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audio_sink.h 1.41 KB
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Mirko Bonadei 提交于 2022-10-08 05:47 +08:00 . Make header files self contained.
/*
* Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef API_CALL_AUDIO_SINK_H_
#define API_CALL_AUDIO_SINK_H_
#include <stddef.h>
#include <stdint.h>
namespace webrtc {
// Represents a simple push audio sink.
class AudioSinkInterface {
public:
virtual ~AudioSinkInterface() {}
struct Data {
Data(const int16_t* data,
size_t samples_per_channel,
int sample_rate,
size_t channels,
uint32_t timestamp)
: data(data),
samples_per_channel(samples_per_channel),
sample_rate(sample_rate),
channels(channels),
timestamp(timestamp) {}
const int16_t* data; // The actual 16bit audio data.
size_t samples_per_channel; // Number of frames in the buffer.
int sample_rate; // Sample rate in Hz.
size_t channels; // Number of channels in the audio data.
uint32_t timestamp; // The RTP timestamp of the first sample.
};
virtual void OnData(const Data& audio) = 0;
};
} // namespace webrtc
#endif // API_CALL_AUDIO_SINK_H_
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