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/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
* Copyright (C) 2009-2011 MaNGOSZero <https://github.com/mangos/zero>
* Copyright (C) 2011-2016 Nostalrius <https://nostalrius.org>
* Copyright (C) 2016-2017 Elysium Project <https://github.com/elysium-project>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_GRID_H
#define MANGOS_GRID_H
/*
@class Grid
Grid is a logical segment of the game world represented inside MaNGOS.
Grid is bind at compile time to a particular type of object which
we call it the object of interested. There are many types of loader,
specially, dynamic loader, static loader, or on-demand loader. There's
a subtle difference between dynamic loader and on-demand loader but
this is implementation specific to the loader class. From the
Grid's perspective, the loader meets its API requirement is suffice.
*/
#include "Platform/Define.h"
#include "Policies/ThreadingModel.h"
#include "TypeContainer.h"
#include "TypeContainerVisitor.h"
// forward declaration
template<class A, class T, class O> class GridLoader;
template
<
class ACTIVE_OBJECT,
class WORLD_OBJECT_TYPES,
class GRID_OBJECT_TYPES
>
class MANGOS_DLL_DECL Grid
{
// allows the GridLoader to access its internals
template<class A, class T, class O> friend class GridLoader;
public:
/** destructor to clean up its resources. This includes unloading the
grid if it has not been unload.
*/
~Grid() {}
/** an object of interested enters the grid
*/
template<class SPECIFIC_OBJECT>
bool AddWorldObject(SPECIFIC_OBJECT *obj)
{
return i_objects.template insert<SPECIFIC_OBJECT>(obj);
}
/** an object of interested exits the grid
*/
template<class SPECIFIC_OBJECT>
bool RemoveWorldObject(SPECIFIC_OBJECT *obj)
{
return i_objects.template remove<SPECIFIC_OBJECT>(obj);
}
/** Grid visitor for grid objects
*/
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<GRID_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_container);
}
/** Grid visitor for world objects
*/
template<class T>
void Visit(TypeContainerVisitor<T, TypeMapContainer<WORLD_OBJECT_TYPES> > &visitor)
{
visitor.Visit(i_objects);
}
/** Returns the number of object within the grid.
*/
uint32 ActiveObjectsInGrid() const
{
return m_activeGridObjects.size() + i_objects.template Count<ACTIVE_OBJECT>();
}
/** Inserts a container type object into the grid.
*/
template<class SPECIFIC_OBJECT>
bool AddGridObject(SPECIFIC_OBJECT *obj)
{
if (obj->isActiveObject())
m_activeGridObjects.insert(obj);
return i_container.template insert<SPECIFIC_OBJECT>(obj);
}
/** Removes a containter type object from the grid
*/
template<class SPECIFIC_OBJECT>
bool RemoveGridObject(SPECIFIC_OBJECT *obj)
{
if (obj->isActiveObject())
m_activeGridObjects.erase(obj);
return i_container.template remove<SPECIFIC_OBJECT>(obj);
}
private:
TypeMapContainer<GRID_OBJECT_TYPES> i_container;
TypeMapContainer<WORLD_OBJECT_TYPES> i_objects;
typedef std::set<void*> ActiveGridObjects;
ActiveGridObjects m_activeGridObjects;
};
#endif
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