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model_ue_connectivity_state.go 5.14 KB
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MrCoder 提交于 2023-12-22 15:27 . update
/*
LMF Location
LMF Location Service. © 2023, 3GPP Organizational Partners (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC). All rights reserved.
API version: 1.2.4
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package OpenAPI_Nlmf_Location
import (
"encoding/json"
"fmt"
)
// checks if the UeConnectivityState type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UeConnectivityState{}
// UeConnectivityState Indicates the connectivity state of a UE.
type UeConnectivityState struct {
AccessType AccessType `json:"accessType"`
Connectivitystate *CmState `json:"connectivitystate,omitempty"`
}
type _UeConnectivityState UeConnectivityState
// NewUeConnectivityState instantiates a new UeConnectivityState object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUeConnectivityState(accessType AccessType) *UeConnectivityState {
this := UeConnectivityState{}
this.AccessType = accessType
return &this
}
// NewUeConnectivityStateWithDefaults instantiates a new UeConnectivityState object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUeConnectivityStateWithDefaults() *UeConnectivityState {
this := UeConnectivityState{}
return &this
}
// GetAccessType returns the AccessType field value
func (o *UeConnectivityState) GetAccessType() AccessType {
if o == nil {
var ret AccessType
return ret
}
return o.AccessType
}
// GetAccessTypeOk returns a tuple with the AccessType field value
// and a boolean to check if the value has been set.
func (o *UeConnectivityState) GetAccessTypeOk() (*AccessType, bool) {
if o == nil {
return nil, false
}
return &o.AccessType, true
}
// SetAccessType sets field value
func (o *UeConnectivityState) SetAccessType(v AccessType) {
o.AccessType = v
}
// GetConnectivitystate returns the Connectivitystate field value if set, zero value otherwise.
func (o *UeConnectivityState) GetConnectivitystate() CmState {
if o == nil || IsNil(o.Connectivitystate) {
var ret CmState
return ret
}
return *o.Connectivitystate
}
// GetConnectivitystateOk returns a tuple with the Connectivitystate field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UeConnectivityState) GetConnectivitystateOk() (*CmState, bool) {
if o == nil || IsNil(o.Connectivitystate) {
return nil, false
}
return o.Connectivitystate, true
}
// HasConnectivitystate returns a boolean if a field has been set.
func (o *UeConnectivityState) HasConnectivitystate() bool {
if o != nil && !IsNil(o.Connectivitystate) {
return true
}
return false
}
// SetConnectivitystate gets a reference to the given CmState and assigns it to the Connectivitystate field.
func (o *UeConnectivityState) SetConnectivitystate(v CmState) {
o.Connectivitystate = &v
}
func (o UeConnectivityState) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UeConnectivityState) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["accessType"] = o.AccessType
if !IsNil(o.Connectivitystate) {
toSerialize["connectivitystate"] = o.Connectivitystate
}
return toSerialize, nil
}
func (o *UeConnectivityState) UnmarshalJSON(bytes []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"accessType",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varUeConnectivityState := _UeConnectivityState{}
err = json.Unmarshal(bytes, &varUeConnectivityState)
if err != nil {
return err
}
*o = UeConnectivityState(varUeConnectivityState)
return err
}
type NullableUeConnectivityState struct {
value *UeConnectivityState
isSet bool
}
func (v NullableUeConnectivityState) Get() *UeConnectivityState {
return v.value
}
func (v *NullableUeConnectivityState) Set(val *UeConnectivityState) {
v.value = val
v.isSet = true
}
func (v NullableUeConnectivityState) IsSet() bool {
return v.isSet
}
func (v *NullableUeConnectivityState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUeConnectivityState(val *UeConnectivityState) *NullableUeConnectivityState {
return &NullableUeConnectivityState{value: val, isSet: true}
}
func (v NullableUeConnectivityState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUeConnectivityState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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