# awesome-love2d
**Repository Path**: ziakalis/awesome-love2d
## Basic Information
- **Project Name**: awesome-love2d
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: CC0-1.0
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2021-02-24
- **Last Updated**: 2021-07-06
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# 
[](https://github.com/sindresorhus/awesome)
A categorized community-driven collection of high-quality, awesome [LÖVE](http://love2d.org) libraries, projects, and resources.
## Table of contents
* [3D](#3d)
* [AI](#ai)
* [Animation](#animation)
* [Camera](#camera)
* [Development](#development)
* [Drawing](#drawing)
* [Entity](#entity)
* [Helper Libraries](#helper-libraries)
* [Input](#input)
* [Lighting](#lighting)
* [Math](#math)
* [Music](#music)
* [Networking](#networking)
* [Object Orientation](#object)
* [Performance](#performance)
* [Physics](#physics)
* [Platforms](#platforms)
* [Publishing](#publishing)
* [Serialization](#serialization)
* [Shaders](#shaders)
* [Testing](#testing)
* [Tweening](#tweening)
* [UI](#ui)
* [Utilities](#utilities)
* [Tutorials](#tutorials)
* [IDEs](#ides)
## 3D
*3D-centric Libraries*
* [3DreamEngine](https://github.com/3dreamengine/3DreamEngine) - An awesome 3D engine for LÖVE.
* [anim9](https://github.com/excessive/anim9) - 3D skeletal animation library (design to be used with IQM and IQE)
* [Brinevector3D](https://github.com/flamendless/brinevector3D) - FFI-enabled vector library for 3D (x,y,z)
* [bump-3dpd](https://github.com/oniietzschan/bump-3dpd) - A 3D collision detection library for Lua.
* [IQE](https://github.com/excessive/iqe) - Inter-Quake Export loader (text)
* [IQM](https://github.com/excessive/iqm-exm) - Inter-Quake Model loader (binary)
* [love-gltf](https://gitlab.com/Alloyed/love-gltf) - gltf asset loader and test renderer; Supports skeletal animations and morph targets
* [Lovox](https://github.com/tjakka5/Lovox) - Pseudo-3D library for working with voxels
* [g3d](https://github.com/groverburger/g3d) - Simple and easy 3D engine for LÖVE.
* [model_renderer](https://github.com/xiejiangzhi/model_renderer) - a simple 3d model renderer for love2d
## AI
*Navigation, Decision-Making and AI Libraries*
* [Jumper](https://github.com/Yonaba/Jumper) - Grid-based pathfinding library
* [Lua-star](https://github.com/wesleywerner/lua-star) - Easy and pure Lua A* path finding
* [astar](https://github.com/xiejiangzhi/astar) - An other A* library. Any map(gird, point, mesh or infinite map) and support path cost.
## Animation
*Animation & Frame-Managing Libraries*
* [andross](https://github.com/pfirsich/andross) - a Lua library for 2D skeletal/bone animations with a Löve backend
* [anim8](https://github.com/kikito/anim8) - Animation library
* [animx](https://github.com/YoungNeer/animx) - A featureful Animation library for loading animations from XML files!
* [chiro](https://github.com/bjornbytes/chiro) - Convenience wrapper around [Spine](http://esotericsoftware.com)
* [Peachy](https://github.com/josh-perry/peachy) - A parser/renderer for Aseprite animations in LÖVE
* [skeletor](https://github.com/pelevesque/skeletor) - 2D skeletal animation system
* [Walt](https://github.com/davisdude/Walt) - Animation library
* [Lump](https://github.com/sixFingers/lump) - Adobe Flash animation runtime
## Camera
*Viewport & Camera Libraries*
* [Brady](https://github.com/davisdude/Brady) - Camera library with parallax scrolling
* [Editgrid](https://github.com/bakpakin/Editgrid) - Gamera and HUMP compatible scaling grid
* [gamera](https://github.com/kikito/gamera) - Camera system
* [hump.camera](https://hump.readthedocs.io/en/latest/camera.html) - Camera library with window locking and smooth camera movement interpolation
* [STALKER-X](https://github.com/adnzzzzZ/STALKER-X) - STALKER-X is a camera module for LÖVE
## Development
*Development assisting Libraries, that enrich your development experience*
* [FPSGraph](https://github.com/icrawler/FPSGraph) - Small FPS graphing utility
* [debugGraph](https://github.com/Mechazawa/Love-Debug-Graph) - Small OO FPS graphing utillity based on FPSGraph
* [Lovebird](https://github.com/rxi/lovebird) - Browser-based debug console
* [LoveDebug](https://github.com/Ranguna/LOVEDEBUG) - Inline console-like debugger utility
* [lurker](https://github.com/rxi/lurker) - Auto-swaps changed Lua files in a running game
* [LÖVE API](https://github.com/love2d-community/love-api) - The complete API documentation of LÖVE in a Lua table
* [LÖVE Build](https://github.com/nhartland/love-build) - GitHub Action for automated cross-platform builds
* [LÖVE TypeScript Definitions](https://github.com/hazzard993/love-typescript-definitions) - Write LÖVE games with TypeScript
* [MakeLove](https://github.com/instilledbee/MakeLove) - Automated build creation for your projects, by monitoring changes in real-time (Windows Only)
* [boon](https://github.com/camchenry/boon) - A cross-platform build tool for LÖVE
* [lovelier](https://github.com/patrixr/lovelier) - A Love2D live reloader with Moonscript support
## Drawing
*Drawing specific Libraries, that simplify the Drawing process*
* [Artal](https://github.com/unXedDani/Artal) - A .PSD parsing library for LÖVE
* [Autobatch](https://github.com/rxi/autobatch) - Small LÖVE module to automate the use of SpriteBatches
* [center](https://github.com/S-Walrus/center) - A simple module to dynamically align and fit content to screens of any size
* [cindy](https://github.com/megagrump/cindy) - Use byte color values in LÖVE 11+
* [deep](https://github.com/Nikaoto/deep) - Adds Z axis; allows you to queue actions and draw calls
* [draft](https://github.com/pelevesque/draft) - A module for drawing complex shapes
* [HSLUV](https://github.com/hsluv/hsluv-lua) - Lua implementation of HSLuv (a human-friendly alternative to HSL)
* [Maid64](https://github.com/adekto/maid64) - Low resolution scaler for LÖVE
* [Push](https://github.com/Ulydev/push) - A simple resolution-handling library for LÖVE
* [renderplanet](https://github.com/meric/renderplanet/) - realistic orthographic planet rendering
* [svglover](https://github.com/globalcitizen/svglover) - Library to import and display simple SVGs in LÖVE
* [SYSL-Pixel](https://github.com/SystemLogoff/Sysl-Pixel) - Pixel art focused scaler for graphics, position, screen-captures and shaders
* [Sölar](https://github.com/JanWerder/soelar) - a fairly simple solar system simulator
* [Tove2d](https://github.com/poke1024/tove2d) - Animated vector graphics for LÖVE
* [turtle.lua](https://github.com/arthurealike/turtle.lua) - Turtle graphics library for LÖVE
## Entity
*Entity and Gameobject Managing Libraries*
* [adorbs](https://github.com/JosephShering/adorbs) - Minimal, Functional Entity Component System
* [Concord](https://github.com/Tjakka5/Concord) - A feature-complete ECS library
* [knife.system](https://github.com/airstruck/knife/blob/master/readme/system.md) - Minimalist functional ECS
* [nata](https://github.com/tesselode/nata) - Hybrid OOP/ECS entity management
* [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - Entity Component System for Lua that's simple, flexible, and useful
## Helper Libraries
*Game specific Library bundles, that provide reuseable functions*
* [astray](https://github.com/SiENcE/astray) - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games
* [batteries](https://github.com/1bardesign/batteries/) - fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games.
* [cartographer](https://github.com/tesselode/cartographer) - Small Tiled map loader and drawer.
* [clove](https://github.com/YoungNeer/clove) - A helper library which allows you to quickly loads huge amount of assets
* [hump](https://github.com/vrld/hump) - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras). Repo is inactive but improvements are in the works at [this fork](https://github.com/HDictus/hump/tree/temp-master) (branch temp-master)
* [iffy](https://github.com/YoungNeer/iffy) - A SpriteSheet and Tileset helper library for LÖVE
* [knife](https://github.com/airstruck/knife) - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer)
* [shard](https://github.com/MineGame159/shard) - Collection of useful mini modules
* [lovely-windows](https://github.com/flamendless/lovely-windows) - A Window/Screen Manager Module for virtual windows.
* [love-state-switcher](https://github.com/nekromoff/love-state-switcher) - State switcher class for Lua LÖVE Engine
* [lue](https://github.com/Ulydev/lue) - lue is a LÖVE library that allows you to display hue color effects in your game
* [lume](https://github.com/rxi/lume/) - Collection of functions for Lua, geared towards game development
* [narrator](https://github.com/astrochili/narrator) - An Ink narrative scripting language parser and runtime implementation
* [reflowprint](https://github.com/josefnpat/reflowprint) - A library designed for alignment of text that is shown one character at a time
* [roomy](https://github.com/tesselode/roomy) - screen management library for LÖVE
* [rotLove](https://github.com/paulofmandown/rotLove) - Roguelike Toolkit in Love. A Love2D/lua port of rot.js
* [ScreenManager](https://github.com/rm-code/screenmanager) - Screen/State Management for the LÖVE framework
* [shack](https://github.com/Ulydev/shack) - shack is a LÖVE library that lets you easily add screen effects such as shake and rotation
* [Simple Tiled Implementation](https://github.com/karai17/Simple-Tiled-Implementation) - Tiled map loader and renderer
* [Vivid](https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library
* [Yonder](https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D
## Input
*Input & Binding Libraries*
* [baton](https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls
* [boipushy](https://github.com/adnzzzzZ/boipushy) - A simple and easy to use input handler
* [input](https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence.
* [love-microphone](https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE
* [LoveKeys](https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you
* [tactile](https://github.com/tesselode/tactile) - A straightforward and flexible input library
## Lighting
*Lighting & Shadow Libraries*
* [lighter](https://github.com/speakk/lighter) - A performant dynamic light implementation with a simple API
* [Shädows](https://github.com/matiasah/shadows) - A Shadows & Lights engine for löve
* [Light World](https://github.com/tanema/light_world.lua) - A lighting model
* [Simple Love Lights](https://github.com/dylhunn/simple-love-lights) - A very simple raycasting light implementation
* [Light](https://github.com/xiejiangzhi/light) - A simple dynamic light implementation
## Math
*Math specific Libraries*
* [Bresenham](https://github.com/rm-code/Bresenham) - Bresenham's line algorithm written in Lua
* [brinevector](https://github.com/novemberisms/brinevector) - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance
* [Cirno's Perfect Math Library](https://github.com/excessive/cpml) - Math/intersection library designed for games
* [delaunay](https://github.com/Yonaba/delaunay) - Delaunay triangulation for convex polygons
* [hump.vector](https://hump.readthedocs.io/en/latest/vector.html) - Powerful 2D vector class
* [MLib](https://github.com/davisdude/mlib) - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use
* [nvec](https://github.com/MikuAuahDark/NPad93/blob/master/nvec.lua) - hump.vector-compatible LuaJIT FFI-accelerated 2D vector library
* [shash](https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua
* [vector.lua](https://github.com/themousery/vector.lua) - a simple vector library based on the PVector class from processing
## Music
*Music related libraries*
* [denver](https://github.com/superzazu/denver.lua) - A Löve custom waveform generation library
* [lovebpm](https://github.com/rxi/lovebpm) - A LÖVE library for syncing events to the BPM of an audio track
* [ripple](https://github.com/tesselode/ripple) - An audio manager with tagging support
* [wave](https://github.com/Ulydev/wave) - A sound manager with audio parsing and rhythm functionalities
## Networking
*Networking & Online-Play Libraries*
* [Grease](https://github.com/bartbes/love-misc-libs/tree/master/grease) - Networking library intended to make networking easy for lovers (TCP, UDP, Enet) [IPv6]
* [LoverNet](https://github.com/josefnpat/LoverNet) - A networking library that leverages bitser and enet [IPv4]
* [NoobHub](https://github.com/Overtorment/NoobHub) - OpenSource multiplayer and network messaging [IPv6]
* [Sock.lua](https://github.com/camchenry/sock.lua) - A Lua networking library for LÖVE games [IPv4]
* [löve-ws](https://github.com/holywyvern/love-ws) - A websocket client and server library
## Object Orientation
*Object Orientation Libraries that support [Class-Commons](https://github.com/bartbes/Class-Commons)*
* [30log](https://github.com/Yonaba/30log) - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins
* [classic](https://github.com/rxi/classic/) - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction
* [hump.class](https://hump.readthedocs.io/en/latest/class.html) - Small, fast class/prototype implementation with multiple inheritance (class-commons)
* [knife.base](https://github.com/airstruck/knife/blob/master/readme/base.md) - Extremely minimal base class providing single inheritance and constructors.
* [middleclass](https://github.com/kikito/middleclass) - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons)
* [muun](https://github.com/megagrump/muun) - Moonscript compatible class implementation
* [selene](https://github.com/novafacing/selene) - Project template for writing games in Moonscript instead of Lua without precompiling
## Performance
*Performance measurement tools*
* [jprof](https://github.com/pfirsich/jprof) - Profiling library/tool for LÖVE
* [Piefiller](https://github.com/Polynominal/Piefiller) - Graphical profiler for LÖVE
* [profile.lua](https://bitbucket.org/itraykov/profile.lua/src/) - Profile.lua is a small, non-intrusive module for finding bottlenecks in your Lua code
* [ProFi](https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5) - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns
## Physics
*Collision Detection & Physics Wrappers*
* [breezefield](https://github.com/HDictus/breezefield) - A lightweight and easy love.physics wrapper \[windfield alternative\]
* [Bump](https://github.com/kikito/bump.lua) - Collision detection library for Lua
* [HC](https://hc.readthedocs.io/en/latest/) - Collision detection with arbitrary polygons; allows rotation of objects
* [loveblobs](https://github.com/exezin/loveblobs) - A softbody library with support for both dynamic and static arbitrary softbodies.
* [Windfield](https://github.com/adnzzzzZ/windfield) - Physics module wrapper for LÖVE
## Platforms
*Ports for Platforms other than Windows, Mac and Linux*
* [LoveDos](https://github.com/rxi/lovedos) - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API
* [LoveFTW](https://bitbucket.org/T-BoneISS/l-veftw) - Work-in-progress port to Windows phone 8.1
* [LovePotion](https://github.com/TurtleP/LovePotion) - Unofficial work-in-progress implementation of the LÖVE API for Nintendo 3DS and Nintendo Switch Homebrew
* [LOVE-WrapLua](https://github.com/LukeZGD/LOVE-WrapLua) - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3
* [Love.js](https://github.com/Davidobot/love.js) - LÖVE ported to the web using Emscripten
* [LÖVR](https://github.com/bjornbytes/lovr) - LÖVE for virtual reality devices
## Publishing
*Guides to distributing LÖVE games in 3rd party stores*
* [Love-Snap-Template](https://github.com/popey/love-snap-template) - A template for packaging LÖVE games for distribution in the Snappy Store
* [AppImageKit](https://github.com/AppImage/AppImageKit) - Using AppImageKit you can package LÖVE games as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, debian and derivatives; one game = one file
## Serialization
*Save Game & Storage Libraries*
* [binser](https://github.com/bakpakin/binser) - Customizable Lua Serializer
* [bitser](https://github.com/gvx/bitser) - Serializes and deserializes Lua values with LuaJIT
* [cdata](https://github.com/excessive/cdata) - Serialize between Lua data and C data using LuaJIT's FFI
* [knife.serialize](https://github.com/airstruck/knife/blob/master/readme/serialize.md) - Serialize data as a Lua script
* [Lady](https://github.com/gvx/Lady) - Saving and loading savegames; based on Ser
* [moonblob](https://github.com/megagrump/moonblob) - Binary serialization and data parsing library
* [Ser](https://github.com/gvx/Ser) - Fast, robust, richly-featured table serialization library for Lua
* [Smallfolk](https://github.com/gvx/Smallfolk) - A fast, robust, secure, richly-featured table serialization library for Lua
* [trickle](https://github.com/bjornbytes/trickle) - A bitstream library focused on high compression for use in networking
## Shaders
*GLSL related Libraries*
* [LoveShaderConverter](https://github.com/tsteinholz/LoveShaderConverter) - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes
* [Shadertoy viewer](http://love2d.org/forums/viewtopic.php?f=5&t=80885) - Run code copied from shadertoy directly or output the converted code to a LÖVE shader
* [Moonshine](https://github.com/vrld/moonshine) - Repository of common post-processing effects like blur, vignette, color-grading, etc.
## Testing
*Libraries and Tools for Unit Testing*
* [busted](https://github.com/Olivine-Labs/busted) - Simple unit-testing framework with customizable assertions
* [knife.test](https://github.com/airstruck/knife/blob/master/readme/test.md) - Fixture-free test framework
* [Luassert](https://github.com/Olivine-Labs/luassert) - Extends `assert()` with additional, customizable tests
* [Lunatest](https://github.com/silentbicycle/lunatest) - xUnit-style randomized unit testing framework
* [lust](https://github.com/bjornbytes/lust) - Minimal test framework
* [Specl](http://gvvaughan.github.io/specl/) - Behavior Driven Development (BDD) tool
* [Telescope](http://norman.github.io/telescope/) - Highly-customizable BDD-style testing library
## Tweening
*Smoothing & Timer Libraries*
* [Flux](https://github.com/rxi/flux) - A fast, lightweight tweening library for Lua
* [hump.timer](https://hump.readthedocs.io/en/latest/timer.html) - Timer and tweening library with flexible tweening methods
* [knife.timer](https://github.com/airstruck/knife/blob/master/readme/timer.md) - Create timers and tweens with ease.
* [tick](https://github.com/rxi/tick) - Lua module for delaying function calls
* [tween.lua](https://github.com/kikito/tween.lua) - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method
## UI
*User Interface Libraries*
* [CatUI](https://github.com/wilhantian/catui) - A very light-weight GUI library for LÖVE
* [GOOi](https://github.com/tavuntu/gooi) - Android-oriented GUI library
* [Gspöt](https://notabug.org/pgimeno/Gspot) - A stateful GUI lib for LÖVE
* [Hanker](https://gitlab.com/Alloyed/hanker) - Maximalist immediate mode-ish UI elements; gamepad-friendly
* [LoveFrames Fork](https://github.com/linux-man/LoveFrames) - 11.2 Fork of a GUI library
* [Love Imgui](https://github.com/slages/love-imgui) - imgui module for the LÖVE game engine
* [Löve-Nuklear](https://github.com/keharriso/love-nuklear) - Lightweight immediate mode GUI for LÖVE games
* [Patchy](https://github.com/excessive/patchy) - 9patch library
* [Polywell](https://gitlab.com/technomancy/polywell) - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine.
* [SafeWord](https://github.com/josefnpat/safeword) - An overscan detection library for LÖVE
* [Slab](https://github.com/coding-jackalope/Slab) - Slab is an immediate mode GUI toolkit for the LÖVE framework.
* [SUIT](https://github.com/vrld/SUIT) - small immediate mode GUI library
* [ListBox](https://github.com/darkmetalic/ListBox) - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs
* [Lynx](https://gitlab.com/TSnake41/lynx) - Very-lightweight list-based UI library.
* [YALG](https://github.com/sasszem/yalg) - A very simple, cross-platform, reactive UI for last minute UIs.
## Utilities
*Non-Game specific libraries and tools*
* [ArrayRotation](https://gist.github.com/rm-code/4118d4a97d8cde16952199d94b84ead0) - Rotation of two dimensional arrays (square and non-square)
* [cargo](https://github.com/bjornbytes/cargo) - Asset manager
* [chance.lua](http://ejmr.github.io/chance.lua/) - Library for generating random data
* [colorchanger](https://github.com/santoslove/colorchanger) - Change the colors in your LÖVE game
* [Flirt](https://github.com/Alloyed/flirt) - LÖVE version manager; allows to switch between multiple versions of engine on same machine
* [GifCat](https://github.com/WetDesertRock/GifCat) - A simple module for saving gifs from LÖVE
* [hex2color](https://github.com/S-Walrus/hex2color/) - A single function to use HEX color values
* [i18n](https://github.com/excessive/i18n) - Internationalization library designed to help localize your game
* [Ini Parser](https://github.com/FivosM/ini_parser) - General purpose ini configuration parser
* [log.lua](https://github.com/rxi/log.lua) - Library for configurable log output
* [love-loader](https://github.com/kikito/love-loader) - Threaded resource loading
* [love2d-assets-loader](https://github.com/Yonaba/love2d-assets-loader) - Assets Loader
* [love-pe](https://github.com/RamiLego4Game/love-pe) - A tool made in LÖVE for changing LÖVE icon itself
* [Lily](https://github.com/MikuAuahDark/lily) - Async Asset Loader
* [luasteam](https://github.com/uspgamedev/luasteam) - Lua bindings for the Steamworks API
* [Luvent](https://github.com/ejmr/Luvent) - Simple event-driven programming
* [nativefiledialog](https://github.com/Alloyed/nativefiledialog/tree/master/lua) - Open a file picker on Windows/Mac/Linux
* [nativefs](https://github.com/megagrump/nativefs) - Read and write files outside of LÖVE's allowed paths
* [Optikon](https://optikon.co.uk/) - WYSIWYG visual level designer
* [ParticleEditor](https://github.com/MusouCrow/ParticleEditor) - An editor of particle for LÖVE
* [particle-system-playground](https://github.com/santoslove/particle-system-playground) - A basic LÖVE particle system editor
* [splashy](https://github.com/videah/splashy) - Splash Screen Library
* [ShakeDetectorLua](https://github.com/azoyan/ShakeDetectorLua) - uses accelerometer data for shake device detection written in Lua
* [tick](https://github.com/bjornbytes/tick) - Useful timing tweaks for LÖVE's run loop
## Tutorials
*Blogs and tutorials*
* [adnzzzzZ's](https://github.com/adnzzzzZ/blog) - A blog by [adnzzzzZ](https://github.com/adnzzzzZ) with articles about game development using LÖVE
* [learn2love](https://rvagamejams.com/learn2love/) - Book for learning programming with Lua and LÖVE (Version 11.0+)
* [Using Tiled Maps in LÖVE](http://lua.space/gamedev/using-tiled-maps-in-love) - An article about using maps created with Tiled in your LÖVE game
* [Tutorial on making an Arkanoid-type game](https://github.com/noooway/love2d_arkanoid_tutorial/wiki) - A complete tutorial on how to make a breakout clone by nooowaay
* [Simple Game Tutorials](https://simplegametutorials.github.io/) - Tutorials for making simple games with LÖVE (Snake, Sokoban, Tetris, etc.)
* [How to LÖVE](https://sheepolution.com/learn/book/contents) - A book by Sheepolution teaching LÖVE from the ground up
* [CS50’s Introduction to Game Development](https://cs50.harvard.edu/games/) - Harvard College’s CS50 OpenCourseWare
* [Building love2d games for the web with love.js and Docker](https://kalis.me/building-love2d-games-web-docker/) - A tutorial on packaging LÖVE games for the web
## IDEs
*Integrated Development Environments and text editor plugins*
* [Atom](https://atom.io/) - A hackable text editor for the 21st Century
* [Love-Atom](https://atom.io/packages/love-atom) - Smart autocompletion for the LÖVE framework in Atom.
* [Autocomplete GLSL](https://atom.io/packages/autocomplete-glsl) - Adds GLSL autocompletion in Atom
* [language-glsl](https://atom.io/packages/language-glsl) - OpenGL Shading Language support in Atom
* [language-lua](https://atom.io/packages/language-lua) - Lua language support in Atom
* [linter-luacheck](https://github.com/AtomLinter/linter-luacheck) - Lint Lua on the fly, using luacheck
* [Löve Launcher](https://atom.io/packages/love-launcher) - Launch LÖVE for the current project without having to leave Atom
* [Löve IDE](https://atom.io/packages/love-ide) - This package auto-installs several utilities for writing Love2D games in Atom
* [Autocomplete Löve](https://atom.io/packages/autocomplete-love) - Auto-complete and snippets for LÖVE
* [Hyperclick Löve](https://atom.io/packages/hyperclick-love) - A Hyperclick provider for LÖVE which shows the wiki
* [linter-luaparse](https://atom.io/packages/linter-luaparse) - Lua syntax error checking in Atom
* [Brackets](http://brackets.io/) - A modern, open source text editor by Adobe
* [Lua Syntax Highlighter](https://github.com/ForbesLindesay/brackets-language-extensions) - Add Lua syntax highlighting in Brackets
* [LÖVE Hints for Brackets.io](https://gitlab.com/sdonalcreative/brackets-love-hints/) - Provides LÖVE code hints
* [Run LÖVE](https://github.com/instilledbee/run-love2d) - Run LÖVE projects with a hotkey
* [ZeroBrane Studio](https://studio.zerobrane.com/) - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support
* [API Syntax Hightlight](https://github.com/flamendless/LOVE-API-Extractor-for-ZeroBraneStudio) - Script to add LOVE API syntax highlighting to ZBS.
* [IntelliJ IDEA](https://www.jetbrains.com/idea/) - Capable and Ergonomic Java IDE
* [EmmyLua](https://github.com/EmmyLua/VSCode-EmmyLua) - Lua IDE/Debugger Plugin for VSCode
* [Lua for IDEA](https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home) - Lua plugin for IntelliJ-IDEA
* [LÖVE IDEA](https://github.com/rm-code/love-IDEA-plugin) - Snippets and code completion for IntelliJ-IDEA
* [Vim](https://vim.sourceforge.io/) - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient
* [Vim LOVE Docs](https://github.com/davisdude/vim-love-docs) - Syntax highlighting for Vim
* [Notepad++](https://notepad-plus-plus.org) - Notepad++ is a free source code editor and Notepad replacement that supports several languages
* [LÖVE API for Notepad++](https://github.com/dail8859/love-api-npp) - Code completion and documentation for Notepad++
* [Visual Studio Code](https://code.visualstudio.com/) - VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle
* [Visual Studio Code LÖVE Launcher](https://marketplace.visualstudio.com/items?itemName=JanW.love-launcher) - A Löve Launcher Extension for Visual Studio Code
* [Lua for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=trixnz.vscode-lua) - Provides Intellisense and Linting for Lua in VSCode
* [Local Lua Debugger](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode) - Simple Lua debugger with no dependencies. Löve specific launch.json example provided.
* [Sublime Text](https://www.sublimetext.com) - Sublime Text is a sophisticated text editor for code, markup and prose. You'll love the slick user interface, extraordinary features and amazing performance.
* [Package Manager](https://packagecontrol.io/) - The Sublime Text package manager that makes it exceedingly simple to find, install and keep packages up-to-date.
* [SublimeLove](https://packagecontrol.io/packages/SublimeLove) - Supports syntax highlighting, auto-completion, and build system.
* [SublimeLinter-luacheck](https://packagecontrol.io/packages/SublimeLinter-luacheck) - Provides linting and static analysis of your Lua code.
# Contributing
Please see [CONTRIBUTING](https://github.com/love2d-community/awesome-love2d/blob/master/CONTRIBUTING.md) for details.
# Other Awesome Lists
* [awesome-lua](https://github.com/LewisJEllis/awesome-lua) - A list like this one, but more general and encompassing all of Lua's uses
* [awesome-love-shaders](https://github.com/karai17/awesome-love-shaders) - A collection of shaders designed to work in LÖVE
* [awesome-pico8](https://github.com/pico-8/awesome-PICO-8) - A curated list of PICO-8 resources, tutorials, tools and more
Other awesome lists can be found in the [awesome-awesomeness](https://github.com/bayandin/awesome-awesomeness) list.