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HelloNetcodeSystemGroup.cs 748 Bytes
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using Unity.Entities;
using Unity.NetCode;
namespace Samples.HelloNetcode
{
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation | WorldSystemFilterFlags.ServerSimulation)]
public partial class HelloNetcodeSystemGroup : ComponentSystemGroup
{}
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.ClientSimulation)]
[UpdateInGroup(typeof(GhostInputSystemGroup))]
public partial class HelloNetcodeInputSystemGroup : ComponentSystemGroup
{}
[UpdateInGroup(typeof(PredictedSimulationSystemGroup))]
public partial class HelloNetcodePredictedSystemGroup : ComponentSystemGroup
{}
}
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EntityComponentSystemSamples
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