# go-socket.io **Repository Path**: zhengxiaoxi/go-socket.io ## Basic Information - **Project Name**: go-socket.io - **Description**: No description available - **Primary Language**: Unknown - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-05-10 - **Last Updated**: 2024-11-13 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # go-socket.io [![GoDoc](http://godoc.org/github.com/googollee/go-socket.io?status.svg)](http://godoc.org/github.com/googollee/go-socket.io) [![Build Status](https://travis-ci.org/googollee/go-socket.io.svg)](https://travis-ci.org/googollee/go-socket.io) [![Coverage Status](https://coveralls.io/repos/github/googollee/go-socket.io/badge.svg?branch=v1.4)](https://coveralls.io/github/googollee/go-socket.io?branch=v1.4) [![Go Report Card](https://goreportcard.com/badge/github.com/googollee/go-socket.io)](https://goreportcard.com/report/github.com/googollee/go-socket.io) go-socket.io is an implementation of [Socket.IO](http://socket.io) in Golang, which is a realtime application framework. Currently this library supports 1.4 version of the Socket.IO client. It supports room and namespaces. Go 1.9+ is required! **Help wanted** This project is looking for contributors to help fix bugs and implement new features. Please check [Issue 192](https://github.com/googollee/go-socket.io/issues/192). All help is much appreciated. * for compatibility with Socket.IO 0.9.x, please use branch 0.9.x * ## Contents - [Install](#install) - [Last changes](#last-changes) - [Example](#example) - [Contributors](#contributors) - [License](#license) ## Install Install the package with: ```bash go get github.com/googollee/go-socket.io ``` Import it with: ```go import "github.com/googollee/go-socket.io" ``` and use `socketio` as the package name inside the code. ## Last changes *Important changes:* | Short info | Description | Date | |------------|-------------|------------| | Changed signature of `OnError` | Changed signature of `OnError` *From:* `server.OnError(string, func(error))` *To:* `server.OnError(string, func(Conn, error))` | 2019-10-16 | ## Example Please check the example folder for details. ```go package main import ( "fmt" "log" "net/http" "github.com/googollee/go-socket.io" ) func main() { server, err := socketio.NewServer(nil) if err != nil { log.Fatal(err) } server.OnConnect("/", func(s socketio.Conn) error { s.SetContext("") fmt.Println("connected:", s.ID()) return nil }) server.OnEvent("/", "notice", func(s socketio.Conn, msg string) { fmt.Println("notice:", msg) s.Emit("reply", "have "+msg) }) server.OnEvent("/chat", "msg", func(s socketio.Conn, msg string) string { s.SetContext(msg) return "recv " + msg }) server.OnEvent("/", "bye", func(s socketio.Conn) string { last := s.Context().(string) s.Emit("bye", last) s.Close() return last }) server.OnError("/", func(s socketio.Conn, e error) { fmt.Println("meet error:", e) }) server.OnDisconnect("/", func(s socketio.Conn, reason string) { fmt.Println("closed", reason) }) go server.Serve() defer server.Close() http.Handle("/socket.io/", server) http.Handle("/", http.FileServer(http.Dir("./asset"))) log.Println("Serving at localhost:8000...") log.Fatal(http.ListenAndServe(":8000", nil)) } ``` ## Acknowledgements in go-socket.io 1.X.X [See documentation about acknowledgements](http://socket.io/docs/#sending-and-getting-data-(acknowledgements)) ##### Sending ACK with data from SERVER to CLIENT * Client-side ```javascript //using client-side socket.io-1.X.X.js socket.emit('some:event', JSON.stringify(someData), function(data){ console.log('ACK from server wtih data: ', data)); }); ``` * Server-side ```go // The return type may vary depending on whether you will return // In golang implementation of Socket.IO don't used callbacks for acknowledgement, // but used return value, which wrapped into ack package and returned to the client's callback in JavaScript so.On("some:event", func(msg string) string { return msg //Sending ack with data in msg back to client, using "return statement" }) ``` ##### Sending ACK with data from CLIENT to SERVER * Client-side ```javascript //using client-side socket.io-1.X.X.js //last parameter of "on" handler is callback for sending ack to server with data or without data socket.on('some:event', function (msg, sendAckCb) { //Sending ACK with data to server after receiving some:event from server sendAckCb(JSON.stringify(data)); // for example used serializing to JSON } ``` * Server-side ```go //You can use Emit or BroadcastTo with last parameter as callback for handling ack from client //Sending packet to room "room_name" and event "some:event" so.BroadcastTo("room_name", "some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) }) // Or so.Emit("some:event", dataForClient, func (so socketio.Socket, data string) { log.Println("Client ACK with data: ", data) }) ``` ##### Broadcast to All connected Client * Server-side ```go //Add all connected user to a room, in example? "bcast" server.OnConnect("/", func(s socketio.Conn) error { s.SetContext("") fmt.Println("connected:", s.ID()) s.Join("bcast") return nil }) //Broadcast message to all connected user server.BroadcastToRoom("", "bcast", "event:name", msg) ``` * Client-side ``` socket.on('some:event', function (msg) { console.log(msg); }); ``` ##### Cautch Disconnected reason * Server-side ```go so.OnDisconnect("/", func(so socketio.Conn, reason string) { log.Println("closed", reason) }) ``` Possible reasons: | Reason | Side | Description | |------------|-------------|------------| | client namespace disconnect | Client Side | Got disconnect packet from client | ## Community Telegram chat: [@go_socketio](https://t.me/go_socketio) ## Contributors This project exists thanks to all the people who contribute. [[Contribute](CONTRIBUTING.md)]. ## License The 3-clause BSD License - see LICENSE for more details