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NdkCameraCaptureSession.go 36.72 KB
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gooid 提交于 2019-03-26 15:40 +08:00 . ndk camera2
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// Copyright 2018 The gooid Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @addtogroup Camera
* @{
*/
/**
* @file NdkCameraCaptureSession.h
*/
/*
* This file defines an NDK API.
* Do not remove methods.
* Do not change method signatures.
* Do not change the value of constants.
* Do not change the size of any of the classes defined in here.
* Do not reference types that are not part of the NDK.
* Do not #include files that aren't part of the NDK.
*/
package camera
/*
#cgo LDFLAGS: -lcamera2ndk
#if __ANDROID_API__ >= 24
#else
#error __ANDROID_API__ must be greater than or equal to 24
#endif
#include <stdbool.h>
static bool bFalse() { return false; }
#include <camera/NdkCameraDevice.h>
#include <camera/NdkCaptureRequest.h>
#include <camera/NdkCameraCaptureSession.h>
extern void cgoCaptureStarted(
void* context, ACameraCaptureSession* session,
ACaptureRequest* request, int64_t timestamp);
extern void cgoCaptureProgressed(
void* context, ACameraCaptureSession* session,
ACaptureRequest* request, ACameraMetadata* result);
extern void cgoCaptureCompleted(
void* context, ACameraCaptureSession* session,
ACaptureRequest* request, ACameraMetadata* result);
extern void cgoCaptureFailed(
void* context, ACameraCaptureSession* session,
ACaptureRequest* request, ACameraCaptureFailure* failure);
extern void cgoCaptureSequenceCompleted(
void* context, ACameraCaptureSession* session,
int sequenceId, int64_t frameNumber);
extern void cgoCaptureSequenceAborted(
void* context, ACameraCaptureSession* session,
int sequenceId);
extern void cgoCaptureBufferLost(
void* context, ACameraCaptureSession* session,
ACaptureRequest* request, ANativeWindow* window, int64_t frameNumber);
*/
import "C"
import (
"time"
"unsafe"
app "github.com/gooid/gooid"
)
/**
* ACameraCaptureSession is an opaque type that manages frame captures of a camera device.
*
* A pointer can be obtained using {@link ACameraDevice_createCaptureSession} method.
*/
type CaptureSession C.ACameraCaptureSession
func (session *CaptureSession) cptr() *C.ACameraCaptureSession {
return (*C.ACameraCaptureSession)(session)
}
/**
* The definition of camera capture session state callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_stateCallbacks}.
* @param session The camera capture session whose state is changing.
*/
//typedef void (*ACameraCaptureSession_stateCallback)(void* context, ACameraCaptureSession *session);
//typedef struct ACameraCaptureSession_stateCallbacks {
type CaptureSessionStateCallbacks interface {
/// optional application context.
// void* context;
/**
* This callback is called when the session is closed and deleted from memory.
*
* <p>A session is closed when {@link ACameraCaptureSession_close} is called, a new session
* is created by the parent camera device,
* or when the parent camera device is closed (either by the user closing the device,
* or due to a camera device disconnection or fatal error).</p>
*
* <p>Once this callback is called, all access to this ACameraCaptureSession object will cause
* a crash.</p>
*/
// ACameraCaptureSession_stateCallback onClosed;
OnClosed(*CaptureSession)
/**
* This callback is called every time the session has no more capture requests to process.
*
* <p>This callback will be invoked any time the session finishes processing
* all of its active capture requests, and no repeating request or burst is set up.</p>
*/
// ACameraCaptureSession_stateCallback onReady;
OnReady(*CaptureSession)
/**
* This callback is called when the session starts actively processing capture requests.
*
* <p>If the session runs out of capture requests to process and calls {@link onReady},
* then this callback will be invoked again once new requests are submitted for capture.</p>
*/
// ACameraCaptureSession_stateCallback onActive;
OnActive(*CaptureSession)
} //ACameraCaptureSession_stateCallbacks;
/// Enum for describing error reason in {@link ACameraCaptureFailure}
const (
/**
* The capture session has dropped this frame due to an
* {@link ACameraCaptureSession_abortCaptures} call.
*/
CAPTURE_FAILURE_REASON_FLUSHED = C.CAPTURE_FAILURE_REASON_FLUSHED
/**
* The capture session has dropped this frame due to an error in the framework.
*/
CAPTURE_FAILURE_REASON_ERROR = C.CAPTURE_FAILURE_REASON_ERROR
)
/// Struct to describe a capture failure
//typedef struct ACameraCaptureFailure {
/**
* The frame number associated with this failed capture.
*
* <p>Whenever a request has been processed, regardless of failed capture or success,
* it gets a unique frame number assigned to its future result/failed capture.</p>
*
* <p>This value monotonically increments, starting with 0,
* for every new result or failure; and the scope is the lifetime of the
* {@link ACameraDevice}.</p>
*/
//go int64_t frameNumber;
/**
* Determine why the request was dropped, whether due to an error or to a user
* action.
*
* @see CAPTURE_FAILURE_REASON_ERROR
* @see CAPTURE_FAILURE_REASON_FLUSHED
*/
//go int reason;
/**
* The sequence ID for this failed capture that was returned by the
* {@link ACameraCaptureSession_capture} or {@link ACameraCaptureSession_setRepeatingRequest}.
*
* <p>The sequence ID is a unique monotonically increasing value starting from 0,
* incremented every time a new group of requests is submitted to the ACameraDevice.</p>
*/
//go int sequenceId;
/**
* Determine if the image was captured from the camera.
*
* <p>If the image was not captured, no image buffers will be available.
* If the image was captured, then image buffers may be available.</p>
*
*/
//go bool wasImageCaptured;
//go } ACameraCaptureFailure;
type CaptureFailure C.ACameraCaptureFailure
func (f *CaptureFailure) FrameNumber() int64 {
return int64((*C.ACameraCaptureFailure)(f).frameNumber)
}
func (f *CaptureFailure) Reason() int {
return int((*C.ACameraCaptureFailure)(f).reason)
}
func (f *CaptureFailure) SequenceId() int {
return int((*C.ACameraCaptureFailure)(f).sequenceId)
}
func (f *CaptureFailure) WasImageCaptured() bool {
return (*C.ACameraCaptureFailure)(f).wasImageCaptured != C.bFalse()
}
/**
* The definition of camera capture start callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param request The capture request that is starting. Note that this pointer points to a copy of
* capture request sent by application, so the address is different to what
* application sent but the content will match. This request will be freed by
* framework immediately after this callback returns.
* @param timestamp The timestamp when the capture is started. This timestmap will match
* {@link ACAMERA_SENSOR_TIMESTAMP} of the {@link ACameraMetadata} in
* {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted} callback.
*/
//typedef void (*ACameraCaptureSession_captureCallback_start)(
// void* context, ACameraCaptureSession* session,
// const ACaptureRequest* request, int64_t timestamp);
/**
* The definition of camera capture progress/result callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param request The capture request of interest. Note that this pointer points to a copy of
* capture request sent by application, so the address is different to what
* application sent but the content will match. This request will be freed by
* framework immediately after this callback returns.
* @param result The capture result metadata reported by camera device. The memory is managed by
* camera framework. Do not access this pointer after this callback returns.
*/
//typedef void (*ACameraCaptureSession_captureCallback_result)(
// void* context, ACameraCaptureSession* session,
// ACaptureRequest* request, const ACameraMetadata* result);
/**
* The definition of camera capture failure callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param request The capture request of interest. Note that this pointer points to a copy of
* capture request sent by application, so the address is different to what
* application sent but the content will match. This request will be freed by
* framework immediately after this callback returns.
* @param failure The {@link ACameraCaptureFailure} desribes the capture failure. The memory is
* managed by camera framework. Do not access this pointer after this callback
* returns.
*/
//typedef void (*ACameraCaptureSession_captureCallback_failed)(
// void* context, ACameraCaptureSession* session,
// ACaptureRequest* request, ACameraCaptureFailure* failure);
/**
* The definition of camera sequence end callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param sequenceId The capture sequence ID of the finished sequence.
* @param frameNumber The frame number of the last frame of this sequence.
*/
//typedef void (*ACameraCaptureSession_captureCallback_sequenceEnd)(
// void* context, ACameraCaptureSession* session,
// int sequenceId, int64_t frameNumber);
/**
* The definition of camera sequence aborted callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param sequenceId The capture sequence ID of the aborted sequence.
*/
//typedef void (*ACameraCaptureSession_captureCallback_sequenceAbort)(
// void* context, ACameraCaptureSession* session,
// int sequenceId);
/**
* The definition of camera buffer lost callback.
*
* @param context The optional application context provided by user in
* {@link ACameraCaptureSession_captureCallbacks}.
* @param session The camera capture session of interest.
* @param request The capture request of interest. Note that this pointer points to a copy of
* capture request sent by application, so the address is different to what
* application sent but the content will match. This request will be freed by
* framework immediately after this callback returns.
* @param window The {@link ANativeWindow} that the lost buffer would have been sent to.
* @param frameNumber The frame number of the lost buffer.
*/
//typedef void (*ACameraCaptureSession_captureCallback_bufferLost)(
// void* context, ACameraCaptureSession* session,
// ACaptureRequest* request, ANativeWindow* window, int64_t frameNumber);
//go typedef struct ACameraCaptureSession_captureCallbacks {
/// optional application context.
//go void* context;
/**
* This callback is called when the camera device has started capturing
* the output image for the request, at the beginning of image exposure.
*
* <p>This callback is invoked right as
* the capture of a frame begins, so it is the most appropriate time
* for playing a shutter sound, or triggering UI indicators of capture.</p>
*
* <p>The request that is being used for this capture is provided, along
* with the actual timestamp for the start of exposure.
* This timestamp matches the timestamps that will be
* included in {@link ACAMERA_SENSOR_TIMESTAMP} of the {@link ACameraMetadata} in
* {@link onCaptureCompleted} callback,
* and in the buffers sent to each output ANativeWindow. These buffer
* timestamps are accessible through, for example,
* {@link AImage_getTimestamp} or
* <a href="http://developer.android.com/reference/android/graphics/SurfaceTexture.html#getTimestamp()">
* android.graphics.SurfaceTexture#getTimestamp()</a>.</p>
*
* <p>Note that the ACaptureRequest pointer in the callback will not match what application has
* submitted, but the contents the ACaptureRequest will match what application submitted.</p>
*
*/
//go ACameraCaptureSession_captureCallback_start onCaptureStarted;
/**
* This callback is called when an image capture makes partial forward progress; some
* (but not all) results from an image capture are available.
*
* <p>The result provided here will contain some subset of the fields of
* a full result. Multiple {@link onCaptureProgressed} calls may happen per
* capture; a given result field will only be present in one partial
* capture at most. The final {@link onCaptureCompleted} call will always
* contain all the fields (in particular, the union of all the fields of all
* the partial results composing the total result).</p>
*
* <p>For each request, some result data might be available earlier than others. The typical
* delay between each partial result (per request) is a single frame interval.
* For performance-oriented use-cases, applications should query the metadata they need
* to make forward progress from the partial results and avoid waiting for the completed
* result.</p>
*
* <p>For a particular request, {@link onCaptureProgressed} may happen before or after
* {@link onCaptureStarted}.</p>
*
* <p>Each request will generate at least `1` partial results, and at most
* {@link ACAMERA_REQUEST_PARTIAL_RESULT_COUNT} partial results.</p>
*
* <p>Depending on the request settings, the number of partial results per request
* will vary, although typically the partial count could be the same as long as the
* camera device subsystems enabled stay the same.</p>
*
* <p>Note that the ACaptureRequest pointer in the callback will not match what application has
* submitted, but the contents the ACaptureRequest will match what application submitted.</p>
*/
//go ACameraCaptureSession_captureCallback_result onCaptureProgressed;
/**
* This callback is called when an image capture has fully completed and all the
* result metadata is available.
*
* <p>This callback will always fire after the last {@link onCaptureProgressed};
* in other words, no more partial results will be delivered once the completed result
* is available.</p>
*
* <p>For performance-intensive use-cases where latency is a factor, consider
* using {@link onCaptureProgressed} instead.</p>
*
* <p>Note that the ACaptureRequest pointer in the callback will not match what application has
* submitted, but the contents the ACaptureRequest will match what application submitted.</p>
*/
//go ACameraCaptureSession_captureCallback_result onCaptureCompleted;
/**
* This callback is called instead of {@link onCaptureCompleted} when the
* camera device failed to produce a capture result for the
* request.
*
* <p>Other requests are unaffected, and some or all image buffers from
* the capture may have been pushed to their respective output
* streams.</p>
*
* <p>Note that the ACaptureRequest pointer in the callback will not match what application has
* submitted, but the contents the ACaptureRequest will match what application submitted.</p>
*
* @see ACameraCaptureFailure
*/
//go ACameraCaptureSession_captureCallback_failed onCaptureFailed;
/**
* This callback is called independently of the others in {@link ACameraCaptureSession_captureCallbacks},
* when a capture sequence finishes and all capture result
* or capture failure for it have been returned via this {@link ACameraCaptureSession_captureCallbacks}.
*
* <p>In total, there will be at least one result/failure returned by this listener
* before this callback is invoked. If the capture sequence is aborted before any
* requests have been processed, {@link onCaptureSequenceAborted} is invoked instead.</p>
*/
//go ACameraCaptureSession_captureCallback_sequenceEnd onCaptureSequenceCompleted;
/**
* This callback is called independently of the others in {@link ACameraCaptureSession_captureCallbacks},
* when a capture sequence aborts before any capture result
* or capture failure for it have been returned via this {@link ACameraCaptureSession_captureCallbacks}.
*
* <p>Due to the asynchronous nature of the camera device, not all submitted captures
* are immediately processed. It is possible to clear out the pending requests
* by a variety of operations such as {@link ACameraCaptureSession_stopRepeating} or
* {@link ACameraCaptureSession_abortCaptures}. When such an event happens,
* {@link onCaptureSequenceCompleted} will not be called.</p>
*/
//go ACameraCaptureSession_captureCallback_sequenceAbort onCaptureSequenceAborted;
/**
* This callback is called if a single buffer for a capture could not be sent to its
* destination ANativeWindow.
*
* <p>If the whole capture failed, then {@link onCaptureFailed} will be called instead. If
* some but not all buffers were captured but the result metadata will not be available,
* then onCaptureFailed will be invoked with {@link ACameraCaptureFailure#wasImageCaptured}
* returning true, along with one or more calls to {@link onCaptureBufferLost} for the
* failed outputs.</p>
*
* <p>Note that the ACaptureRequest pointer in the callback will not match what application has
* submitted, but the contents the ACaptureRequest will match what application submitted.
* The ANativeWindow pointer will always match what application submitted in
* {@link ACameraDevice_createCaptureSession}</p>
*
*/
//go ACameraCaptureSession_captureCallback_bufferLost onCaptureBufferLost;
//go } ACameraCaptureSession_captureCallbacks;
const (
CAPTURE_SEQUENCE_ID_NONE = C.CAPTURE_SEQUENCE_ID_NONE
)
/**
* Close this capture session.
*
* <p>Closing a session frees up the target output Surfaces of the session for reuse with either
* a new session, or to other APIs that can draw to Surfaces.</p>
*
* <p>Note that creating a new capture session with {@link ACameraDevice_createCaptureSession}
* will close any existing capture session automatically, and call the older session listener's
* {@link ACameraCaptureSession_stateCallbacks#onClosed} callback. Using
* {@link ACameraDevice_createCaptureSession} directly without closing is the recommended approach
* for quickly switching to a new session, since unchanged target outputs can be reused more
* efficiently.</p>
*
* <p>After a session is closed and before {@link ACameraCaptureSession_stateCallbacks#onClosed}
* is called, all methods invoked on the session will return {@link ACAMERA_ERROR_SESSION_CLOSED},
* and any repeating requests are stopped (as if {@link ACameraCaptureSession_stopRepeating} was
* called). However, any in-progress capture requests submitted to the session will be completed as
* normal; once all captures have completed and the session has been torn down,
* {@link ACameraCaptureSession_stateCallbacks#onClosed} callback will be called and the seesion
* will be removed from memory.</p>
*
* <p>Closing a session is idempotent; closing more than once has no effect.</p>
*
* @param session the capture session of interest
*/
//void ACameraCaptureSession_close(ACameraCaptureSession* session);
func (session *CaptureSession) Close() {
delete(captureSessionMap, session.cptr())
delete(captureSessionCaptureMap, unsafe.Pointer(session.cptr()))
C.ACameraCaptureSession_close(session.cptr())
}
//struct ACameraDevice;
//typedef struct ACameraDevice ACameraDevice;
/**
* Get the ACameraDevice pointer associated with this capture session in the device argument
* if the method succeeds.
*
* @param session the capture session of interest
* @param device the {@link ACameraDevice} associated with session. Will be set to NULL
* if the session is closed or this method fails.
* @return <ul><li>
* {@link ACAMERA_OK} if the method call succeeds. The {@link ACameraDevice}
* will be stored in device argument</li>
* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if session or device is NULL</li>
* <li>{@link ACAMERA_ERROR_SESSION_CLOSED} if the capture session has been closed</li>
* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons</li></ul>
*
*/
//camera_status_t ACameraCaptureSession_getDevice(
// ACameraCaptureSession* session, /*out*/ACameraDevice** device);
func (session *CaptureSession) GetDevice() (*Device, error) {
var dev *C.ACameraDevice
ret := Status(C.ACameraCaptureSession_getDevice(session.cptr(), &dev))
return (*Device)(dev), ret
}
/**
* Submit an array of requests to be captured in sequence as a burst in the minimum of time possible.
*
* <p>The burst will be captured in the minimum amount of time possible, and will not be
* interleaved with requests submitted by other capture or repeat calls.</p>
*
* <p>Each capture produces one {@link ACameraMetadata} as a capture result and image buffers for
* one or more target {@link ANativeWindow}s. The target ANativeWindows (set with
* {@link ACaptureRequest_addTarget}) must be a subset of the ANativeWindow provided when
* this capture session was created.</p>
*
* @param session the capture session of interest
* @param callbacks the {@link ACameraCaptureSession_captureCallbacks} to be associated this capture
* sequence. No capture callback will be fired if this is set to NULL.
* @param numRequests number of requests in requests argument. Must be at least 1.
* @param requests an array of {@link ACaptureRequest} to be captured. Length must be at least
* numRequests.
* @param captureSequenceId the capture sequence ID associated with this capture method invocation
* will be stored here if this argument is not NULL and the method call succeeds.
* When this argument is set to NULL, the capture sequence ID will not be returned.
*
* @return <ul><li>
* {@link ACAMERA_OK} if the method succeeds. captureSequenceId will be filled
* if it is not NULL.</li>
* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if session or requests is NULL, or
* if numRequests < 1</li>
* <li>{@link ACAMERA_ERROR_SESSION_CLOSED} if the capture session has been closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if the camera device is closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DEVICE} if the camera device encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_CAMERA_SERVICE} if the camera service encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons</li></ul>
*/
//camera_status_t ACameraCaptureSession_capture(
// ACameraCaptureSession* session,
// /*optional*/ACameraCaptureSession_captureCallbacks* callbacks,
// int numRequests, ACaptureRequest** requests,
// /*optional*/int* captureSequenceId);
func (session *CaptureSession) Capture(cb interface{},
requests []*CaptureRequest) (int, error) {
numRequests := C.int(len(requests))
ccaptureSequenceId := C.int(0)
crequests := make([]*C.ACaptureRequest, numRequests)
for i, r := range requests {
crequests[i] = r.cptr()
}
ccallbacks := getCaptureCallbacks(cb, unsafe.Pointer(session.cptr()))
ret := C.ACameraCaptureSession_capture(session.cptr(),
ccallbacks, numRequests, &crequests[0], &ccaptureSequenceId)
return int(ccaptureSequenceId), Status(ret)
}
/**
* Request endlessly repeating capture of a sequence of images by this capture session.
*
* <p>With this method, the camera device will continually capture images,
* cycling through the settings in the provided list of
* {@link ACaptureRequest}, at the maximum rate possible.</p>
*
* <p>If a request is submitted through {@link ACameraCaptureSession_capture},
* the current repetition of the request list will be
* completed before the higher-priority request is handled. This guarantees
* that the application always receives a complete repeat burst captured in
* minimal time, instead of bursts interleaved with higher-priority
* captures, or incomplete captures.</p>
*
* <p>Repeating burst requests are a simple way for an application to
* maintain a preview or other continuous stream of frames where each
* request is different in a predicatable way, without having to continually
* submit requests through {@link ACameraCaptureSession_capture}.</p>
*
* <p>To stop the repeating capture, call {@link ACameraCaptureSession_stopRepeating}. Any
* ongoing burst will still be completed, however. Calling
* {@link ACameraCaptureSession_abortCaptures} will also clear the request.</p>
*
* <p>Calling this method will replace a previously-set repeating requests
* set up by this method, although any in-progress burst will be completed before the new repeat
* burst will be used.</p>
*
* @param session the capture session of interest
* @param callbacks the {@link ACameraCaptureSession_captureCallbacks} to be associated with this
* capture sequence. No capture callback will be fired if callbacks is set to NULL.
* @param numRequests number of requests in requests array. Must be at least 1.
* @param requests an array of {@link ACaptureRequest} to be captured. Length must be at least
* numRequests.
* @param captureSequenceId the capture sequence ID associated with this capture method invocation
* will be stored here if this argument is not NULL and the method call succeeds.
* When this argument is set to NULL, the capture sequence ID will not be returned.
*
* @return <ul><li>
* {@link ACAMERA_OK} if the method succeeds. captureSequenceId will be filled
* if it is not NULL.</li>
* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if session or requests is NULL, or
* if numRequests < 1</li>
* <li>{@link ACAMERA_ERROR_SESSION_CLOSED} if the capture session has been closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if the camera device is closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DEVICE} if the camera device encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_CAMERA_SERVICE} if the camera service encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons</li></ul>
*/
//camera_status_t ACameraCaptureSession_setRepeatingRequest(
// ACameraCaptureSession* session,
// /*optional*/ACameraCaptureSession_captureCallbacks* callbacks,
// int numRequests, ACaptureRequest** requests,
// /*optional*/int* captureSequenceId);
func (session *CaptureSession) SetRepeatingRequest(requests []*CaptureRequest) error {
creqs := make([]*C.ACaptureRequest, len(requests))
for i, r := range requests {
creqs[i] = r.cptr()
}
return Status(C.ACameraCaptureSession_setRepeatingRequest(session.cptr(),
nil, C.int(len(requests)), &creqs[0], nil))
// (**C.ACaptureRequest)(unsafe.Pointer(
}
/**
* Cancel any ongoing repeating capture set by {@link ACameraCaptureSession_setRepeatingRequest}.
* Has no effect on requests submitted through {@link ACameraCaptureSession_capture}.
*
* <p>Any currently in-flight captures will still complete, as will any burst that is
* mid-capture. To ensure that the device has finished processing all of its capture requests
* and is in ready state, wait for the {@link ACameraCaptureSession_stateCallbacks#onReady} callback
* after calling this method.</p>
*
* @param session the capture session of interest
*
* @return <ul><li>
* {@link ACAMERA_OK} if the method succeeds. captureSequenceId will be filled
* if it is not NULL.</li>
* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if session is NULL.</li>
* <li>{@link ACAMERA_ERROR_SESSION_CLOSED} if the capture session has been closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if the camera device is closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DEVICE} if the camera device encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_CAMERA_SERVICE} if the camera service encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons</li></ul>
*/
//camera_status_t ACameraCaptureSession_stopRepeating(ACameraCaptureSession* session);
func (session *CaptureSession) StopRepeating() error {
return Status(C.ACameraCaptureSession_stopRepeating(session.cptr()))
}
/**
* Discard all captures currently pending and in-progress as fast as possible.
*
* <p>The camera device will discard all of its current work as fast as possible. Some in-flight
* captures may complete successfully and call
* {@link ACameraCaptureSession_captureCallbacks#onCaptureCompleted},
* while others will trigger their {@link ACameraCaptureSession_captureCallbacks#onCaptureFailed}
* callbacks. If a repeating request list is set, it will be cleared.</p>
*
* <p>This method is the fastest way to switch the camera device to a new session with
* {@link ACameraDevice_createCaptureSession}, at the cost of discarding in-progress
* work. It must be called before the new session is created. Once all pending requests are
* either completed or thrown away, the {@link ACameraCaptureSession_stateCallbacks#onReady}
* callback will be called, if the session has not been closed. Otherwise, the
* {@link ACameraCaptureSession_stateCallbacks#onClosed}
* callback will be fired when a new session is created by the camera device and the previous
* session is being removed from memory.</p>
*
* <p>Cancelling will introduce at least a brief pause in the stream of data from the camera
* device, since once the camera device is emptied, the first new request has to make it through
* the entire camera pipeline before new output buffers are produced.</p>
*
* <p>This means that using ACameraCaptureSession_abortCaptures to simply remove pending requests is
* not recommended; it's best used for quickly switching output configurations, or for cancelling
* long in-progress requests (such as a multi-second capture).</p>
*
* @param session the capture session of interest
*
* @return <ul><li>
* {@link ACAMERA_OK} if the method succeeds. captureSequenceId will be filled
* if it is not NULL.</li>
* <li>{@link ACAMERA_ERROR_INVALID_PARAMETER} if session is NULL.</li>
* <li>{@link ACAMERA_ERROR_SESSION_CLOSED} if the capture session has been closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DISCONNECTED} if the camera device is closed</li>
* <li>{@link ACAMERA_ERROR_CAMERA_DEVICE} if the camera device encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_CAMERA_SERVICE} if the camera service encounters fatal error</li>
* <li>{@link ACAMERA_ERROR_UNKNOWN} if the method fails for some other reasons</li></ul>
*/
//camera_status_t ACameraCaptureSession_abortCaptures(ACameraCaptureSession* session);
func (session *CaptureSession) AbortCaptures() error {
return Status(C.ACameraCaptureSession_abortCaptures(session.cptr()))
}
// capture callbacks
var captureSessionCaptureMap = map[unsafe.Pointer]interface{}{}
type OnCaptureStarted interface {
OnCaptureStarted(*CaptureSession, *CaptureRequest, time.Duration)
}
//export cgoCaptureStarted
func cgoCaptureStarted(context unsafe.Pointer, session *C.ACameraCaptureSession,
request *C.ACaptureRequest, timestamp C.int64_t) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureStarted); ok {
i.OnCaptureStarted((*CaptureSession)(session),
(*CaptureRequest)(request), time.Nanosecond*time.Duration(timestamp))
}
}
}
// Capture Callbacks
type OnCaptureProgressed interface {
OnCaptureProgressed(*CaptureSession, *CaptureRequest, *Metadata)
}
type OnCaptureCompleted interface {
OnCaptureCompleted(*CaptureSession, *CaptureRequest, *Metadata)
}
type OnCaptureFailed interface {
OnCaptureFailed(*CaptureSession, *CaptureRequest, *CaptureFailure)
}
type OnCaptureSequenceCompleted interface {
OnCaptureSequenceCompleted(*CaptureSession, int, int64)
}
type OnCaptureSequenceAborted interface {
OnCaptureSequenceAborted(*CaptureSession, int)
}
type OnCaptureBufferLost interface {
OnCaptureBufferLost(*CaptureSession, *CaptureRequest, *app.Window, int64)
}
//export cgoCaptureProgressed
func cgoCaptureProgressed(context unsafe.Pointer, session *C.ACameraCaptureSession,
request *C.ACaptureRequest, result *C.ACameraMetadata) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureProgressed); ok {
i.OnCaptureProgressed((*CaptureSession)(session),
(*CaptureRequest)(request), (*Metadata)(result))
}
}
}
//export cgoCaptureCompleted
func cgoCaptureCompleted(context unsafe.Pointer, session *C.ACameraCaptureSession,
request *C.ACaptureRequest, result *C.ACameraMetadata) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureCompleted); ok {
i.OnCaptureCompleted((*CaptureSession)(session),
(*CaptureRequest)(request), (*Metadata)(result))
}
}
}
//export cgoCaptureFailed
func cgoCaptureFailed(context unsafe.Pointer, session *C.ACameraCaptureSession,
request *C.ACaptureRequest, failure *C.ACameraCaptureFailure) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureFailed); ok {
i.OnCaptureFailed((*CaptureSession)(session),
(*CaptureRequest)(request), (*CaptureFailure)(failure))
}
}
}
//export cgoCaptureSequenceCompleted
func cgoCaptureSequenceCompleted(context unsafe.Pointer, session *C.ACameraCaptureSession,
sequenceId C.int, frameNumber C.int64_t) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureSequenceCompleted); ok {
i.OnCaptureSequenceCompleted((*CaptureSession)(session),
int(sequenceId), int64(frameNumber))
}
}
}
//export cgoCaptureSequenceAborted
func cgoCaptureSequenceAborted(context unsafe.Pointer, session *C.ACameraCaptureSession,
sequenceId C.int) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureSequenceAborted); ok {
i.OnCaptureSequenceAborted((*CaptureSession)(session), int(sequenceId))
}
}
}
//export cgoCaptureBufferLost
func cgoCaptureBufferLost(context unsafe.Pointer, session *C.ACameraCaptureSession,
request *C.ACaptureRequest, window *C.ANativeWindow, frameNumber C.int64_t) {
if o, ok := captureSessionCaptureMap[context]; ok && o != nil {
if i, ok := o.(OnCaptureBufferLost); ok {
i.OnCaptureBufferLost((*CaptureSession)(session),
(*CaptureRequest)(request), (*app.Window)(window), int64(frameNumber))
}
}
}
//
func getCaptureCallbacks(o interface{}, context unsafe.Pointer) *C.ACameraCaptureSession_captureCallbacks {
var captureListener C.ACameraCaptureSession_captureCallbacks
captureListener.context = context
n := 0
if _, ok := o.(OnCaptureStarted); ok {
n++
captureListener.onCaptureStarted = C.ACameraCaptureSession_captureCallback_start(C.cgoCaptureStarted)
}
if _, ok := o.(OnCaptureProgressed); ok {
n++
captureListener.onCaptureProgressed = C.ACameraCaptureSession_captureCallback_result(C.cgoCaptureProgressed)
}
if _, ok := o.(OnCaptureCompleted); ok {
n++
captureListener.onCaptureCompleted = C.ACameraCaptureSession_captureCallback_result(C.cgoCaptureCompleted)
}
if _, ok := o.(OnCaptureFailed); ok {
n++
captureListener.onCaptureFailed = C.ACameraCaptureSession_captureCallback_failed(C.cgoCaptureFailed)
}
if _, ok := o.(OnCaptureSequenceCompleted); ok {
n++
captureListener.onCaptureSequenceCompleted = C.ACameraCaptureSession_captureCallback_sequenceEnd(C.cgoCaptureSequenceCompleted)
}
if _, ok := o.(OnCaptureSequenceAborted); ok {
n++
captureListener.onCaptureSequenceAborted = C.ACameraCaptureSession_captureCallback_sequenceAbort(C.cgoCaptureSequenceAborted)
}
if _, ok := o.(OnCaptureBufferLost); ok {
n++
captureListener.onCaptureBufferLost = C.ACameraCaptureSession_captureCallback_bufferLost(C.cgoCaptureBufferLost)
}
if n > 0 {
captureSessionCaptureMap[context] = o
return &captureListener
}
return nil
}
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