# flixel **Repository Path**: zygameui/flixel ## Basic Information - **Project Name**: flixel - **Description**: Free, cross-platform 2D game engine powered by Haxe and OpenFL - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-10-25 - **Last Updated**: 2021-10-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![](https://raw.github.com/HaxeFlixel/haxeflixel.com/master/src/files/images/flixel-logos/HaxeFlixel.png)](http://haxeflixel.com/) [flixel](https://github.com/HaxeFlixel/flixel) | [addons](https://github.com/HaxeFlixel/flixel-addons) | [ui](https://github.com/HaxeFlixel/flixel-ui) | [demos](https://github.com/HaxeFlixel/flixel-demos) | [tools](https://github.com/HaxeFlixel/flixel-tools) | [templates](https://github.com/HaxeFlixel/flixel-templates) | [docs](https://github.com/HaxeFlixel/flixel-docs) | [haxeflixel.com](https://github.com/HaxeFlixel/haxeflixel.com) [![CI](https://img.shields.io/github/workflow/status/HaxeFlixel/flixel/CI.svg?logo=github)](https://github.com/HaxeFlixel/flixel/actions?query=workflow%3ACI) [![Discord](https://img.shields.io/discord/162395145352904705.svg?logo=discord)](https://discordapp.com/invite/rqEBAgF) [![Haxelib Version](https://badgen.net/haxelib/v/flixel)](https://lib.haxe.org/p/flixel) [![Haxelib Downloads](https://badgen.net/haxelib/d/flixel?color=blue)](https://lib.haxe.org/p/flixel) [![Haxelib License](https://badgen.net/haxelib/license/flixel)](LICENSE.md) [![Patreon](https://img.shields.io/badge/donate-patreon-blue.svg)](https://www.patreon.com/haxeflixel) [![](images/showcase.png)](http://www.haxeflixel.com/showcase) ## Links Here are the most important links to get you started with HaxeFlixel: - [Getting Started](https://haxeflixel.com/documentation/getting-started/) - [Documentation](https://haxeflixel.com/documentation) - [API](https://api.haxeflixel.com/) - [Community](https://haxeflixel.com/documentation/community/) If you want to contribute code or report an issue, please check our [CONTRIBUTING.md](https://github.com/HaxeFlixel/flixel/blob/dev/.github/CONTRIBUTING.md). ## Platforms Thanks to being built on top of [Haxe](https://haxe.org/) and [OpenFL](http://www.openfl.org/), HaxeFlixel can target the following platforms _natively_: ![](images/platforms.png) ## About HaxeFlixel has its roots in the original [ActionScript 3 version of Flixel](https://github.com/AdamAtomic/flixel), created by [Adam “Atomic” Saltsman](http://www.adamatomic.com/). It was started by [Alexander Hohlov](https://github.com/beeblerox) in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's [Flixel Power Tools](http://www.photonstorm.com/flixel-power-tools). Thanks to the efforts of the [core team](https://github.com/orgs/HaxeFlixel/people) as well as [over 100 contributors](https://github.com/HaxeFlixel/flixel/graphs/contributors), today's version of HaxeFlixel far surpasses the capabilities of the original. Not only has the core engine seen many substantial improvements and new features, there is also a far richer ecosystem with additional libaries and [over 80 demo projects](https://github.com/HaxeFlixel/flixel-demos) to learn from.