abs/1511.06342), E. Parisotto, et al., *ICLR*, 2016. * [Better Computer Go Player with Neural Network and Long-term Prediction](http://arxiv.org/abs/1511.06410), Y. Tian et al., *ICLR*, 2016. * [Policy Distillation](http://arxiv.org/abs/1511.06295), A. A. Rusu et at., *ICLR*, 2016. * [Prioritized Experience Replay](http://arxiv.org/abs/1511.05952), T. Schaul et al., *ICLR*, 2016. * [Deep Reinforcement Learning with an Action Space Defined by Natural Language](http://arxiv.org/abs/1511.04636), J. He et al., *arXiv*, 2015. * [Deep Reinforcement Learning in Parameterized Action Space](http://arxiv.org/abs/1511.04143), M. Hausknecht et al., *ICLR*, 2016. * [Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control](http://arxiv.org/abs/1511.03791), F. Zhang et al., *arXiv*, 2015. * [Generating Text with Deep Reinforcement Learning](http://arxiv.org/abs/1510.09202), H. Guo, *arXiv*, 2015. * [ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources](http://arxiv.org/abs/1510.02879), J. Rajendran et al., *arXiv*, 2015. * [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](http://arxiv.org/abs/1509.08731), S. Mohamed and D. J. Rezende, *arXiv*, 2015. * [Deep Reinforcement Learning with Double Q-learning](http://arxiv.org/abs/1509.06461), H. van Hasselt et al., *arXiv*, 2015. * [Recurrent Reinforcement Learning: A Hybrid Approach](http://arxiv.org/abs/1509.03044), X. Li et al., *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Language Understanding for Text-based Games Using Deep Reinforcement Learning](http://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf), K. Narasimhan et al., *EMNLP*, 2015. * [Giraffe: Using Deep Reinforcement Learning to Play Chess](http://arxiv.org/abs/1509.01549), M. Lai, *arXiv*, 2015. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Learning Continuous Control Policies by Stochastic Value Gradients](http://papers.nips.cc/paper/5796-learning-continuous-control-policies-by-stochastic-value-gradients.pdf), N. Heess et al., *NIPS*, 2015. * [Learning Deep Neural Network Policies with Continuous Memory States](http://arxiv.org/abs/1507.01273), M. Zhang et al., *arXiv*, 2015. * [Deep Recurrent Q-Learning for Partially Observable MDPs](http://arxiv.org/abs/1507.06527), M. Hausknecht and P. Stone, *arXiv*, 2015. * [Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences](http://arxiv.org/abs/1506.04089), H. Mei et al., *arXiv*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. * [Maximum Entropy Deep Inverse Reinforcement Learning](http://arxiv.org/abs/1507.04888), M. Wulfmeier et al., *arXiv*, 2015. * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](http://arxiv.org/abs/1506.02438), J. Schulman et al., *ICLR*, 2016. * [End-to-End Training of Deep Visuomotor Policies](http://arxiv.org/abs/1504.00702), S. Levine et al., *arXiv*, 2015. * [DeepMPC: Learning Deep Latent Features for Model Predictive Control](http://deepmpc.cs.cornell.edu/DeepMPC.pdf), I. Lenz, et al., *RSS*, 2015. * [Universal Value Function Approximators](http://schaul.site44.com/publications/uvfa.pdf), T. Schaul et al., *ICML*, 2015. * [Deterministic Policy Gradient Algorithms](http://jmlr.org/proceedings/papers/v32/silver14.pdf), D. Silver et al., *ICML*, 2015. * [Massively Parallel Methods for Deep Reinforcement Learning](http://www0.cs.ucl.ac.uk/staff/d.silver/web/Publications_files/gorila.pdf), A. Nair et al., *ICML Workshop*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. * [Human-level control through deep reinforcement learning](http://www.nature.com/nature/journal/v518/n7540/pdf/nature14236.pdf), V. Mnih et al., *Nature*, 2015. * [Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning](http://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning.pdf), X. Guo et al., *NIPS*, 2014. * [Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf), V. Mnih et al., *NIPS Workshop*, 2013. ## Value * [Model-Free Episodic Control](http://arxiv.org/abs/1606.04460), C. Blundell et al., *arXiv*, 2016. * [Safe and Efficient Off-Policy Reinforcement Learning](https://arxiv.org/abs/1606.02647), R. Munos et al., *arXiv*, 2016. * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Control of Memory, Active Perception, and Action in Minecraft](http://arxiv.org/abs/1605.09128), J. Oh et al., *ICML*, 2016. * [Dynamic Frame skip Deep Q Network](http://arxiv.org/abs/1605.05365), A. S. Lakshminarayanan et al., *IJCAI Deep RL Workshop*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Continuous Deep Q-Learning with Model-based Acceleration](http://arxiv.org/abs/1603.00748), S. Gu et al., *ICML*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Value Iteration Networks](http://arxiv.org/abs/1602.02867), A. Tamar et al., *arXiv*, 2016. * [Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks](http://arxiv.org/abs/1602.02672), J. N. Foerster et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Increasing the Action Gap: New Operators for Reinforcement Learning](http://arxiv.org/abs/1512.04860), M. G. Bellemare et al., *AAAI*, 2016. * [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](http://arxiv.org/abs/1512.02011), V. François-Lavet et al., *NIPS Workshop*, 2015. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. * [Strategic Dialogue Management via Deep Reinforcement Learning](http://arxiv.org/abs/1511.08099), H. Cuayáhuitl et al., *NIPS Workshop*, 2015. * [Learning Simple Algorithms from Examples](http://arxiv.org/abs/1511.07275), W. Zaremba et al., *arXiv*, 2015. * [Dueling Network Architectures for Deep Reinforcement Learning](http://arxiv.org/abs/1511.06581), Z. Wang et al., *arXiv*, 2015. * [Prioritized Experience Replay](http://arxiv.org/abs/1511.05952), T. Schaul et al., *ICLR*, 2016. * [Deep Reinforcement Learning with an Action Space Defined by Natural Language](http://arxiv.org/abs/1511.04636), J. He et al., *arXiv*, 2015. * [Deep Reinforcement Learning in Parameterized Action Space](http://arxiv.org/abs/1511.04143), M. Hausknecht et al., *ICLR*, 2016. * [Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control](http://arxiv.org/abs/1511.03791), F. Zhang et al., *arXiv*, 2015. * [Generating Text with Deep Reinforcement Learning](http://arxiv.org/abs/1510.09202), H. Guo, *arXiv*, 2015. * [Deep Reinforcement Learning with Double Q-learning](http://arxiv.org/abs/1509.06461), H. van Hasselt et al., *arXiv*, 2015. * [Recurrent Reinforcement Learning: A Hybrid Approach](http://arxiv.org/abs/1509.03044), X. Li et al., *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Language Understanding for Text-based Games Using Deep Reinforcement Learning](http://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf), K. Narasimhan et al., *EMNLP*, 2015. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Deep Recurrent Q-Learning for Partially Observable MDPs](http://arxiv.org/abs/1507.06527), M. Hausknecht and P. Stone, *arXiv*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. * [Massively Parallel Methods for Deep Reinforcement Learning](http://www0.cs.ucl.ac.uk/staff/d.silver/web/Publications_files/gorila.pdf), A. Nair et al., *ICML Workshop*, 2015. * [Human-level control through deep reinforcement learning](http://www.nature.com/nature/journal/v518/n7540/pdf/nature14236.pdf), V. Mnih et al., *Nature*, 2015. * [Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf), V. Mnih et al., *NIPS Workshop*, 2013. ## Policy * [Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks](http://arxiv.org/abs/1605.09674), R. Houthooft et al., *arXiv*, 2016. * [Benchmarking Deep Reinforcement Learning for Continuous Control](https://arxiv.org/abs/1604.06778), Y. Duan et al., *ICML*, 2016. * [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](http://arxiv.org/abs/1603.02199), S. Levine et al., *arXiv*, 2016. * [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](http://arxiv.org/abs/1603.00448), C. Finn et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Memory-based control with recurrent neural networks](http://arxiv.org/abs/1512.04455), N. Heess et al., *NIPS Workshop*, 2015. * [MazeBase: A Sandbox for Learning from Games](http://arxiv.org/abs/1511.07401), S. Sukhbaatar et al., *arXiv*, 2016. * [ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources](http://arxiv.org/abs/1510.02879), J. Rajendran et al., *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Learning Continuous Control Policies by Stochastic Value Gradients](http://papers.nips.cc/paper/5796-learning-continuous-control-policies-by-stochastic-value-gradients.pdf), N. Heess et al., *NIPS*, 2015. * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](http://arxiv.org/abs/1506.02438), J. Schulman et al., *ICLR*, 2016. * [End-to-End Training of Deep Visuomotor Policies](http://arxiv.org/abs/1504.00702), S. Levine et al., *arXiv*, 2015. * [Deterministic Policy Gradient Algorithms](http://jmlr.org/proceedings/papers/v32/silver14.pdf), D. Silver et al., *ICML*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. ## Discrete Control * [Model-Free Episodic Control](http://arxiv.org/abs/1606.04460), C. Blundell et al., *arXiv*, 2016. * [Safe and Efficient Off-Policy Reinforcement Learning](https://arxiv.org/abs/1606.02647), R. Munos et al., *arXiv*, 2016. * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Control of Memory, Active Perception, and Action in Minecraft](http://arxiv.org/abs/1605.09128), J. Oh et al., *ICML*, 2016. * [Dynamic Frame skip Deep Q Network](http://arxiv.org/abs/1605.05365), A. S. Lakshminarayanan et al., *IJCAI Deep RL Workshop*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Value Iteration Networks](http://arxiv.org/abs/1602.02867), A. Tamar et al., *arXiv*, 2016. * [Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks](http://arxiv.org/abs/1602.02672), J. N. Foerster et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Increasing the Action Gap: New Operators for Reinforcement Learning](http://arxiv.org/abs/1512.04860), M. G. Bellemare et al., *AAAI*, 2016. * [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](http://arxiv.org/abs/1512.02011), V. François-Lavet et al., *NIPS Workshop*, 2015. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. * [Strategic Dialogue Management via Deep Reinforcement Learning](http://arxiv.org/abs/1511.08099), H. Cuayáhuitl et al., *NIPS Workshop*, 2015. * [Learning Simple Algorithms from Examples](http://arxiv.org/abs/1511.07275), W. Zaremba et al., *arXiv*, 2015. * [Dueling Network Architectures for Deep Reinforcement Learning](http://arxiv.org/abs/1511.06581), Z. Wang et al., *arXiv*, 2015. * [Better Computer Go Player with Neural Network and Long-term Prediction](http://arxiv.org/abs/1511.06410), Y. Tian et al., *ICLR*, 2016. * [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](http://arxiv.org/abs/1511.06342), E. Parisotto, et al., *ICLR*, 2016. * [Policy Distillation](http://arxiv.org/abs/1511.06295), A. A. Rusu et at., *ICLR*, 2016. * [Prioritized Experience Replay](http://arxiv.org/abs/1511.05952), T. Schaul et al., *ICLR*, 2016. * [Deep Reinforcement Learning with an Action Space Defined by Natural Language](http://arxiv.org/abs/1511.04636), J. He et al., *arXiv*, 2015. * [Deep Reinforcement Learning in Parameterized Action Space](http://arxiv.org/abs/1511.04143), M. Hausknecht et al., *ICLR*, 2016. * [Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control](http://arxiv.org/abs/1511.03791), F. Zhang et al., *arXiv*, 2015. * [Generating Text with Deep Reinforcement Learning](http://arxiv.org/abs/1510.09202), H. Guo, *arXiv*, 2015. * [ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources](http://arxiv.org/abs/1510.02879), J. Rajendran et al., *arXiv*, 2015. * [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](http://arxiv.org/abs/1509.08731), S. Mohamed and D. J. Rezende, *arXiv*, 2015. * [Deep Reinforcement Learning with Double Q-learning](http://arxiv.org/abs/1509.06461), H. van Hasselt et al., *arXiv*, 2015. * [Recurrent Reinforcement Learning: A Hybrid Approach](http://arxiv.org/abs/1509.03044), X. Li et al., *arXiv*, 2015. * [Language Understanding for Text-based Games Using Deep Reinforcement Learning](http://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf), K. Narasimhan et al., *EMNLP*, 2015. * [Giraffe: Using Deep Reinforcement Learning to Play Chess](http://arxiv.org/abs/1509.01549), M. Lai, *arXiv*, 2015. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Deep Recurrent Q-Learning for Partially Observable MDPs](http://arxiv.org/abs/1507.06527), M. Hausknecht and P. Stone, *arXiv*, 2015. * [Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences](http://arxiv.org/abs/1506.04089), H. Mei et al., *arXiv*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. * [Universal Value Function Approximators](http://schaul.site44.com/publications/uvfa.pdf), T. Schaul et al., *ICML*, 2015. * [Massively Parallel Methods for Deep Reinforcement Learning](http://www0.cs.ucl.ac.uk/staff/d.silver/web/Publications_files/gorila.pdf), A. Nair et al., *ICML Workshop*, 2015. * [Human-level control through deep reinforcement learning](http://www.nature.com/nature/journal/v518/n7540/pdf/nature14236.pdf), V. Mnih et al., *Nature*, 2015. * [Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning](http://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning.pdf), X. Guo et al., *NIPS*, 2014. * [Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf), V. Mnih et al., *NIPS Workshop*, 2013. ## Continuous Control * [Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks](http://arxiv.org/abs/1605.09674), R. Houthooft et al., *arXiv*, 2016. * [Benchmarking Deep Reinforcement Learning for Continuous Control](https://arxiv.org/abs/1604.06778), Y. Duan et al., *ICML*, 2016. * [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](http://arxiv.org/abs/1603.02199), S. Levine et al., *arXiv*, 2016. * [Continuous Deep Q-Learning with Model-based Acceleration](http://arxiv.org/abs/1603.00748), S. Gu et al., *ICML*, 2016. * [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](http://arxiv.org/abs/1603.00448), C. Finn et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Memory-based control with recurrent neural networks](http://arxiv.org/abs/1512.04455), N. Heess et al., *NIPS Workshop*, 2015. * [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](http://arxiv.org/abs/1509.08731), S. Mohamed and D. J. Rezende, *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Learning Continuous Control Policies by Stochastic Value Gradients](http://papers.nips.cc/paper/5796-learning-continuous-control-policies-by-stochastic-value-gradients.pdf), N. Heess et al., *NIPS*, 2015. * [Learning Deep Neural Network Policies with Continuous Memory States](http://arxiv.org/abs/1507.01273), M. Zhang et al., *arXiv*, 2015. * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](http://arxiv.org/abs/1506.02438), J. Schulman et al., *ICLR*, 2016. * [End-to-End Training of Deep Visuomotor Policies](http://arxiv.org/abs/1504.00702), S. Levine et al., *arXiv*, 2015. * [DeepMPC: Learning Deep Latent Features for Model Predictive Control](http://deepmpc.cs.cornell.edu/DeepMPC.pdf), I. Lenz, et al., *RSS*, 2015. * [Deterministic Policy Gradient Algorithms](http://jmlr.org/proceedings/papers/v32/silver14.pdf), D. Silver et al., *ICML*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. ## Text Domain * [Strategic Dialogue Management via Deep Reinforcement Learning](http://arxiv.org/abs/1511.08099), H. Cuayáhuitl et al., *NIPS Workshop*, 2015. * [MazeBase: A Sandbox for Learning from Games](http://arxiv.org/abs/1511.07401), S. Sukhbaatar et al., *arXiv*, 2016. * [Deep Reinforcement Learning with an Action Space Defined by Natural Language](http://arxiv.org/abs/1511.04636), J. He et al., *arXiv*, 2015. * [Generating Text with Deep Reinforcement Learning](http://arxiv.org/abs/1510.09202), H. Guo, *arXiv*, 2015. * [Language Understanding for Text-based Games Using Deep Reinforcement Learning](http://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf), K. Narasimhan et al., *EMNLP*, 2015. * [Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences](http://arxiv.org/abs/1506.04089), H. Mei et al., *arXiv*, 2015. ## Visual Domain * [Model-Free Episodic Control](http://arxiv.org/abs/1606.04460), C. Blundell et al., *arXiv*, 2016. * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Control of Memory, Active Perception, and Action in Minecraft](http://arxiv.org/abs/1605.09128), J. Oh et al., *ICML*, 2016. * [Dynamic Frame skip Deep Q Network](http://arxiv.org/abs/1605.05365), A. S. Lakshminarayanan et al., *IJCAI Deep RL Workshop*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](http://arxiv.org/abs/1603.02199), S. Levine et al., *arXiv*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Value Iteration Networks](http://arxiv.org/abs/1602.02867), A. Tamar et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Increasing the Action Gap: New Operators for Reinforcement Learning](http://arxiv.org/abs/1512.04860), M. G. Bellemare et al., *AAAI*, 2016. * [Memory-based control with recurrent neural networks](http://arxiv.org/abs/1512.04455), N. Heess et al., *NIPS Workshop*, 2015. * [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](http://arxiv.org/abs/1512.02011), V. François-Lavet et al., *NIPS Workshop*, 2015. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. * [Dueling Network Architectures for Deep Reinforcement Learning](http://arxiv.org/abs/1511.06581), Z. Wang et al., *arXiv*, 2015. * [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](http://arxiv.org/abs/1511.06342), E. Parisotto, et al., *ICLR*, 2016. * [Better Computer Go Player with Neural Network and Long-term Prediction](http://arxiv.org/abs/1511.06410), Y. Tian et al., *ICLR*, 2016. * [Policy Distillation](http://arxiv.org/abs/1511.06295), A. A. Rusu et at., *ICLR*, 2016. * [Prioritized Experience Replay](http://arxiv.org/abs/1511.05952), T. Schaul et al., *ICLR*, 2016. * [Deep Reinforcement Learning in Parameterized Action Space](http://arxiv.org/abs/1511.04143), M. Hausknecht et al., *ICLR*, 2016. * [Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control](http://arxiv.org/abs/1511.03791), F. Zhang et al., *arXiv*, 2015. * [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](http://arxiv.org/abs/1509.08731), S. Mohamed and D. J. Rezende, *arXiv*, 2015. * [Deep Reinforcement Learning with Double Q-learning](http://arxiv.org/abs/1509.06461), H. van Hasselt et al., *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Giraffe: Using Deep Reinforcement Learning to Play Chess](http://arxiv.org/abs/1509.01549), M. Lai, *arXiv*, 2015. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Learning Continuous Control Policies by Stochastic Value Gradients](http://papers.nips.cc/paper/5796-learning-continuous-control-policies-by-stochastic-value-gradients.pdf), N. Heess et al., *NIPS*, 2015. * [Deep Recurrent Q-Learning for Partially Observable MDPs](http://arxiv.org/abs/1507.06527), M. Hausknecht and P. Stone, *arXiv*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](http://arxiv.org/abs/1506.02438), J. Schulman et al., *ICLR*, 2016. * [End-to-End Training of Deep Visuomotor Policies](http://arxiv.org/abs/1504.00702), S. Levine et al., *arXiv*, 2015. * [Universal Value Function Approximators](http://schaul.site44.com/publications/uvfa.pdf), T. Schaul et al., *ICML*, 2015. * [Massively Parallel Methods for Deep Reinforcement Learning](http://www0.cs.ucl.ac.uk/staff/d.silver/web/Publications_files/gorila.pdf), A. Nair et al., *ICML Workshop*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. * [Human-level control through deep reinforcement learning](http://www.nature.com/nature/journal/v518/n7540/pdf/nature14236.pdf), V. Mnih et al., *Nature*, 2015. * [Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning](http://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning.pdf), X. Guo et al., *NIPS*, 2014. * [Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf), V. Mnih et al., *NIPS Workshop*, 2013. ## Robotics * [Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks](http://arxiv.org/abs/1605.09674), R. Houthooft et al., *arXiv*, 2016. * [Benchmarking Deep Reinforcement Learning for Continuous Control](https://arxiv.org/abs/1604.06778), Y. Duan et al., *ICML*, 2016. * [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](http://arxiv.org/abs/1603.02199), S. Levine et al., *arXiv*, 2016. * [Continuous Deep Q-Learning with Model-based Acceleration](http://arxiv.org/abs/1603.00748), S. Gu et al., *ICML*, 2016. * [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](http://arxiv.org/abs/1603.00448), C. Finn et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Memory-based control with recurrent neural networks](http://arxiv.org/abs/1512.04455), N. Heess et al., *NIPS Workshop*, 2015. * [Towards Vision-Based Deep Reinforcement Learning for Robotic Motion Control](http://arxiv.org/abs/1511.03791), F. Zhang et al., *arXiv*, 2015. * [Learning Continuous Control Policies by Stochastic Value Gradients](http://papers.nips.cc/paper/5796-learning-continuous-control-policies-by-stochastic-value-gradients.pdf), N. Heess et al., *NIPS*, 2015. * [Learning Deep Neural Network Policies with Continuous Memory States](http://arxiv.org/abs/1507.01273), M. Zhang et al., *arXiv*, 2015. * [High-Dimensional Continuous Control Using Generalized Advantage Estimation](http://arxiv.org/abs/1506.02438), J. Schulman et al., *ICLR*, 2016. * [End-to-End Training of Deep Visuomotor Policies](http://arxiv.org/abs/1504.00702), S. Levine et al., *arXiv*, 2015. * [DeepMPC: Learning Deep Latent Features for Model Predictive Control](http://deepmpc.cs.cornell.edu/DeepMPC.pdf), I. Lenz, et al., *RSS*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. ## Games * [Model-Free Episodic Control](http://arxiv.org/abs/1606.04460), C. Blundell et al., *arXiv*, 2016. * [Safe and Efficient Off-Policy Reinforcement Learning](https://arxiv.org/abs/1606.02647), R. Munos et al., *arXiv*, 2016. * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Control of Memory, Active Perception, and Action in Minecraft](http://arxiv.org/abs/1605.09128), J. Oh et al., *ICML*, 2016. * [Dynamic Frame skip Deep Q Network](http://arxiv.org/abs/1605.05365), A. S. Lakshminarayanan et al., *IJCAI Deep RL Workshop*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks](http://arxiv.org/abs/1602.02672), J. N. Foerster et al., *arXiv*, 2016. * [Asynchronous Methods for Deep Reinforcement Learning](http://arxiv.org/abs/1602.01783), V. Mnih et al., *arXiv*, 2016. * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Increasing the Action Gap: New Operators for Reinforcement Learning](http://arxiv.org/abs/1512.04860), M. G. Bellemare et al., *AAAI*, 2016. * [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](http://arxiv.org/abs/1512.02011), V. François-Lavet et al., *NIPS Workshop*, 2015. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. * [MazeBase: A Sandbox for Learning from Games](http://arxiv.org/abs/1511.07401), S. Sukhbaatar et al., *arXiv*, 2016. * [Dueling Network Architectures for Deep Reinforcement Learning](http://arxiv.org/abs/1511.06581), Z. Wang et al., *arXiv*, 2015. * [Better Computer Go Player with Neural Network and Long-term Prediction](http://arxiv.org/abs/1511.06410), Y. Tian et al., *ICLR*, 2016. * [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](http://arxiv.org/abs/1511.06342), E. Parisotto, et al., *ICLR*, 2016. * [Policy Distillation](http://arxiv.org/abs/1511.06295), A. A. Rusu et at., *ICLR*, 2016. * [Prioritized Experience Replay](http://arxiv.org/abs/1511.05952), T. Schaul et al., *ICLR*, 2016. * [Deep Reinforcement Learning with an Action Space Defined by Natural Language](http://arxiv.org/abs/1511.04636), J. He et al., *arXiv*, 2015. * [Deep Reinforcement Learning in Parameterized Action Space](http://arxiv.org/abs/1511.04143), M. Hausknecht et al., *ICLR*, 2016. * [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](http://arxiv.org/abs/1509.08731), S. Mohamed and D. J. Rezende, *arXiv*, 2015. * [Deep Reinforcement Learning with Double Q-learning](http://arxiv.org/abs/1509.06461), H. van Hasselt et al., *arXiv*, 2015. * [Continuous control with deep reinforcement learning](http://arxiv.org/abs/1509.02971), T. P. Lillicrap et al., *ICLR*, 2016. * [Language Understanding for Text-based Games Using Deep Reinforcement Learning](http://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf), K. Narasimhan et al., *EMNLP*, 2015. * [Giraffe: Using Deep Reinforcement Learning to Play Chess](http://arxiv.org/abs/1509.01549), M. Lai, *arXiv*, 2015. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Deep Recurrent Q-Learning for Partially Observable MDPs](http://arxiv.org/abs/1507.06527), M. Hausknecht and P. Stone, *arXiv*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. * [Universal Value Function Approximators](http://schaul.site44.com/publications/uvfa.pdf), T. Schaul et al., *ICML*, 2015. * [Massively Parallel Methods for Deep Reinforcement Learning](http://www0.cs.ucl.ac.uk/staff/d.silver/web/Publications_files/gorila.pdf), A. Nair et al., *ICML Workshop*, 2015. * [Trust Region Policy Optimization](http://jmlr.org/proceedings/papers/v37/schulman15.pdf), J. Schulman et al., *ICML*, 2015. * [Human-level control through deep reinforcement learning](http://www.nature.com/nature/journal/v518/n7540/pdf/nature14236.pdf), V. Mnih et al., *Nature*, 2015. * [Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning](http://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning.pdf), X. Guo et al., *NIPS*, 2014. * [Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf), V. Mnih et al., *NIPS Workshop*, 2013. ## Monte-Carlo Tree Search * [Mastering the game of Go with deep neural networks and tree search](http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html), D. Silver et al., *Nature*, 2016. * [Better Computer Go Player with Neural Network and Long-term Prediction](http://arxiv.org/abs/1511.06410), Y. Tian et al., *ICLR*, 2016. * [Deep Learning for Real-Time Atari Game Play Using Offline Monte-Carlo Tree Search Planning](http://papers.nips.cc/paper/5421-deep-learning-for-real-time-atari-game-play-using-offline-monte-carlo-tree-search-planning.pdf), X. Guo et al., *NIPS*, 2014. ## Inverse Reinforcement Learning * [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](http://arxiv.org/abs/1603.00448), C. Finn et al., *arXiv*, 2016. * [Maximum Entropy Deep Inverse Reinforcement Learning](http://arxiv.org/abs/1507.04888), M. Wulfmeier et al., *arXiv*, 2015. ## Multi-Task and Transfer Learning * [Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning](http://arxiv.org/abs/1511.06342), E. Parisotto, et al., *ICLR*, 2016. * [Policy Distillation](http://arxiv.org/abs/1511.06295), A. A. Rusu et at., *ICLR*, 2016. * [ADAAPT: A Deep Architecture for Adaptive Policy Transfer from Multiple Sources](http://arxiv.org/abs/1510.02879), J. Rajendran et al., *arXiv*, 2015. * [Universal Value Function Approximators](http://schaul.site44.com/publications/uvfa.pdf), T. Schaul et al., *ICML*, 2015. ## Improving Exploration * [Unifying Count-Based Exploration and Intrinsic Motivation](https://arxiv.org/abs/1606.01868), M. G. Bellemare et al., *arXiv*, 2016. * [Curiosity-driven Exploration in Deep Reinforcement Learning via Bayesian Neural Networks](http://arxiv.org/abs/1605.09674), R. Houthooft et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016. * [Deep Exploration via Bootstrapped DQN](http://arxiv.org/abs/1602.04621), I. Osband et al., *arXiv*, 2016. * [Action-Conditional Video Prediction using Deep Networks in Atari Games](http://arxiv.org/abs/1507.08750), J. Oh et al., *NIPS*, 2015. * [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](http://arxiv.org/abs/1507.00814), B. C. Stadie et al., *arXiv*, 2015. ## Multi-Agent * [Learning to Communicate to Solve Riddles with Deep Distributed Recurrent Q-Networks](http://arxiv.org/abs/1602.02672), J. N. Foerster et al., *arXiv*, 2016. * [Multiagent Cooperation and Competition with Deep Reinforcement Learning](http://arxiv.org/abs/1511.08779), A. Tampuu et al., *arXiv*, 2015. ## Hierarchical Learning * [Deep Successor Reinforcement Learning](http://arxiv.org/abs/1606.02396), T. D. Kulkarni et al., *arXiv*, 2016. * [Hierarchical Reinforcement Learning using Spatio-Temporal Abstractions and Deep Neural Networks](https://arxiv.org/abs/1605.05359), R. Krishnamurthy et al., *arXiv*, 2016. * [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://arxiv.org/abs/1604.06057), T. D. Kulkarni et al., *arXiv*, 2016.