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# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug_*/
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease_*/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Oo]bj/
[Ll]og/
# Solutions must be rebuilt by each user, per-machine
*.vcxproj
*.vcxproj.filters
*.vcxproj.vpc_crc
*.sln
# Idea IDE
.idea/
# Ignore cmake-build, but keep placeholder.
cmake-build/*
cmake-dev-test/*
!cmake-build/placeholder.txt
cmake-build-*/*
rocketui/cmake-build-*/*
scaleformui/cmake-build-*/*
vphysics_bullet/cmake-build-*/*
#Ignore rebuilt static libs
*.a
*.a_VALVE
lib/public/linux64/stWJvlNz
lib/public/linux64/*.o
#Ignore crypto++ built files
external/crypto++-5.61/*.o
external/crypto++-5.61/libcryptopp.a
#VPC makefile
csgo_partner.mak
#Thirdparty
/thirdparty/RmlUi/build/
/thirdparty/RmlUi/Samples/
#protobuf generated files
game/client/generated_proto/*
!game/client/generated_proto/placeholder.txt
game/server/generated_proto/*
!game/server/generated_proto/placeholder.txt
engine/generated_proto/*
!engine/generated_proto/placeholder.txt
engine_ds/generated_proto/*
!engine_ds/generated_proto/placeholder.txt
gcsdk/generated_proto/*
!gcsdk/generated_proto/placeholder.txt
lib/common/linux64/st*
lib/public/linux64/st*
#lwss stashed
hammer_qt/*
hammer_launcher_qt/*
public/vphysics_interfaceV32.h
public/vphysics_bullet/*
vphysics_bullet/*
thirdparty/bullet3/*
/hammer_launcher_qt/
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