# multiworld **Repository Path**: zhackzey/multiworld ## Basic Information - **Project Name**: multiworld - **Description**: Multitask Environments for RL - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-12-23 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # multiworld Multitask Environments for RL ## Basic Usage This library contains a variety of gym `GoalEnv`s. As a running example, let's say we have a `CarEnv`. Like normal gym envs, we can do ``` env = CarEnv() obs = env.reset() next_obs, reward, done, info = env.step(action) ``` Unlike `Env`s, the observation space of `GoalEnv`s is a dictionary. ``` print(obs) # Output: # { # 'observation': ..., # 'desired_goal': ..., # 'achieved_goal': ..., # } ``` This can make it rather difficult to use these envs with existing RL code, which usually expects a flat vector. Hence, we include a wrapper that converts this dictionary-observation env into a normal "flat" environment: ``` base_env = CarEnv() env = FlatGoalEnv(base_env, obs_key='observation') obs = env.reset() # returns vector in 'observation' key action = policy_that_takes_in_vector(obs) ``` The observation space of FlatGoalEnv will be the corresponding env of the vector (e.g. `gym.space.Box`). **However, the goal is not part of the observation!** Not giving the goal to the policy might make the task impossible. We provide two possible solutions to this: (1) Use the `get_goal` function ``` base_env = CarEnv() env = FlatGoalEnv(base_env, obs_key='observation') obs = env.reset() # returns just the 'observation' goal = env.get_goal() action = policy_that_takes_in_two_vectors(obs, goal) ``` (2) Set `append_goal_to_obs` to `True`. ``` base_env = CarEnv() env = FlatGoalEnv( base_env, append_goal_to_obs=True, # default value is False ) obs = env.reset() # returns 'observation' concatenated to `desired_goal` action = policy_that_takes_in_vector(obs) ``` ## Registered environments This repository comes with a number of environments that are ready to be loaded via the `gym.make` interface. To do so, they must first be registered: ``` import multiworld import gym multiworld.register_all_envs() env = gym.make('SawyerPushNIPSEasy-v0') ``` ## Extending Obs/Goals - Debugging and Multi-Modality One nice thing about using Dict spaces + FlatGoalEnv is that it makes it really easy to extend and debug. For example, this repo includes an `ImageMujocoEnv` wrapper which converts the observation space of a Mujoco GoalEnv into images. Rather than completely overwriting `observation`, we simply append the images to the dictionary: ``` base_env = CarEnv() env = ImageEnv(base_env) obs = env.reset() print(obs) # Output: # { # 'observation': ..., # 'desired_goal': ..., # 'achieved_goal': ..., # 'image_observation': ..., # 'image_desired_goal': ..., # 'image_achieved_goal': ..., # 'state_observation': ..., # CarEnv sets these values by default # 'state_desired_goal': ..., # 'state_achieved_goal': ..., # } ``` This makes it really easy to debug your environment, by e.g. using state-based observation but image-based goals: ``` base_env = CarEnv() wrapped_env = ImageEnv(base_env) env = FlatGoalEnv( base_env, obs_key='state_observation', goal_key='image_desired_goal', ) ``` It also makes multi-model environments really easy to write! ``` base_env = CarEnv() wrapped_env = ImageEnv(base_env) wrapped_env = LidarEnv(wrapped_env) wrapped_env = LanguageEnv(wrapped_env) env = FlatGoalEnv( base_env, obs_key=['image_observation', 'lidar_observation'], goal_key=['language_desired_goal', 'image_desired_goal'], ) obs = env.reset() # image + lidar observation goal = env.get_goal() # language + image goal ``` Note that you don't have to use FlatGoalEnv: you can always just use the environments manually choose the keys that you care about from the observation. ## WARNING: `compute_reward` incompatibility The `compute_reward` interface is slightly different from gym's. Rather than `compute_reward(desired_goal, achieved_goal, info)` our interface is `compute_reward(action, observation)`, where the observation is a dictionary. ## Environments In order to be able to reproduce results as environments change across time, we have the following set of registered environments: `SawyerReachXYEnv-v1`: A MuJoCo environment with a 7-DoF Sawyer arm reaching goal positions. The end-effector (EE) is constrained to a 2-dimensional rectangle parallel to a table. The action controls EE position through the use of a mocap. The state is the XY position of the EE and the goal is an XY position of the EE. `SawyerPushAndReachEnvEasy-v0`, `SawyerPushAndReachEnvMedium-v0`, and `SawyerPushAndReachEnvHard-v0`: A MuJoCo environment with a 7-DoF Sawyer arm and a small puck on a table that the arm must push to a target position. Control is the same as in `SawyerReachXYEnv-v1`. The state is the XY position of the EE and the XY position of the puck and the goal is an XY position of the EE and an XY position of the puck. The end effector is constrained to only move in the XY plane. Note, these environments are primarily for debugging purposes. `SawyerPushAndReachArenaEnv-v0`, `SawyerPushAndReachArenaResetFreeEnv-v0`, `SawyerPushAndReachSmallArenaEnv-v0`, and `SawyerPushAndReachSmallArenaResetFreeEnv-v0`: These environments are the exact same as the pushing environments described above with three key differences: 1) the environment is now contained within an arena 2) the environments can be reset free meaning they do not reset the puck position on calls to `env.reset()` 3) the puck position is not clamped to be within the arena. These are the more realistic versions of the pushing environments and should be used for official results. `SawyerDoorHookEnv-v0`, and `SawyerDoorHookResetFreeEnv-v0`: A MuJoCo environment with a 7-DoF Sawyer arm with a hook on the end effector and a door with a handle. Control is the same as in `SawyerReachXYEnv-v1`. The state is the XY position of the EE and the angle of the door and the goal is an XY position of the EE and an angle of the door. The end effector can move in XYZ. In this environment, reset free means that neither the door nor the hand are reset to their initial position on calls to `env.reset()`. Note for this environment, it is recommended to use pre-sampled goals for vision-based tasks since it is not possible to execute `set_to_goal` for many sampled goal positions. ## Extra features ### `fixed_goal` The environments also all taken in `fixed_goal` as a parameter, which disables resampling the goal each time `reset` is called. This can be useful for debugging: first make sure the env can solve the single-goal case before trying the multi-goal case. ### `get_diagnostics` The function `get_diagonstics(rollouts)` returns an `OrderedDict` of potentially useful numbers to plot/log. `rollouts` is a list. Each element of the list should be a dictionary describing a rollout. A dictionary should have the following keys with the corresponding values: ``` { 'observations': np array, 'actions': np array, 'next_observations': np array, 'rewards': np array, 'terminals': np array, 'env_infos': list of dictionaries returned by step(), } ``` ## Credit Primary developers: [Vitchyr Pong](https://github.com/vitchyr), [Murtaza Dalal](https://github.com/mdalal2020), [Steven Lin](https://github.com/stevenlin1111), and [Ashvin Nair](https://github.com/anair13).