# awesome-love2d **Repository Path**: ziakalis/awesome-love2d ## Basic Information - **Project Name**: awesome-love2d - **Description**: No description available - **Primary Language**: Unknown - **License**: CC0-1.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-02-24 - **Last Updated**: 2021-07-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ![Awesome Löve](logo.png) [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome)![Custom badge](https://img.shields.io/endpoint?url=https%3A%2F%2Fmerge-chance.info%2Fbadge%3Frepo%3Dlove2d-community/awesome-love2d) A categorized community-driven collection of high-quality, awesome [LÖVE](http://love2d.org) libraries, projects, and resources. ## Table of contents * [3D](#3d) * [AI](#ai) * [Animation](#animation) * [Camera](#camera) * [Development](#development) * [Drawing](#drawing) * [Entity](#entity) * [Helper Libraries](#helper-libraries) * [Input](#input) * [Lighting](#lighting) * [Math](#math) * [Music](#music) * [Networking](#networking) * [Object Orientation](#object) * [Performance](#performance) * [Physics](#physics) * [Platforms](#platforms) * [Publishing](#publishing) * [Serialization](#serialization) * [Shaders](#shaders) * [Testing](#testing) * [Tweening](#tweening) * [UI](#ui) * [Utilities](#utilities) * [Tutorials](#tutorials) * [IDEs](#ides) ## 3D *3D-centric Libraries* * [3DreamEngine](https://github.com/3dreamengine/3DreamEngine) - An awesome 3D engine for LÖVE. * [anim9](https://github.com/excessive/anim9) - 3D skeletal animation library (design to be used with IQM and IQE) * [Brinevector3D](https://github.com/flamendless/brinevector3D) - FFI-enabled vector library for 3D (x,y,z) * [bump-3dpd](https://github.com/oniietzschan/bump-3dpd) - A 3D collision detection library for Lua. * [IQE](https://github.com/excessive/iqe) - Inter-Quake Export loader (text) * [IQM](https://github.com/excessive/iqm-exm) - Inter-Quake Model loader (binary) * [love-gltf](https://gitlab.com/Alloyed/love-gltf) - gltf asset loader and test renderer; Supports skeletal animations and morph targets * [Lovox](https://github.com/tjakka5/Lovox) - Pseudo-3D library for working with voxels * [g3d](https://github.com/groverburger/g3d) - Simple and easy 3D engine for LÖVE. * [model_renderer](https://github.com/xiejiangzhi/model_renderer) - a simple 3d model renderer for love2d ## AI *Navigation, Decision-Making and AI Libraries* * [Jumper](https://github.com/Yonaba/Jumper) - Grid-based pathfinding library * [Lua-star](https://github.com/wesleywerner/lua-star) - Easy and pure Lua A* path finding * [astar](https://github.com/xiejiangzhi/astar) - An other A* library. Any map(gird, point, mesh or infinite map) and support path cost. ## Animation *Animation & Frame-Managing Libraries* * [andross](https://github.com/pfirsich/andross) - a Lua library for 2D skeletal/bone animations with a Löve backend * [anim8](https://github.com/kikito/anim8) - Animation library * [animx](https://github.com/YoungNeer/animx) - A featureful Animation library for loading animations from XML files! * [chiro](https://github.com/bjornbytes/chiro) - Convenience wrapper around [Spine](http://esotericsoftware.com) * [Peachy](https://github.com/josh-perry/peachy) - A parser/renderer for Aseprite animations in LÖVE * [skeletor](https://github.com/pelevesque/skeletor) - 2D skeletal animation system * [Walt](https://github.com/davisdude/Walt) - Animation library * [Lump](https://github.com/sixFingers/lump) - Adobe Flash animation runtime ## Camera *Viewport & Camera Libraries* * [Brady](https://github.com/davisdude/Brady) - Camera library with parallax scrolling * [Editgrid](https://github.com/bakpakin/Editgrid) - Gamera and HUMP compatible scaling grid * [gamera](https://github.com/kikito/gamera) - Camera system * [hump.camera](https://hump.readthedocs.io/en/latest/camera.html) - Camera library with window locking and smooth camera movement interpolation * [STALKER-X](https://github.com/adnzzzzZ/STALKER-X) - STALKER-X is a camera module for LÖVE ## Development *Development assisting Libraries, that enrich your development experience* * [FPSGraph](https://github.com/icrawler/FPSGraph) - Small FPS graphing utility * [debugGraph](https://github.com/Mechazawa/Love-Debug-Graph) - Small OO FPS graphing utillity based on FPSGraph * [Lovebird](https://github.com/rxi/lovebird) - Browser-based debug console * [LoveDebug](https://github.com/Ranguna/LOVEDEBUG) - Inline console-like debugger utility * [lurker](https://github.com/rxi/lurker) - Auto-swaps changed Lua files in a running game * [LÖVE API](https://github.com/love2d-community/love-api) - The complete API documentation of LÖVE in a Lua table * [LÖVE Build](https://github.com/nhartland/love-build) - GitHub Action for automated cross-platform builds * [LÖVE TypeScript Definitions](https://github.com/hazzard993/love-typescript-definitions) - Write LÖVE games with TypeScript * [MakeLove](https://github.com/instilledbee/MakeLove) - Automated build creation for your projects, by monitoring changes in real-time (Windows Only) * [boon](https://github.com/camchenry/boon) - A cross-platform build tool for LÖVE * [lovelier](https://github.com/patrixr/lovelier) - A Love2D live reloader with Moonscript support ## Drawing *Drawing specific Libraries, that simplify the Drawing process* * [Artal](https://github.com/unXedDani/Artal) - A .PSD parsing library for LÖVE * [Autobatch](https://github.com/rxi/autobatch) - Small LÖVE module to automate the use of SpriteBatches * [center](https://github.com/S-Walrus/center) - A simple module to dynamically align and fit content to screens of any size * [cindy](https://github.com/megagrump/cindy) - Use byte color values in LÖVE 11+ * [deep](https://github.com/Nikaoto/deep) - Adds Z axis; allows you to queue actions and draw calls * [draft](https://github.com/pelevesque/draft) - A module for drawing complex shapes * [HSLUV](https://github.com/hsluv/hsluv-lua) - Lua implementation of HSLuv (a human-friendly alternative to HSL) * [Maid64](https://github.com/adekto/maid64) - Low resolution scaler for LÖVE * [Push](https://github.com/Ulydev/push) - A simple resolution-handling library for LÖVE * [renderplanet](https://github.com/meric/renderplanet/) - realistic orthographic planet rendering * [svglover](https://github.com/globalcitizen/svglover) - Library to import and display simple SVGs in LÖVE * [SYSL-Pixel](https://github.com/SystemLogoff/Sysl-Pixel) - Pixel art focused scaler for graphics, position, screen-captures and shaders * [Sölar](https://github.com/JanWerder/soelar) - a fairly simple solar system simulator * [Tove2d](https://github.com/poke1024/tove2d) - Animated vector graphics for LÖVE * [turtle.lua](https://github.com/arthurealike/turtle.lua) - Turtle graphics library for LÖVE ## Entity *Entity and Gameobject Managing Libraries* * [adorbs](https://github.com/JosephShering/adorbs) - Minimal, Functional Entity Component System * [Concord](https://github.com/Tjakka5/Concord) - A feature-complete ECS library * [knife.system](https://github.com/airstruck/knife/blob/master/readme/system.md) - Minimalist functional ECS * [nata](https://github.com/tesselode/nata) - Hybrid OOP/ECS entity management * [tiny-ecs](https://github.com/bakpakin/tiny-ecs) - Entity Component System for Lua that's simple, flexible, and useful ## Helper Libraries *Game specific Library bundles, that provide reuseable functions* * [astray](https://github.com/SiENcE/astray) - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games * [batteries](https://github.com/1bardesign/batteries/) - fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games. * [cartographer](https://github.com/tesselode/cartographer) - Small Tiled map loader and drawer. * [clove](https://github.com/YoungNeer/clove) - A helper library which allows you to quickly loads huge amount of assets * [hump](https://github.com/vrld/hump) - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras). Repo is inactive but improvements are in the works at [this fork](https://github.com/HDictus/hump/tree/temp-master) (branch temp-master) * [iffy](https://github.com/YoungNeer/iffy) - A SpriteSheet and Tileset helper library for LÖVE * [knife](https://github.com/airstruck/knife) - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer) * [shard](https://github.com/MineGame159/shard) - Collection of useful mini modules * [lovely-windows](https://github.com/flamendless/lovely-windows) - A Window/Screen Manager Module for virtual windows. * [love-state-switcher](https://github.com/nekromoff/love-state-switcher) - State switcher class for Lua LÖVE Engine * [lue](https://github.com/Ulydev/lue) - lue is a LÖVE library that allows you to display hue color effects in your game * [lume](https://github.com/rxi/lume/) - Collection of functions for Lua, geared towards game development * [narrator](https://github.com/astrochili/narrator) - An Ink narrative scripting language parser and runtime implementation * [reflowprint](https://github.com/josefnpat/reflowprint) - A library designed for alignment of text that is shown one character at a time * [roomy](https://github.com/tesselode/roomy) - screen management library for LÖVE * [rotLove](https://github.com/paulofmandown/rotLove) - Roguelike Toolkit in Love. A Love2D/lua port of rot.js * [ScreenManager](https://github.com/rm-code/screenmanager) - Screen/State Management for the LÖVE framework * [shack](https://github.com/Ulydev/shack) - shack is a LÖVE library that lets you easily add screen effects such as shake and rotation * [Simple Tiled Implementation](https://github.com/karai17/Simple-Tiled-Implementation) - Tiled map loader and renderer * [Vivid](https://github.com/WetDesertRock/vivid) - Color math, manipulation and conversion library * [Yonder](https://github.com/thenerdie/Yonder) - A ridiculously easy to use game state management library for LOVE2D ## Input *Input & Binding Libraries* * [baton](https://github.com/tesselode/baton) - Input library for LÖVE that bridges the gap between keyboard and gamepad controls * [boipushy](https://github.com/adnzzzzZ/boipushy) - A simple and easy to use input handler * [input](https://github.com/xiejiangzhi/input) - Simple and powerful input library. support check operation time, sequence. * [love-microphone](https://github.com/LPGhatguy/love-microphone) - Simple microphone support for LÖVE * [LoveKeys](https://github.com/SpaceCat-Chan/LoveKeys) - A simple input handeling library that keeps track of things for you * [tactile](https://github.com/tesselode/tactile) - A straightforward and flexible input library ## Lighting *Lighting & Shadow Libraries* * [lighter](https://github.com/speakk/lighter) - A performant dynamic light implementation with a simple API * [Shädows](https://github.com/matiasah/shadows) - A Shadows & Lights engine for löve * [Light World](https://github.com/tanema/light_world.lua) - A lighting model * [Simple Love Lights](https://github.com/dylhunn/simple-love-lights) - A very simple raycasting light implementation * [Light](https://github.com/xiejiangzhi/light) - A simple dynamic light implementation ## Math *Math specific Libraries* * [Bresenham](https://github.com/rm-code/Bresenham) - Bresenham's line algorithm written in Lua * [brinevector](https://github.com/novemberisms/brinevector) - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance * [Cirno's Perfect Math Library](https://github.com/excessive/cpml) - Math/intersection library designed for games * [delaunay](https://github.com/Yonaba/delaunay) - Delaunay triangulation for convex polygons * [hump.vector](https://hump.readthedocs.io/en/latest/vector.html) - Powerful 2D vector class * [MLib](https://github.com/davisdude/mlib) - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use * [nvec](https://github.com/MikuAuahDark/NPad93/blob/master/nvec.lua) - hump.vector-compatible LuaJIT FFI-accelerated 2D vector library * [shash](https://github.com/rxi/shash) - A simple, lightweight spatial hash for Lua * [vector.lua](https://github.com/themousery/vector.lua) - a simple vector library based on the PVector class from processing ## Music *Music related libraries* * [denver](https://github.com/superzazu/denver.lua) - A Löve custom waveform generation library * [lovebpm](https://github.com/rxi/lovebpm) - A LÖVE library for syncing events to the BPM of an audio track * [ripple](https://github.com/tesselode/ripple) - An audio manager with tagging support * [wave](https://github.com/Ulydev/wave) - A sound manager with audio parsing and rhythm functionalities ## Networking *Networking & Online-Play Libraries* * [Grease](https://github.com/bartbes/love-misc-libs/tree/master/grease) - Networking library intended to make networking easy for lovers (TCP, UDP, Enet) [IPv6] * [LoverNet](https://github.com/josefnpat/LoverNet) - A networking library that leverages bitser and enet [IPv4] * [NoobHub](https://github.com/Overtorment/NoobHub) - OpenSource multiplayer and network messaging [IPv6] * [Sock.lua](https://github.com/camchenry/sock.lua) - A Lua networking library for LÖVE games [IPv4] * [löve-ws](https://github.com/holywyvern/love-ws) - A websocket client and server library ## Object Orientation *Object Orientation Libraries that support [Class-Commons](https://github.com/bartbes/Class-Commons)* * [30log](https://github.com/Yonaba/30log) - Minified framework for object-orientation in Lua. It features named (and unnamed) classes, single inheritance and a basic support for mixins * [classic](https://github.com/rxi/classic/) - Tiny class module for Lua. Attempts to stay simple and provide decent performance by avoiding unnecessary over-abstraction * [hump.class](https://hump.readthedocs.io/en/latest/class.html) - Small, fast class/prototype implementation with multiple inheritance (class-commons) * [knife.base](https://github.com/airstruck/knife/blob/master/readme/base.md) - Extremely minimal base class providing single inheritance and constructors. * [middleclass](https://github.com/kikito/middleclass) - Simple OOP library for Lua; has inheritance, metamethods (operators), class variables and weak mixin support (class-commons) * [muun](https://github.com/megagrump/muun) - Moonscript compatible class implementation * [selene](https://github.com/novafacing/selene) - Project template for writing games in Moonscript instead of Lua without precompiling ## Performance *Performance measurement tools* * [jprof](https://github.com/pfirsich/jprof) - Profiling library/tool for LÖVE * [Piefiller](https://github.com/Polynominal/Piefiller) - Graphical profiler for LÖVE * [profile.lua](https://bitbucket.org/itraykov/profile.lua/src/) - Profile.lua is a small, non-intrusive module for finding bottlenecks in your Lua code * [ProFi](https://gist.github.com/rm-code/383c98a6af04652ed9f39b7ae536bcc5) - A simple lua profiler that works with LuaJIT and prints a pretty report file in columns ## Physics *Collision Detection & Physics Wrappers* * [breezefield](https://github.com/HDictus/breezefield) - A lightweight and easy love.physics wrapper \[windfield alternative\] * [Bump](https://github.com/kikito/bump.lua) - Collision detection library for Lua * [HC](https://hc.readthedocs.io/en/latest/) - Collision detection with arbitrary polygons; allows rotation of objects * [loveblobs](https://github.com/exezin/loveblobs) - A softbody library with support for both dynamic and static arbitrary softbodies. * [Windfield](https://github.com/adnzzzzZ/windfield) - Physics module wrapper for LÖVE ## Platforms *Ports for Platforms other than Windows, Mac and Linux* * [LoveDos](https://github.com/rxi/lovedos) - A Lua framework for 2D DOS games, implementing a subset of the LÖVE API * [LoveFTW](https://bitbucket.org/T-BoneISS/l-veftw) - Work-in-progress port to Windows phone 8.1 * [LovePotion](https://github.com/TurtleP/LovePotion) - Unofficial work-in-progress implementation of the LÖVE API for Nintendo 3DS and Nintendo Switch Homebrew * [LOVE-WrapLua](https://github.com/LukeZGD/LOVE-WrapLua) - A small and simple wrapper for OneLua, lpp-vita, and Lua Player PS3 * [Love.js](https://github.com/Davidobot/love.js) - LÖVE ported to the web using Emscripten * [LÖVR](https://github.com/bjornbytes/lovr) - LÖVE for virtual reality devices ## Publishing *Guides to distributing LÖVE games in 3rd party stores* * [Love-Snap-Template](https://github.com/popey/love-snap-template) - A template for packaging LÖVE games for distribution in the Snappy Store * [AppImageKit](https://github.com/AppImage/AppImageKit) - Using AppImageKit you can package LÖVE games as AppImages that run on common Linux-based operating systems, such as RHEL, CentOS, Ubuntu, Fedora, debian and derivatives; one game = one file ## Serialization *Save Game & Storage Libraries* * [binser](https://github.com/bakpakin/binser) - Customizable Lua Serializer * [bitser](https://github.com/gvx/bitser) - Serializes and deserializes Lua values with LuaJIT * [cdata](https://github.com/excessive/cdata) - Serialize between Lua data and C data using LuaJIT's FFI * [knife.serialize](https://github.com/airstruck/knife/blob/master/readme/serialize.md) - Serialize data as a Lua script * [Lady](https://github.com/gvx/Lady) - Saving and loading savegames; based on Ser * [moonblob](https://github.com/megagrump/moonblob) - Binary serialization and data parsing library * [Ser](https://github.com/gvx/Ser) - Fast, robust, richly-featured table serialization library for Lua * [Smallfolk](https://github.com/gvx/Smallfolk) - A fast, robust, secure, richly-featured table serialization library for Lua * [trickle](https://github.com/bjornbytes/trickle) - A bitstream library focused on high compression for use in networking ## Shaders *GLSL related Libraries* * [LoveShaderConverter](https://github.com/tsteinholz/LoveShaderConverter) - Convert Shadertoy Shader files to LÖVE GLSL Files with handy utilities for infinite purposes * [Shadertoy viewer](http://love2d.org/forums/viewtopic.php?f=5&t=80885) - Run code copied from shadertoy directly or output the converted code to a LÖVE shader * [Moonshine](https://github.com/vrld/moonshine) - Repository of common post-processing effects like blur, vignette, color-grading, etc. ## Testing *Libraries and Tools for Unit Testing* * [busted](https://github.com/Olivine-Labs/busted) - Simple unit-testing framework with customizable assertions * [knife.test](https://github.com/airstruck/knife/blob/master/readme/test.md) - Fixture-free test framework * [Luassert](https://github.com/Olivine-Labs/luassert) - Extends `assert()` with additional, customizable tests * [Lunatest](https://github.com/silentbicycle/lunatest) - xUnit-style randomized unit testing framework * [lust](https://github.com/bjornbytes/lust) - Minimal test framework * [Specl](http://gvvaughan.github.io/specl/) - Behavior Driven Development (BDD) tool * [Telescope](http://norman.github.io/telescope/) - Highly-customizable BDD-style testing library ## Tweening *Smoothing & Timer Libraries* * [Flux](https://github.com/rxi/flux) - A fast, lightweight tweening library for Lua * [hump.timer](https://hump.readthedocs.io/en/latest/timer.html) - Timer and tweening library with flexible tweening methods * [knife.timer](https://github.com/airstruck/knife/blob/master/readme/timer.md) - Create timers and tweens with ease. * [tick](https://github.com/rxi/tick) - Lua module for delaying function calls * [tween.lua](https://github.com/kikito/tween.lua) - Tweening/Easing/Interpolating functions for Lua inspired on jQuery's animate method ## UI *User Interface Libraries* * [CatUI](https://github.com/wilhantian/catui) - A very light-weight GUI library for LÖVE * [GOOi](https://github.com/tavuntu/gooi) - Android-oriented GUI library * [Gspöt](https://notabug.org/pgimeno/Gspot) - A stateful GUI lib for LÖVE * [Hanker](https://gitlab.com/Alloyed/hanker) - Maximalist immediate mode-ish UI elements; gamepad-friendly * [LoveFrames Fork](https://github.com/linux-man/LoveFrames) - 11.2 Fork of a GUI library * [Love Imgui](https://github.com/slages/love-imgui) - imgui module for the LÖVE game engine * [Löve-Nuklear](https://github.com/keharriso/love-nuklear) - Lightweight immediate mode GUI for LÖVE games * [Patchy](https://github.com/excessive/patchy) - 9patch library * [Polywell](https://gitlab.com/technomancy/polywell) - A highly-configurable text editor / coding tool written in Lua that runs on the LÖVE game engine. * [SafeWord](https://github.com/josefnpat/safeword) - An overscan detection library for LÖVE * [Slab](https://github.com/coding-jackalope/Slab) - Slab is an immediate mode GUI toolkit for the LÖVE framework. * [SUIT](https://github.com/vrld/SUIT) - small immediate mode GUI library * [ListBox](https://github.com/darkmetalic/ListBox) - A dynamic ListBox for LÖVE that supports touch, mouse, and keyboard inputs * [Lynx](https://gitlab.com/TSnake41/lynx) - Very-lightweight list-based UI library. * [YALG](https://github.com/sasszem/yalg) - A very simple, cross-platform, reactive UI for last minute UIs. ## Utilities *Non-Game specific libraries and tools* * [ArrayRotation](https://gist.github.com/rm-code/4118d4a97d8cde16952199d94b84ead0) - Rotation of two dimensional arrays (square and non-square) * [cargo](https://github.com/bjornbytes/cargo) - Asset manager * [chance.lua](http://ejmr.github.io/chance.lua/) - Library for generating random data * [colorchanger](https://github.com/santoslove/colorchanger) - Change the colors in your LÖVE game * [Flirt](https://github.com/Alloyed/flirt) - LÖVE version manager; allows to switch between multiple versions of engine on same machine * [GifCat](https://github.com/WetDesertRock/GifCat) - A simple module for saving gifs from LÖVE * [hex2color](https://github.com/S-Walrus/hex2color/) - A single function to use HEX color values * [i18n](https://github.com/excessive/i18n) - Internationalization library designed to help localize your game * [Ini Parser](https://github.com/FivosM/ini_parser) - General purpose ini configuration parser * [log.lua](https://github.com/rxi/log.lua) - Library for configurable log output * [love-loader](https://github.com/kikito/love-loader) - Threaded resource loading * [love2d-assets-loader](https://github.com/Yonaba/love2d-assets-loader) - Assets Loader * [love-pe](https://github.com/RamiLego4Game/love-pe) - A tool made in LÖVE for changing LÖVE icon itself * [Lily](https://github.com/MikuAuahDark/lily) - Async Asset Loader * [luasteam](https://github.com/uspgamedev/luasteam) - Lua bindings for the Steamworks API * [Luvent](https://github.com/ejmr/Luvent) - Simple event-driven programming * [nativefiledialog](https://github.com/Alloyed/nativefiledialog/tree/master/lua) - Open a file picker on Windows/Mac/Linux * [nativefs](https://github.com/megagrump/nativefs) - Read and write files outside of LÖVE's allowed paths * [Optikon](https://optikon.co.uk/) - WYSIWYG visual level designer * [ParticleEditor](https://github.com/MusouCrow/ParticleEditor) - An editor of particle for LÖVE * [particle-system-playground](https://github.com/santoslove/particle-system-playground) - A basic LÖVE particle system editor * [splashy](https://github.com/videah/splashy) - Splash Screen Library * [ShakeDetectorLua](https://github.com/azoyan/ShakeDetectorLua) - uses accelerometer data for shake device detection written in Lua * [tick](https://github.com/bjornbytes/tick) - Useful timing tweaks for LÖVE's run loop ## Tutorials *Blogs and tutorials* * [adnzzzzZ's](https://github.com/adnzzzzZ/blog) - A blog by [adnzzzzZ](https://github.com/adnzzzzZ) with articles about game development using LÖVE * [learn2love](https://rvagamejams.com/learn2love/) - Book for learning programming with Lua and LÖVE (Version 11.0+) * [Using Tiled Maps in LÖVE](http://lua.space/gamedev/using-tiled-maps-in-love) - An article about using maps created with Tiled in your LÖVE game * [Tutorial on making an Arkanoid-type game](https://github.com/noooway/love2d_arkanoid_tutorial/wiki) - A complete tutorial on how to make a breakout clone by nooowaay * [Simple Game Tutorials](https://simplegametutorials.github.io/) - Tutorials for making simple games with LÖVE (Snake, Sokoban, Tetris, etc.) * [How to LÖVE](https://sheepolution.com/learn/book/contents) - A book by Sheepolution teaching LÖVE from the ground up * [CS50’s Introduction to Game Development](https://cs50.harvard.edu/games/) - Harvard College’s CS50 OpenCourseWare * [Building love2d games for the web with love.js and Docker](https://kalis.me/building-love2d-games-web-docker/) - A tutorial on packaging LÖVE games for the web ## IDEs *Integrated Development Environments and text editor plugins* * [Atom](https://atom.io/) - A hackable text editor for the 21st Century * [Love-Atom](https://atom.io/packages/love-atom) - Smart autocompletion for the LÖVE framework in Atom. * [Autocomplete GLSL](https://atom.io/packages/autocomplete-glsl) - Adds GLSL autocompletion in Atom * [language-glsl](https://atom.io/packages/language-glsl) - OpenGL Shading Language support in Atom * [language-lua](https://atom.io/packages/language-lua) - Lua language support in Atom * [linter-luacheck](https://github.com/AtomLinter/linter-luacheck) - Lint Lua on the fly, using luacheck * [Löve Launcher](https://atom.io/packages/love-launcher) - Launch LÖVE for the current project without having to leave Atom * [Löve IDE](https://atom.io/packages/love-ide) - This package auto-installs several utilities for writing Love2D games in Atom * [Autocomplete Löve](https://atom.io/packages/autocomplete-love) - Auto-complete and snippets for LÖVE * [Hyperclick Löve](https://atom.io/packages/hyperclick-love) - A Hyperclick provider for LÖVE which shows the wiki * [linter-luaparse](https://atom.io/packages/linter-luaparse) - Lua syntax error checking in Atom * [Brackets](http://brackets.io/) - A modern, open source text editor by Adobe * [Lua Syntax Highlighter](https://github.com/ForbesLindesay/brackets-language-extensions) - Add Lua syntax highlighting in Brackets * [LÖVE Hints for Brackets.io](https://gitlab.com/sdonalcreative/brackets-love-hints/) - Provides LÖVE code hints * [Run LÖVE](https://github.com/instilledbee/run-love2d) - Run LÖVE projects with a hotkey * [ZeroBrane Studio](https://studio.zerobrane.com/) - ZeroBrane Studio is a lightweight Lua IDE with code completion, syntax highlighting, live coding, code analyzer, and debugging support * [API Syntax Hightlight](https://github.com/flamendless/LOVE-API-Extractor-for-ZeroBraneStudio) - Script to add LOVE API syntax highlighting to ZBS. * [IntelliJ IDEA](https://www.jetbrains.com/idea/) - Capable and Ergonomic Java IDE * [EmmyLua](https://github.com/EmmyLua/VSCode-EmmyLua) - Lua IDE/Debugger Plugin for VSCode * [Lua for IDEA](https://bitbucket.org/sylvanaar2/lua-for-idea/wiki/Home) - Lua plugin for IntelliJ-IDEA * [LÖVE IDEA](https://github.com/rm-code/love-IDEA-plugin) - Snippets and code completion for IntelliJ-IDEA * [Vim](https://vim.sourceforge.io/) - Vim is a highly configurable text editor built to make creating and changing any kind of text very efficient * [Vim LOVE Docs](https://github.com/davisdude/vim-love-docs) - Syntax highlighting for Vim * [Notepad++](https://notepad-plus-plus.org) - Notepad++ is a free source code editor and Notepad replacement that supports several languages * [LÖVE API for Notepad++](https://github.com/dail8859/love-api-npp) - Code completion and documentation for Notepad++ * [Visual Studio Code](https://code.visualstudio.com/) - VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle * [Visual Studio Code LÖVE Launcher](https://marketplace.visualstudio.com/items?itemName=JanW.love-launcher) - A Löve Launcher Extension for Visual Studio Code * [Lua for Visual Studio Code](https://marketplace.visualstudio.com/items?itemName=trixnz.vscode-lua) - Provides Intellisense and Linting for Lua in VSCode * [Local Lua Debugger](https://marketplace.visualstudio.com/items?itemName=tomblind.local-lua-debugger-vscode) - Simple Lua debugger with no dependencies. Löve specific launch.json example provided. * [Sublime Text](https://www.sublimetext.com) - Sublime Text is a sophisticated text editor for code, markup and prose. You'll love the slick user interface, extraordinary features and amazing performance. * [Package Manager](https://packagecontrol.io/) - The Sublime Text package manager that makes it exceedingly simple to find, install and keep packages up-to-date. * [SublimeLove](https://packagecontrol.io/packages/SublimeLove) - Supports syntax highlighting, auto-completion, and build system. * [SublimeLinter-luacheck](https://packagecontrol.io/packages/SublimeLinter-luacheck) - Provides linting and static analysis of your Lua code. # Contributing Please see [CONTRIBUTING](https://github.com/love2d-community/awesome-love2d/blob/master/CONTRIBUTING.md) for details. # Other Awesome Lists * [awesome-lua](https://github.com/LewisJEllis/awesome-lua) - A list like this one, but more general and encompassing all of Lua's uses * [awesome-love-shaders](https://github.com/karai17/awesome-love-shaders) - A collection of shaders designed to work in LÖVE * [awesome-pico8](https://github.com/pico-8/awesome-PICO-8) - A curated list of PICO-8 resources, tutorials, tools and more Other awesome lists can be found in the [awesome-awesomeness](https://github.com/bayandin/awesome-awesomeness) list.