代码拉取完成,页面将自动刷新
同步操作将从 likecg/kbengine 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
/*
This source file is part of KBEngine
For the latest info, see http://www.kbengine.org/
Copyright (c) 2008-2012 KBEngine.
KBEngine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBEngine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with KBEngine. If not, see <http://www.gnu.org/licenses/>.
*/
namespace KBEngine{
namespace client
{
//-------------------------------------------------------------------------------------
INLINE void Entity::setDirection(const Direction3D& dir)
{
direction_ = dir;
onDirectionChanged();
}
//-------------------------------------------------------------------------------------
INLINE void Entity::setPosition(const Position3D& pos)
{
position_ = pos;
onPositionChanged();
}
//-------------------------------------------------------------------------------------
INLINE void Entity::setServerPosition(const Position3D& pos)
{
serverPosition_ = pos;
}
//-------------------------------------------------------------------------------------
INLINE void Entity::setMoveSpeed(float speed)
{
velocity_ = speed;
onMoveSpeedChanged();
}
//-------------------------------------------------------------------------------------
INLINE float Entity::getMoveSpeed()const
{
return velocity_;
}
//-------------------------------------------------------------------------------------
INLINE Direction3D& Entity::getDirection()
{
return direction_;
}
//-------------------------------------------------------------------------------------
INLINE Position3D& Entity::getPosition()
{
return position_;
}
//-------------------------------------------------------------------------------------
INLINE Position3D& Entity::getServerPosition()
{
return serverPosition_;
}
//-------------------------------------------------------------------------------------
INLINE void Entity::pClientApp(ClientObjectBase* p)
{
pClientApp_ = p;
}
//-------------------------------------------------------------------------------------
INLINE ClientObjectBase* Entity::pClientApp()const
{
return pClientApp_;
}
//-------------------------------------------------------------------------------------
INLINE EntityMailbox* Entity::getBaseMailbox()const
{
return baseMailbox_;
}
//-------------------------------------------------------------------------------------
INLINE void Entity::setCellMailbox(EntityMailbox* mailbox)
{
cellMailbox_ = mailbox;
}
//-------------------------------------------------------------------------------------
INLINE EntityMailbox* Entity::getCellMailbox()const
{
return cellMailbox_;
}
//-------------------------------------------------------------------------------------
INLINE void Entity::setBaseMailbox(EntityMailbox* mailbox)
{
baseMailbox_ = mailbox;
}
//-------------------------------------------------------------------------------------
}
}
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