代码拉取完成,页面将自动刷新
// Copyright 2019-present Facebook Inc. All rights reserved.
// This source code is licensed under the Apache 2.0 license found
// in the LICENSE file in the root directory of this source tree.
// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"gitee.com/damengde/ent/dialect/sql"
"gitee.com/damengde/ent/dialect/sql/sqlgraph"
"gitee.com/damengde/ent/entc/integration/ent/goods"
"gitee.com/damengde/ent/schema/field"
)
// GoodsCreate is the builder for creating a Goods entity.
type GoodsCreate struct {
config
mutation *GoodsMutation
hooks []Hook
conflict []sql.ConflictOption
}
// Mutation returns the GoodsMutation object of the builder.
func (gc *GoodsCreate) Mutation() *GoodsMutation {
return gc.mutation
}
// Save creates the Goods in the database.
func (gc *GoodsCreate) Save(ctx context.Context) (*Goods, error) {
return withHooks(ctx, gc.sqlSave, gc.mutation, gc.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (gc *GoodsCreate) SaveX(ctx context.Context) *Goods {
v, err := gc.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (gc *GoodsCreate) Exec(ctx context.Context) error {
_, err := gc.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (gc *GoodsCreate) ExecX(ctx context.Context) {
if err := gc.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (gc *GoodsCreate) check() error {
return nil
}
func (gc *GoodsCreate) sqlSave(ctx context.Context) (*Goods, error) {
if err := gc.check(); err != nil {
return nil, err
}
_node, _spec := gc.createSpec()
if err := sqlgraph.CreateNode(ctx, gc.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
gc.mutation.id = &_node.ID
gc.mutation.done = true
return _node, nil
}
func (gc *GoodsCreate) createSpec() (*Goods, *sqlgraph.CreateSpec) {
var (
_node = &Goods{config: gc.config}
_spec = sqlgraph.NewCreateSpec(goods.Table, sqlgraph.NewFieldSpec(goods.FieldID, field.TypeInt))
)
_spec.OnConflict = gc.conflict
return _node, _spec
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Goods.Create().
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (gc *GoodsCreate) OnConflict(opts ...sql.ConflictOption) *GoodsUpsertOne {
gc.conflict = opts
return &GoodsUpsertOne{
create: gc,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (gc *GoodsCreate) OnConflictColumns(columns ...string) *GoodsUpsertOne {
gc.conflict = append(gc.conflict, sql.ConflictColumns(columns...))
return &GoodsUpsertOne{
create: gc,
}
}
type (
// GoodsUpsertOne is the builder for "upsert"-ing
// one Goods node.
GoodsUpsertOne struct {
create *GoodsCreate
}
// GoodsUpsert is the "OnConflict" setter.
GoodsUpsert struct {
*sql.UpdateSet
}
)
// UpdateNewValues updates the mutable fields using the new values that were set on create.
// Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *GoodsUpsertOne) UpdateNewValues() *GoodsUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *GoodsUpsertOne) Ignore() *GoodsUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *GoodsUpsertOne) DoNothing() *GoodsUpsertOne {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the GoodsCreate.OnConflict
// documentation for more info.
func (u *GoodsUpsertOne) Update(set func(*GoodsUpsert)) *GoodsUpsertOne {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&GoodsUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *GoodsUpsertOne) Exec(ctx context.Context) error {
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for GoodsCreate.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *GoodsUpsertOne) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
// Exec executes the UPSERT query and returns the inserted/updated ID.
func (u *GoodsUpsertOne) ID(ctx context.Context) (id int, err error) {
node, err := u.create.Save(ctx)
if err != nil {
return id, err
}
return node.ID, nil
}
// IDX is like ID, but panics if an error occurs.
func (u *GoodsUpsertOne) IDX(ctx context.Context) int {
id, err := u.ID(ctx)
if err != nil {
panic(err)
}
return id
}
// GoodsCreateBulk is the builder for creating many Goods entities in bulk.
type GoodsCreateBulk struct {
config
err error
builders []*GoodsCreate
conflict []sql.ConflictOption
}
// Save creates the Goods entities in the database.
func (gcb *GoodsCreateBulk) Save(ctx context.Context) ([]*Goods, error) {
if gcb.err != nil {
return nil, gcb.err
}
specs := make([]*sqlgraph.CreateSpec, len(gcb.builders))
nodes := make([]*Goods, len(gcb.builders))
mutators := make([]Mutator, len(gcb.builders))
for i := range gcb.builders {
func(i int, root context.Context) {
builder := gcb.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*GoodsMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, gcb.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
spec.OnConflict = gcb.conflict
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, gcb.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, gcb.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (gcb *GoodsCreateBulk) SaveX(ctx context.Context) []*Goods {
v, err := gcb.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (gcb *GoodsCreateBulk) Exec(ctx context.Context) error {
_, err := gcb.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (gcb *GoodsCreateBulk) ExecX(ctx context.Context) {
if err := gcb.Exec(ctx); err != nil {
panic(err)
}
}
// OnConflict allows configuring the `ON CONFLICT` / `ON DUPLICATE KEY` clause
// of the `INSERT` statement. For example:
//
// client.Goods.CreateBulk(builders...).
// OnConflict(
// // Update the row with the new values
// // the was proposed for insertion.
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (gcb *GoodsCreateBulk) OnConflict(opts ...sql.ConflictOption) *GoodsUpsertBulk {
gcb.conflict = opts
return &GoodsUpsertBulk{
create: gcb,
}
}
// OnConflictColumns calls `OnConflict` and configures the columns
// as conflict target. Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(sql.ConflictColumns(columns...)).
// Exec(ctx)
func (gcb *GoodsCreateBulk) OnConflictColumns(columns ...string) *GoodsUpsertBulk {
gcb.conflict = append(gcb.conflict, sql.ConflictColumns(columns...))
return &GoodsUpsertBulk{
create: gcb,
}
}
// GoodsUpsertBulk is the builder for "upsert"-ing
// a bulk of Goods nodes.
type GoodsUpsertBulk struct {
create *GoodsCreateBulk
}
// UpdateNewValues updates the mutable fields using the new values that
// were set on create. Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(
// sql.ResolveWithNewValues(),
// ).
// Exec(ctx)
func (u *GoodsUpsertBulk) UpdateNewValues() *GoodsUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithNewValues())
return u
}
// Ignore sets each column to itself in case of conflict.
// Using this option is equivalent to using:
//
// client.Goods.Create().
// OnConflict(sql.ResolveWithIgnore()).
// Exec(ctx)
func (u *GoodsUpsertBulk) Ignore() *GoodsUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWithIgnore())
return u
}
// DoNothing configures the conflict_action to `DO NOTHING`.
// Supported only by SQLite and PostgreSQL.
func (u *GoodsUpsertBulk) DoNothing() *GoodsUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.DoNothing())
return u
}
// Update allows overriding fields `UPDATE` values. See the GoodsCreateBulk.OnConflict
// documentation for more info.
func (u *GoodsUpsertBulk) Update(set func(*GoodsUpsert)) *GoodsUpsertBulk {
u.create.conflict = append(u.create.conflict, sql.ResolveWith(func(update *sql.UpdateSet) {
set(&GoodsUpsert{UpdateSet: update})
}))
return u
}
// Exec executes the query.
func (u *GoodsUpsertBulk) Exec(ctx context.Context) error {
if u.create.err != nil {
return u.create.err
}
for i, b := range u.create.builders {
if len(b.conflict) != 0 {
return fmt.Errorf("ent: OnConflict was set for builder %d. Set it on the GoodsCreateBulk instead", i)
}
}
if len(u.create.conflict) == 0 {
return errors.New("ent: missing options for GoodsCreateBulk.OnConflict")
}
return u.create.Exec(ctx)
}
// ExecX is like Exec, but panics if an error occurs.
func (u *GoodsUpsertBulk) ExecX(ctx context.Context) {
if err := u.create.Exec(ctx); err != nil {
panic(err)
}
}
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。