# haxeui-core **Repository Path**: zygameui/haxeui-core ## Basic Information - **Project Name**: haxeui-core - **Description**: The core library of the HaxeUI framework - - **Primary Language**: Haxe - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-10-25 - **Last Updated**: 2021-10-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

[![Build Status](https://travis-ci.org/haxeui/haxeui-core.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-core) [![Code Climate](https://codeclimate.com/github/haxeui/haxeui-core/badges/gpa.svg)](https://codeclimate.com/github/haxeui/haxeui-core) [![Issue Count](https://codeclimate.com/github/haxeui/haxeui-core/badges/issue_count.svg)](https://codeclimate.com/github/haxeui/haxeui-core) [![Support this project on Patreon](http://haxeui.org/db/patreon_button.png)](https://www.patreon.com/haxeui) # haxeui-core `haxeui-core` is a users universal entry point into the HaxeUI framework and allows for the same user interface code (either with markup or via `haxe` source code) to be used to build a user interface on various platforms using various HaxeUI `backends`. Below is a general overview of how `haxeui-core` and the various HaxeUI `backends` fit together. You can watch a presentation (given at WWX2016) about HaxeUI to get more of an understanding here.

## Installation Eventually all these libs will become haxelibs, however, currently in their alpha form they do not even contain a `haxelib.json` file (for dependencies, etc) and therefore can only be used by downloading the source and using the `haxelib dev` command or by directly using the git versions using the `haxelib git` command (recommended). Eg: ``` haxelib git haxeui-core https://github.com/haxeui/haxeui-core haxelib dev haxeui-openfl path/to/expanded/source/archive ``` ## Backends In general, using a HaxeUI `backend` is as simple as just including `haxeui-core` and the `backend` library into your application, for example: ``` -lib haxeui-core -lib haxeui-openfl ``` Currently, HaxeUI supports the following `backends`. Please refer to each `backend` for specific instructions on how to set-up and initialise the host framework (if required). | Backend Library | Dependencies | Platforms | Native Components | CI | | ------------- | -----------------------| ----------------- | :-----: | ------ | | haxeui-openfl | `OpenFL` / `Lime` | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-openfl.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-openfl) | | haxeui-kha | `Kha` | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-kha.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-kha) | | haxeui-html5 | _`none`_ | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-html5.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-html5) | | haxeui-pixijs | `PixiJS` | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-pixijs.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-pixijs) | | haxeui-nme | `NME` | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-nme.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-nme) | | haxeui-hxwidgets | `hxWidgets` / `wxWidgets` | | | [![Build Status](https://travis-ci.org/haxeui/haxeui-hxwidgets.svg?branch=master)](https://travis-ci.org/haxeui/haxeui-hxwidgets) | ## Usage Assuming that `haxeui-core` and the `backend` library have been included in your application, initialising the toolkit and using it should be relatively straight forward: ```haxe Toolkit.init(); ``` The `init` function can take an optional `Dynamic` argument that allows certain options to be passed to the host framework. Please refer to each specific backend on how to use these. Once the toolkit has been initialised components can be added in one of two ways: ### Adding components using Haxe code Using HaxeUI components in haxe code is simple and easy: ```haxe import haxe.ui.components.Button; import haxe.ui.containers.VBox; import haxe.ui.core.Screen; var main = new VBox(); var button1 = new Button(); button1.text = "Button 1"; main.addComponent(button1); var button2 = new Button(); button2.text = "Button 2"; main.addComponent(button2); Screen.instance.addComponent(main); ``` _Note: `Screen` was used here as a universal way to add items to the application, this is not required however, if you are using a single framework and are not interested in the cross-framework capabilities of HaxeUI, then you can use something more specific to the target framework (eg: `Lib.current.stage.addChild(main)`)._ ### Adding components from markup It is also possible for HaxeUI to take a user interface definition from a markup language (like XML) and use that to build code similar to above: ```haxe var main = ComponentMacros.buildComponent("assets/ui/demo/main.xml"); Screen.instance.addComponent(main); ``` If your xml isn't available at compile time you can use `Toolkit.componentFromString`: ```haxe var main = Toolkit.componentFromString('