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model_ue_trajectory_collection.go 4.74 KB
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MrCoder 提交于 2023-12-22 15:27 +08:00 . update
/*
Naf_EventExposure
AF Event Exposure Service. © 2022, 3GPP Organizational Partners (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC). All rights reserved.
API version: 1.2.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package OpenAPI_Naf_EventExposure
import (
"encoding/json"
"fmt"
"time"
)
// checks if the UeTrajectoryCollection type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UeTrajectoryCollection{}
// UeTrajectoryCollection Contains UE trajectory information associated with an application.
type UeTrajectoryCollection struct {
// string with format 'date-time' as defined in OpenAPI.
Ts time.Time `json:"ts"`
LocArea LocationArea5G `json:"locArea"`
}
type _UeTrajectoryCollection UeTrajectoryCollection
// NewUeTrajectoryCollection instantiates a new UeTrajectoryCollection object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUeTrajectoryCollection(ts time.Time, locArea LocationArea5G) *UeTrajectoryCollection {
this := UeTrajectoryCollection{}
this.Ts = ts
this.LocArea = locArea
return &this
}
// NewUeTrajectoryCollectionWithDefaults instantiates a new UeTrajectoryCollection object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUeTrajectoryCollectionWithDefaults() *UeTrajectoryCollection {
this := UeTrajectoryCollection{}
return &this
}
// GetTs returns the Ts field value
func (o *UeTrajectoryCollection) GetTs() time.Time {
if o == nil {
var ret time.Time
return ret
}
return o.Ts
}
// GetTsOk returns a tuple with the Ts field value
// and a boolean to check if the value has been set.
func (o *UeTrajectoryCollection) GetTsOk() (*time.Time, bool) {
if o == nil {
return nil, false
}
return &o.Ts, true
}
// SetTs sets field value
func (o *UeTrajectoryCollection) SetTs(v time.Time) {
o.Ts = v
}
// GetLocArea returns the LocArea field value
func (o *UeTrajectoryCollection) GetLocArea() LocationArea5G {
if o == nil {
var ret LocationArea5G
return ret
}
return o.LocArea
}
// GetLocAreaOk returns a tuple with the LocArea field value
// and a boolean to check if the value has been set.
func (o *UeTrajectoryCollection) GetLocAreaOk() (*LocationArea5G, bool) {
if o == nil {
return nil, false
}
return &o.LocArea, true
}
// SetLocArea sets field value
func (o *UeTrajectoryCollection) SetLocArea(v LocationArea5G) {
o.LocArea = v
}
func (o UeTrajectoryCollection) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UeTrajectoryCollection) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["ts"] = o.Ts
toSerialize["locArea"] = o.LocArea
return toSerialize, nil
}
func (o *UeTrajectoryCollection) UnmarshalJSON(bytes []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"ts",
"locArea",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varUeTrajectoryCollection := _UeTrajectoryCollection{}
err = json.Unmarshal(bytes, &varUeTrajectoryCollection)
if err != nil {
return err
}
*o = UeTrajectoryCollection(varUeTrajectoryCollection)
return err
}
type NullableUeTrajectoryCollection struct {
value *UeTrajectoryCollection
isSet bool
}
func (v NullableUeTrajectoryCollection) Get() *UeTrajectoryCollection {
return v.value
}
func (v *NullableUeTrajectoryCollection) Set(val *UeTrajectoryCollection) {
v.value = val
v.isSet = true
}
func (v NullableUeTrajectoryCollection) IsSet() bool {
return v.isSet
}
func (v *NullableUeTrajectoryCollection) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUeTrajectoryCollection(val *UeTrajectoryCollection) *NullableUeTrajectoryCollection {
return &NullableUeTrajectoryCollection{value: val, isSet: true}
}
func (v NullableUeTrajectoryCollection) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUeTrajectoryCollection) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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