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jack.cheng / quick-cocos2d-x

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README.md 2.35 KB
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dualface 提交于 2013-11-22 17:55 . fix typo

CHINESE => README_CN.md

quick-cocos2d-x is a quick framework, based on cocos2d-x. Make mobile games in Lua.

CODE LESS, PLAY MORE !

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.


Run Player

Open quick-cocos2d-x/player/bin/mac/quick-x-player.app, or quick-cocos2d-x/player/bin/win32/quick-x-player.exe

  1. Select menu: File -> Open
  2. Set Project Directory to quick-cocos2d-x/sample/coinflip
  3. Set Script File to scripts/main.lua
  4. Set Screen Direction to Portrait
  5. Click "Open Project" button.

Get Started:



Why quick-cocos2d-x

QUICK = SUCCESS !

  • No risk: cocos2d-x's Lua support already exists two years, mature, reliable, the choice of large companies.

  • Full-featured framework: Write the entire game using Lua, no C++ requirements.

  • Native extensions: Integration of third-party components, including Payment, Ad, Analysis. Lua-ObjectiveC and Lua-Java bridge make life easy.

  • Enhanced Simulator: Run the game from any directory, multiple resolution switching, debug console.

  • 100% FREE: cocos2d-x, Lua, quick-cocos2d-x all is Open-Sources project. licensed under MIT.


Framework main features:

  • display: creates scenes, display objects, animation ...
  • transition: moving, fades, creates animation programing easy ...
  • audio: play background music, effect sounds ...
  • ui: creates button, menu, label ...
  • luaoc: Lua call Objective-C, Objective-C call Lua ...
  • luaj: Lua call Java, Java call Lua ...
  • network: Asynchronous HTTP requests, JSON, check the network status ...

If you want to support the development of this project, please donate to the ongoing pledgie.org campagin.

Click here to lend your support to: quick-cocos2d-x and make a donation at pledgie.com !

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