# critterai **Repository Path**: zengh2o/critterai ## Basic Information - **Project Name**: critterai - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-05-29 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README >> Directory Layout <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< build Contains Visual Studio projects and build related source files for active projects. doc Documentation project and source files. legacy Older projects that are no longer being actively worked on. src Source for active projects. The source directory layout is a bit odd. Most C# source is located under /src/main/Assets/CAI. This layout mimics the layout within a Unity project. It is structured in this way to support easy source deployment to non-Windows Unity projects which can't use the pre-compiled libraries. >> .NET Notes <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< No automatic builds or packaging. Sandcastle for documentation build. DOCUMENTATION BUILD NOTES The following tools are required to build the API documentation: Sandcastle: http://sandcastle.codeplex.com/ Sandcastle Help File Builder: http://shfb.codeplex.com/ Sandcastle Styles Patch http://sandcastlestyles.codeplex.com/ - Home Page http://sandcastlestyles.codeplex.com/releases/view/47767 - Patch Used >> Unity Notes <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Libraries and namespaces containing 'u3d' depend on Unity Pro (http://unity3d.com/). The free version of unity is not supported. The Visual Studio projects were created on Windows 64-bit, so the Unity DLL reference will be broken on 32-bit Windows. For Unity 3.x, the normal location of the DLL for both operating systems is as follows: Windows 32-bit: C:\Program Files\Unity\Editor\Data\Managed Windows 64-bit: C:\Program Files (x86)\Unity\Editor\Data\Managed\