# Pixel3D **Repository Path**: zyangdev/Pixel3D ## Basic Information - **Project Name**: Pixel3D - **Description**: No description available - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-02-28 - **Last Updated**: 2024-05-31 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Pixel3D ======= A 2.5D pixel game engine built on FNA. It was used to create the game [River City Ransom: Underground](https://store.steampowered.com/app/422810/River_City_Ransom_Underground/). NOTE: You will need to source your own copy of fxc.exe and place it in /builds/tools Pixel3D is built on top of FNA, all relevant licenses and attribution is available here: https://github.com/FNA-XNA/FNA/tree/master/licenses Installation ============ Requires the following system installs: - DirectX SDK (June 2010) on Windows - Wine with `winetricks d3dcompiler_43` on OSX - MonoGame 3.6 (or newer?) on both Windows and OSX Requires the following directories to be added at the same level as the Solution - "FNA" containing FNA project from https://github.com/FNA-XNA/FNA - "fnalibs" (_case sensitive_) containing FNA libraries from http://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 fxc.exe should live in `build\tools` Note that shaders need to be loaded from fxb files, not through ContentManager (example is provided) Should work on both VS2010 (and probably newer) and VS Mac / VS 2017