# goxel-sync **Repository Path**: zeroxer/goxel-sync ## Basic Information - **Project Name**: goxel-sync - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-05-09 - **Last Updated**: 2021-06-21 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Goxel ===== Version 0.8.0 By Guillaume Chereau [![Build Status]( https://travis-ci.org/guillaumechereau/goxel.svg?branch=master)]( https://travis-ci.org/guillaumechereau/goxel) [![Snap Status](https://build.snapcraft.io/badge/guillaumechereau/goxel.svg)](https://build.snapcraft.io/user/guillaumechereau/goxel) [![DebianBadge](https://badges.debian.net/badges/debian/unstable/goxel/version.svg)](https://packages.debian.org/unstable/goxel) Webpage: https://guillaumechereau.github.io/goxel About ----- You can use goxel to create voxel graphics (3D images formed of cubes). It works on Linux, BSD, Windows and macOS. Download -------- The last release files can be downloaded from [there]( https://github.com/guillaumechereau/goxel/releases/latest). There is also in iOS version on [iTunes]( https://itunes.apple.com/us/app/goxel-3d-voxel-editor/id1259097826). ![goxel screenshot 0](https://guillaumechereau.github.io/goxel/images/screenshots/laser.png) ![goxel screenshot 1](https://guillaumechereau.github.io/goxel/images/screenshots/palettes.png) ![goxel screenshot 2](https://guillaumechereau.github.io/goxel/images/screenshots/selection.png) Licence ------- Goxel is released under the GPL3 licence. Features -------- - 24 bits RGB colors. - Unlimited scene size. - Unlimited undo buffer. - Layers. - Marching Cube rendering. - Procedural rendering. - Export to obj, pyl, png, magica voxel, qubicle. - Ray tracing. Usage ----- - Left click: apply selected tool operation. - Middle click: rotate the view. - right click: pan the view. - Left/Right arrow: rotate the view. - Mouse wheel: zoom in and out. Building -------- The building system uses scons. You can compile in debug with 'scons', and in release with 'scons debug=0'. On Windows, I only tried to build with msys2. The code is in C99, using some gnu extensions, so it does not compile with msvc. # Linux/BSD Install dependencies: scons pkg-config libglfw3-dev libgtk-3-dev Then to build: make release # Windows You need to install msys2 mingw, and the following packages: pacman -S mingw-w64-x86_64-gcc pacman -S mingw-w64-x86_64-glfw pacman -S mingw-w64-x86_64-libtre-git pacman -S scons pacman -S make Then to build: make release