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/*
Copyright 2018 The pdfcpu Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package validate
import (
"gitee.com/deeao/golang-pdfcpu/pkg/pdfcpu/model"
"gitee.com/deeao/golang-pdfcpu/pkg/pdfcpu/types"
"github.com/pkg/errors"
)
func validateBitsPerComponent(i int) bool {
return types.IntMemberOf(i, []int{1, 2, 4, 8, 12, 16})
}
func validateBitsPerCoordinate(i int) bool {
return types.IntMemberOf(i, []int{1, 2, 4, 8, 12, 16, 24, 32})
}
func validateBitsPerFlag(i int) bool {
return types.IntMemberOf(i, []int{2, 4, 8})
}
func validateShadingDictCommonEntries(xRefTable *model.XRefTable, dict types.Dict) (shadType int, err error) {
dictName := "shadingDictCommonEntries"
shadingType, err := validateIntegerEntry(xRefTable, dict, dictName, "ShadingType", REQUIRED, model.V10, func(i int) bool { return i >= 1 && i <= 7 })
if err != nil {
return 0, err
}
err = validateColorSpaceEntry(xRefTable, dict, dictName, "ColorSpace", OPTIONAL, ExcludePatternCS)
if err != nil {
return 0, err
}
_, err = validateArrayEntry(xRefTable, dict, dictName, "Background", OPTIONAL, model.V10, nil)
if err != nil {
return 0, err
}
_, err = validateRectangleEntry(xRefTable, dict, dictName, "BBox", OPTIONAL, model.V10, nil)
if err != nil {
return 0, err
}
_, err = validateBooleanEntry(xRefTable, dict, dictName, "AntiAlias", OPTIONAL, model.V10, nil)
return shadingType.Value(), err
}
func validateFunctionBasedShadingDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "functionBasedShadingDict"
_, err := validateNumberArrayEntry(xRefTable, dict, dictName, "Domain", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 4 })
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Matrix", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 6 })
if err != nil {
return err
}
return validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", REQUIRED, model.V10)
}
func validateAxialShadingDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "axialShadingDict"
_, err := validateNumberArrayEntry(xRefTable, dict, dictName, "Coords", REQUIRED, model.V10, func(a types.Array) bool { return len(a) == 4 })
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Domain", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 2 })
if err != nil {
return err
}
err = validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", REQUIRED, model.V10)
if err != nil {
return err
}
_, err = validateBooleanArrayEntry(xRefTable, dict, dictName, "Extend", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 2 })
return err
}
func validateRadialShadingDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "radialShadingDict"
_, err := validateNumberArrayEntry(xRefTable, dict, dictName, "Coords", REQUIRED, model.V10, func(a types.Array) bool { return len(a) == 6 })
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Domain", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 2 })
if err != nil {
return err
}
err = validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", REQUIRED, model.V10)
if err != nil {
return err
}
_, err = validateBooleanArrayEntry(xRefTable, dict, dictName, "Extend", OPTIONAL, model.V10, func(a types.Array) bool { return len(a) == 2 })
return err
}
func validateShadingDict(xRefTable *model.XRefTable, dict types.Dict) error {
// Shading 1-3
shadingType, err := validateShadingDictCommonEntries(xRefTable, dict)
if err != nil {
return err
}
switch shadingType {
case 1:
err = validateFunctionBasedShadingDict(xRefTable, dict)
case 2:
err = validateAxialShadingDict(xRefTable, dict)
case 3:
err = validateRadialShadingDict(xRefTable, dict)
default:
return errors.Errorf("validateShadingDict: unexpected shadingType: %d\n", shadingType)
}
return err
}
func validateFreeFormGouroudShadedTriangleMeshesDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "freeFormGouraudShadedTriangleMeshesDict"
_, err := validateIntegerEntry(xRefTable, dict, dictName, "BitsPerCoordinate", REQUIRED, model.V10, validateBitsPerCoordinate)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerComponent", REQUIRED, model.V10, validateBitsPerComponent)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerFlag", REQUIRED, model.V10, validateBitsPerFlag)
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Decode", REQUIRED, model.V10, nil)
if err != nil {
return err
}
return validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", OPTIONAL, model.V10)
}
func validateLatticeFormGouraudShadedTriangleMeshesDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "latticeFormGouraudShadedTriangleMeshesDict"
_, err := validateIntegerEntry(xRefTable, dict, dictName, "BitsPerCoordinate", REQUIRED, model.V10, validateBitsPerCoordinate)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerComponent", REQUIRED, model.V10, validateBitsPerComponent)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "VerticesPerRow", REQUIRED, model.V10, func(i int) bool { return i >= 2 })
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Decode", REQUIRED, model.V10, nil)
if err != nil {
return err
}
return validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", OPTIONAL, model.V10)
}
func validateCoonsPatchMeshesDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "coonsPatchMeshesDict"
_, err := validateIntegerEntry(xRefTable, dict, dictName, "BitsPerCoordinate", REQUIRED, model.V10, validateBitsPerCoordinate)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerComponent", REQUIRED, model.V10, validateBitsPerComponent)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerFlag", REQUIRED, model.V10, validateBitsPerFlag)
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Decode", REQUIRED, model.V10, nil)
if err != nil {
return err
}
return validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", OPTIONAL, model.V10)
}
func validateTensorProductPatchMeshesDict(xRefTable *model.XRefTable, dict types.Dict) error {
dictName := "tensorProductPatchMeshesDict"
_, err := validateIntegerEntry(xRefTable, dict, dictName, "BitsPerCoordinate", REQUIRED, model.V10, validateBitsPerCoordinate)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerComponent", REQUIRED, model.V10, validateBitsPerComponent)
if err != nil {
return err
}
_, err = validateIntegerEntry(xRefTable, dict, dictName, "BitsPerFlag", REQUIRED, model.V10, validateBitsPerFlag)
if err != nil {
return err
}
_, err = validateNumberArrayEntry(xRefTable, dict, dictName, "Decode", REQUIRED, model.V10, nil)
if err != nil {
return err
}
return validateFunctionOrArrayOfFunctionsEntry(xRefTable, dict, dictName, "Function", OPTIONAL, model.V10)
}
func validateShadingStreamDict(xRefTable *model.XRefTable, sd *types.StreamDict) error {
// Shading 4-7
dict := sd.Dict
shadingType, err := validateShadingDictCommonEntries(xRefTable, dict)
if err != nil {
return err
}
switch shadingType {
case 4:
err = validateFreeFormGouroudShadedTriangleMeshesDict(xRefTable, dict)
case 5:
err = validateLatticeFormGouraudShadedTriangleMeshesDict(xRefTable, dict)
case 6:
err = validateCoonsPatchMeshesDict(xRefTable, dict)
case 7:
err = validateTensorProductPatchMeshesDict(xRefTable, dict)
default:
return errors.Errorf("pdfcpu: validateShadingStreamDict: unexpected shadingType: %d\n", shadingType)
}
return err
}
func validateShading(xRefTable *model.XRefTable, obj types.Object) error {
// see 8.7.4.3 Shading Dictionaries
obj, err := xRefTable.Dereference(obj)
if err != nil || obj == nil {
return err
}
switch obj := obj.(type) {
case types.Dict:
err = validateShadingDict(xRefTable, obj)
case types.StreamDict:
err = validateShadingStreamDict(xRefTable, &obj)
default:
return errors.New("pdfcpu: validateShading: corrupt obj typ, must be dict or stream dict")
}
return err
}
func validateShadingResourceDict(xRefTable *model.XRefTable, obj types.Object, sinceVersion model.Version) error {
// see 8.7.4.3 Shading Dictionaries
// Version check
err := xRefTable.ValidateVersion("shadingResourceDict", sinceVersion)
if err != nil {
return err
}
d, err := xRefTable.DereferenceDict(obj)
if err != nil || d == nil {
return err
}
// Iterate over shading resource dictionary
for _, obj := range d {
// Process shading
err = validateShading(xRefTable, obj)
if err != nil {
return err
}
}
return nil
}
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