# ijkplayer **Repository Path**: zzj.test/ijkplayer ## Basic Information - **Project Name**: ijkplayer - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 1 - **Created**: 2024-06-18 - **Last Updated**: 2024-07-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ijkplayer Platform | Build Status -------- | ------------ Android | [![Build Status](https://travis-ci.org/Bilibili/ci-ijk-ffmpeg-android.svg?branch=master)](https://travis-ci.org/Bilibili/ci-ijk-ffmpeg-android) iOS | [![Build Status](https://travis-ci.org/Bilibili/ci-ijk-ffmpeg-ios.svg?branch=master)](https://travis-ci.org/Bilibili/ci-ijk-ffmpeg-ios) Video player based on [ffplay](http://ffmpeg.org) ### Download - Android: - Gradle ``` # required allprojects { repositories { jcenter() } } dependencies { # required, enough for most devices. compile 'tv.danmaku.ijk.media:ijkplayer-java:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-armv7a:0.8.8' # Other ABIs: optional compile 'tv.danmaku.ijk.media:ijkplayer-armv5:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-arm64:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-x86:0.8.8' compile 'tv.danmaku.ijk.media:ijkplayer-x86_64:0.8.8' # ExoPlayer as IMediaPlayer: optional, experimental compile 'tv.danmaku.ijk.media:ijkplayer-exo:0.8.8' } ``` - iOS - in coming... ### My Build Environment - Common - Mac OS X 10.11.5 - Android - [NDK r10e](http://developer.android.com/tools/sdk/ndk/index.html) - Android Studio 2.1.3 - Gradle 2.14.1 - iOS - Xcode 7.3 (7D175) - [HomeBrew](http://brew.sh) - ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" - brew install git ### Latest Changes - [NEWS.md](NEWS.md) ### Features - Common - remove rarely used ffmpeg components to reduce binary size [config/module-lite.sh](config/module-lite.sh) - workaround for some buggy online video. - Android - platform: API 9~23 - cpu: ARMv7a, ARM64v8a, x86 (ARMv5 is not tested on real devices) - api: [MediaPlayer-like](android/ijkplayer/ijkplayer-java/src/main/java/tv/danmaku/ijk/media/player/IMediaPlayer.java) - video-output: NativeWindow, OpenGL ES 2.0 - audio-output: AudioTrack, OpenSL ES - hw-decoder: MediaCodec (API 16+, Android 4.1+) - alternative-backend: android.media.MediaPlayer, ExoPlayer - iOS - platform: iOS 7.0~10.2.x - cpu: armv7, arm64, i386, x86_64, (armv7s is obselete) - api: [MediaPlayer.framework-like](ios/IJKMediaPlayer/IJKMediaPlayer/IJKMediaPlayback.h) - video-output: OpenGL ES 2.0 - audio-output: AudioQueue, AudioUnit - hw-decoder: VideoToolbox (iOS 8+) - alternative-backend: AVFoundation.Framework.AVPlayer, MediaPlayer.Framework.MPMoviePlayerControlelr (obselete since iOS 8) ### NOT-ON-PLAN - obsolete platforms (Android: API-8 and below; iOS: pre-6.0) - obsolete cpu: ARMv5, ARMv6, MIPS (I don't even have these types of devices…) - native subtitle render - avfilter support ### Before Build ``` # install homebrew, git, yasm ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" brew install git brew install yasm # add these lines to your ~/.bash_profile or ~/.profile # export ANDROID_SDK= # export ANDROID_NDK= # on Cygwin (unmaintained) # install git, make, yasm ``` - If you prefer more codec/format ``` cd config rm module.sh ln -s module-default.sh module.sh cd android/contrib # cd ios sh compile-ffmpeg.sh clean ``` - If you prefer less codec/format for smaller binary size (include hevc function) ``` cd config rm module.sh ln -s module-lite-hevc.sh module.sh cd android/contrib # cd ios sh compile-ffmpeg.sh clean ``` - If you prefer less codec/format for smaller binary size (by default) ``` cd config rm module.sh ln -s module-lite.sh module.sh cd android/contrib # cd ios sh compile-ffmpeg.sh clean ``` - For Ubuntu/Debian users. ``` # choose [No] to use bash sudo dpkg-reconfigure dash ``` - If you'd like to share your config, pull request is welcome. ### Build Android ``` git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-android cd ijkplayer-android git checkout -B latest k0.8.8 ./init-android-openssl.sh cd android/contrib ./compile-openssl.sh clean ./compile-openssl.sh all // 到最后Finished,即是编译openssl完成。 cd .. ./init-android.sh ./copy-yq-modify-file.sh cd android/contrib ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all cd .. ./compile-ijk.sh all # Android Studio: # Open an existing Android Studio project # Select android/ijkplayer/ and import # # define ext block in your root build.gradle # ext { # compileSdkVersion = 23 // depending on your sdk version # buildToolsVersion = "23.0.0" // depending on your build tools version # # targetSdkVersion = 23 // depending on your sdk version # } # # If you want to enable debugging ijkplayer(native modules) on Android Studio 2.2+: (experimental) # sh android/patch-debugging-with-lldb.sh armv7a # Install Android Studio 2.2(+) # Preference -> Android SDK -> SDK Tools # Select (LLDB, NDK, Android SDK Build-tools,Cmake) and install # Open an existing Android Studio project # Select android/ijkplayer # Sync Project with Gradle Files # Run -> Edit Configurations -> Debugger -> Symbol Directories # Add "ijkplayer-armv7a/.externalNativeBuild/ndkBuild/release/obj/local/armeabi-v7a" to Symbol Directories # Run -> Debug 'ijkplayer-example' # if you want to reverse patches: # sh patch-debugging-with-lldb.sh reverse armv7a # # Eclipse: (obselete) # File -> New -> Project -> Android Project from Existing Code # Select android/ and import all project # Import appcompat-v7 # Import preference-v7 # # Gradle # cd ijkplayer # gradle ``` ### Build iOS ``` git clone https://github.com/Bilibili/ijkplayer.git ijkplayer-ios cd ijkplayer-ios git checkout -B latest k0.8.8 ./init-ios.sh cd ios ./compile-ffmpeg.sh clean ./compile-ffmpeg.sh all # Demo # open ios/IJKMediaDemo/IJKMediaDemo.xcodeproj with Xcode # # Import into Your own Application # Select your project in Xcode. # File -> Add Files to ... -> Select ios/IJKMediaPlayer/IJKMediaPlayer.xcodeproj # Select your Application's target. # Build Phases -> Target Dependencies -> Select IJKMediaFramework # Build Phases -> Link Binary with Libraries -> Add: # IJKMediaFramework.framework # # AudioToolbox.framework # AVFoundation.framework # CoreGraphics.framework # CoreMedia.framework # CoreVideo.framework # libbz2.tbd # libz.tbd # MediaPlayer.framework # MobileCoreServices.framework # OpenGLES.framework # QuartzCore.framework # UIKit.framework # VideoToolbox.framework # # ... (Maybe something else, if you get any link error) # ```