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ColorHelper.cs 9.56 KB
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gsbhzh 提交于 2018-01-03 00:34 . 增加目标块的识别
using System;
using System.Linq;
using System.Drawing;
using System.Collections.Generic;
using System.Numerics;
namespace TiaoYiTiao
{
/// <summary>
/// 颜色辅助类
/// </summary>
public class ColorHelper
{
/// <summary>
/// 返回颜色集合的平均颜色
/// </summary>
public static Color GetAverageColor(IEnumerable<Color> colors)
{
var a = colors.Sum(c => c.A) / colors.Count();
var r = colors.Sum(c => c.R) / colors.Count();
var g = colors.Sum(c => c.G) / colors.Count();
var b = colors.Sum(c => c.B) / colors.Count();
return Color.FromArgb(a, r, g, b);
}
/// <summary>
/// 返回两个颜色的平均颜色
/// </summary>
public static Color GetAverageColor(Color color1, Color color2)
{
var a = ((int)color1.A + (int)color2.A) / 2;
var r = ((int)color1.R + (int)color2.R) / 2;
var g = ((int)color1.G + (int)color2.G) / 2;
var b = ((int)color1.B + (int)color2.B) / 2;
return Color.FromArgb(a, r, g, b);
}
/// <summary>
/// 返回两个颜色的相似度
/// </summary>
public static float GetColorSimilarity(Color color1, Color color2)
{
float result = 0;
Vector3 vec1 = new Vector3(color1.R, color1.G, color1.B);
Vector3 vec2 = new Vector3(color2.R, color2.G, color2.B);
result = 1 / (1 + (vec1 - vec2).LengthSquared());
return result;
}
/// <summary>
/// 基于RGB判断两个颜色是否相似
/// </summary>
public static Boolean CompareBaseRGB(Color color1, Color color2, float distance = 30)
{
int r = (int)color1.R - (int)color2.R;
int g = (int)color1.G - (int)color2.G;
int b = (int)color1.B - (int)color2.B;
int temp = (int)Math.Sqrt(r * r + g * g + b * b);
return temp < distance;
}
/// <summary>
/// 基于HSB判断两个颜色是否相似
/// </summary>
public static Boolean CompareBaseHSB(Color color1, Color color2, float distance)
{
//向量距离
//float h = (Color1.GetHue - Color2.GetHue) / 360
//float s = Color1.GetSaturation - Color2.GetSaturation
//float b = Color1.GetBrightness - Color2.GetBrightness
//float absDis = Math.Sqrt(h * h + s * s + b * b)
//If absDis < Distance Then
// return True;
//Else
// return False;
//End If
//向量夹角
float h1 = color1.GetHue() / 360;
float s1 = color1.GetSaturation();
float b1 = color1.GetBrightness();
float h2 = color2.GetHue() / 360;
float s2 = color2.GetSaturation();
float b2 = color2.GetBrightness();
float absDis = (float)((h1 * h2 + s1 * s2 + b1 * b2) / (Math.Sqrt(h1 * h1 + s1 * s1 + b1 * b1) * Math.Sqrt(h2 * h2 + s2 * s2 + b2 * b2)));
return absDis > distance / 5 + 0.8;
}
/// <summary>
/// 返回指定颜色的灰度值
/// </summary>
public static int GetGrayOfColor(Color color)
{
int r, g, b;
r = color.R;
g = color.G;
b = color.B;
return (r + g + b) / 3;
}
/// <summary>
/// 返回指定像素数据的块变换
/// </summary>
public static PixelData GetLumpPixelData(PixelData pixels, int range = 10)
{
Color[,] colors = pixels.GetColorsClone();
for (var i = 0; i < pixels.Width; i++)
{
for (var j = 0; j < pixels.Height; j++)
{
var r = (colors[i, j].R / range) * range;
var g = (colors[i, j].G / range) * range;
var b = (colors[i, j].B / range) * range;
colors[i, j] = Color.FromArgb(r, g, b);
}
}
return PixelData.CreateFromColors(colors);
}
/// <summary>
/// 返回指定像素数据的二值化变换
/// </summary>
public static PixelData GetThresholdPixelData(PixelData pixels, float threshold, Boolean isHSB = false)
{
Color[,] colors = pixels.GetColorsClone();
Func<Color, bool> IsOverThreshold = (color) =>
{
return isHSB ?
(color.GetHue() / 360 + color.GetBrightness() + color.GetSaturation()) / 3 < threshold :
GetGrayOfColor(color) < threshold;
};
for (var i = 0; i < pixels.Width; i++)
{
for (var j = 0; j < pixels.Height; j++)
{
colors[i, j] = IsOverThreshold(colors[i, j]) ? Color.Black : Color.White;
}
}
return PixelData.CreateFromColors(colors);
}
/// <summary>
/// 返回指定位图的轮廓图像
/// </summary>
public static PixelData GetOutLinePixelData(PixelData pixels, float distance, Boolean isHSB = false)
{
int[] OffsetX = { 0, 1, 0, -1 };
int[] OffsetY = { -1, 0, 1, 0 };
Func<Color, Color, float, bool> CompareColor = (c1, c2, d) =>
{
return isHSB ? CompareBaseHSB(c1, c2, d) : CompareBaseRGB(c1, c2, d);
};
Func<Color, Color, bool> CompareColorExtra = (c1, c2) =>
{
return isHSB ? c1.GetBrightness() - c2.GetBrightness() > 0 : GetGrayOfColor(c1) - GetGrayOfColor(c2) > 0;
};
Color[,] colors = pixels.GetColorsClone();
Color color1, color2;
for (var i = 1; i < pixels.Width - 1; i++)
{
for (var j = 1; j < pixels.Height - 1; j++)
{
color1 = pixels.Colors[i, j];
for (var p = 0; p <= 3; p++)
{
color2 = pixels.Colors[i + OffsetX[p], j + OffsetY[p]];
// If Not CompareColor(color1, color2, distance) AndAlso CompareColorExtra(color1, color2) Then
if (!CompareColor(color1, color2, distance) && CompareColorExtra(color1, color2))
colors[i, j] = Color.Black;
else
colors[i, j] = Color.White;
}
}
}
return PixelData.CreateFromColors(colors);
}
/// <summary>
/// 返回指定二值化像素数据的空心变换
/// </summary>
public static PixelData GetHollowPixelData(PixelData pixels)
{
var colors = pixels.GetColorsClone();
int[,] bools = GetPixelDataBools(pixels);
for (var i = 0; i < pixels.Width; i++)
{
for (var j = 0; j < pixels.Height; j++)
{
if (bools[i, j] == 1 && !IsBesieged(bools, i, j))
colors[i, j] = Color.Black;
else
colors[i, j] = Color.White;
}
}
return PixelData.CreateFromColors(colors);
}
/// <summary>
/// 返回指定二值化像素数据的反相变换
/// </summary>
public static PixelData GetInvertPixelData(PixelData pixels)
{
var colors = pixels.GetColorsClone();
int[,] bools = GetPixelDataBools(pixels);
for (var i = 0; i < pixels.Width; i++)
{
for (var j = 0; j < pixels.Height; j++)
{
if (bools[i, j] == 0)
colors[i, j] = Color.Black;
else
colors[i, j] = Color.White;
}
}
return PixelData.CreateFromColors(colors);
}
/// <summary>
/// 返回指定二值化像素数据的的布尔数组
/// </summary>
public static int[,] GetPixelDataBools(PixelData pixels)
{
int[,] result = new int[pixels.Width - 1, pixels.Height - 1];
Color[,] colors = pixels.GetColorsClone();
for (var i = 0; i < pixels.Width; i++)
{
for (var j = 0; j < pixels.Height; j++)
{
if (colors[i, j].Equals(Color.FromArgb(255, 255, 255)))
result[i, j] = 0;
else
result[i, j] = 1;
}
}
return result;
}
/// <summary>
/// 返回指定索引位置是否被包围
/// </summary>
private static bool IsBesieged(int[,] bools, int x, int y)
{
int[] OffsetX = { 0, 1, 0, -1 };
int[] OffsetY = { -1, 0, 1, 0 };
for (var i = 0; i < 3; i++)
{
int dx = x + OffsetX[i];
int dy = y + OffsetY[i];
if (IsIndexOverFlow(bools, dx, dy) || bools[dx, dy] == 0)
return false;
}
return true;
}
/// <summary>
/// 返回指定数组索引是否越界
/// </summary>
private static bool IsIndexOverFlow(Array array, int x, int y)
{
int w = array.GetUpperBound(0);
int h = array.GetUpperBound(1);
return !(x >= 0 && y >= 0 && x <= w && y <= h);
}
}
}
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