# gamesdk **Repository Path**: zoozooll/gamesdk ## Basic Information - **Project Name**: gamesdk - **Description**: Android official game engine and samples - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-08-23 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Android Game SDK ## Build the Game SDK In order to build using prebuild NDK versions, this project must be initialized from a custom repo using: ```bash mkdir android-games-sdk cd android-games-sdk repo init -u https://android.googlesource.com/platform/manifest -b android-games-sdk # Or for Googlers: # repo init -u persistent-https://googleplex-android.git.corp.google.com/platform/manifest -b android-games-sdk repo sync -c -j8 ``` ### Build with prebuilt SDKs ```bash cd gamesdk ANDROID_HOME=../prebuilts/sdk ./gradlew gamesdkZip ``` will build static and dynamic libraries for several SDK/NDK pairs. ### Build with locally installed SDK/NDK By default, the gradle script builds target `archiveZip`. ```bash ./gradlew archiveZip # Without Tuning Fork ./gradlew archiveTfZip # With Tuning Fork ``` This will use a locally installed SDK/NDK pointed to by `ANDROID_HOME` (and `ANDROID_NDK`, if the ndk isn't in `ANDROID_HOME/ndk-bundle`). ## Samples Samples are classic Android projects, using CMake to build the native code. They are also all triggering the build of the Game SDK. ### Using Grade command line: ```bash cd samples/bouncyball && ./gradlew assemble cd samples/cube && ./gradlew assemble cd samples/tuningfork/tftestapp && ./gradlew assemble ``` The Android SDK/NDK exposed using environment variables (`ANDROID_HOME`) will be used for building both the sample project and the Game SDK. ### Using Android Studio Open projects using Android Studio: * `samples/bouncyball` * `samples/cube` * `samples/tuningfork/tftestapp` and run them directly (`Shift + F10` on Linux, `Control + R` on macOS). The local Android SDK/NDK (configured in Android Studio) will be used for building both the sample project and the Game SDK. #### Development and debugging After opening a sample project using Android Studio, uncomment the line containing `add_gamesdk_sources()`. This will add the Swappy/Tuning Fork sources as part of the project. You can then inspect the source code (with working auto completions) and run the app in debug mode (with working breakpoints and inspectors).