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model_nearby_ue_info.go 5.11 KB
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MrCoder 提交于 2023-12-22 15:27 +08:00 . update
/*
VAE_HDMapDynamicInfo
API for VAE HDMapDynamicInfo Service © 2022, 3GPP Organizational Partners (ARIB, ATIS, CCSA, ETSI, TSDSI, TTA, TTC). All rights reserved.
API version: 1.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package OpenAPI_VAE_HDMapDynamicInfo
import (
"encoding/json"
"fmt"
)
// checks if the NearbyUeInfo type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &NearbyUeInfo{}
// NearbyUeInfo Represents the informaiotn of nearby UEs.
type NearbyUeInfo struct {
// Represents the identifier of the V2X UE.
NearbyUeId string `json:"nearbyUeId"`
Location UserLocation `json:"location"`
// Unsigned Integer, i.e. only value 0 and integers above 0 are permissible.
Distance int32 `json:"distance"`
}
type _NearbyUeInfo NearbyUeInfo
// NewNearbyUeInfo instantiates a new NearbyUeInfo object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNearbyUeInfo(nearbyUeId string, location UserLocation, distance int32) *NearbyUeInfo {
this := NearbyUeInfo{}
this.NearbyUeId = nearbyUeId
this.Location = location
this.Distance = distance
return &this
}
// NewNearbyUeInfoWithDefaults instantiates a new NearbyUeInfo object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNearbyUeInfoWithDefaults() *NearbyUeInfo {
this := NearbyUeInfo{}
return &this
}
// GetNearbyUeId returns the NearbyUeId field value
func (o *NearbyUeInfo) GetNearbyUeId() string {
if o == nil {
var ret string
return ret
}
return o.NearbyUeId
}
// GetNearbyUeIdOk returns a tuple with the NearbyUeId field value
// and a boolean to check if the value has been set.
func (o *NearbyUeInfo) GetNearbyUeIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.NearbyUeId, true
}
// SetNearbyUeId sets field value
func (o *NearbyUeInfo) SetNearbyUeId(v string) {
o.NearbyUeId = v
}
// GetLocation returns the Location field value
func (o *NearbyUeInfo) GetLocation() UserLocation {
if o == nil {
var ret UserLocation
return ret
}
return o.Location
}
// GetLocationOk returns a tuple with the Location field value
// and a boolean to check if the value has been set.
func (o *NearbyUeInfo) GetLocationOk() (*UserLocation, bool) {
if o == nil {
return nil, false
}
return &o.Location, true
}
// SetLocation sets field value
func (o *NearbyUeInfo) SetLocation(v UserLocation) {
o.Location = v
}
// GetDistance returns the Distance field value
func (o *NearbyUeInfo) GetDistance() int32 {
if o == nil {
var ret int32
return ret
}
return o.Distance
}
// GetDistanceOk returns a tuple with the Distance field value
// and a boolean to check if the value has been set.
func (o *NearbyUeInfo) GetDistanceOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Distance, true
}
// SetDistance sets field value
func (o *NearbyUeInfo) SetDistance(v int32) {
o.Distance = v
}
func (o NearbyUeInfo) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o NearbyUeInfo) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["nearbyUeId"] = o.NearbyUeId
toSerialize["location"] = o.Location
toSerialize["distance"] = o.Distance
return toSerialize, nil
}
func (o *NearbyUeInfo) UnmarshalJSON(bytes []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"nearbyUeId",
"location",
"distance",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varNearbyUeInfo := _NearbyUeInfo{}
err = json.Unmarshal(bytes, &varNearbyUeInfo)
if err != nil {
return err
}
*o = NearbyUeInfo(varNearbyUeInfo)
return err
}
type NullableNearbyUeInfo struct {
value *NearbyUeInfo
isSet bool
}
func (v NullableNearbyUeInfo) Get() *NearbyUeInfo {
return v.value
}
func (v *NullableNearbyUeInfo) Set(val *NearbyUeInfo) {
v.value = val
v.isSet = true
}
func (v NullableNearbyUeInfo) IsSet() bool {
return v.isSet
}
func (v *NullableNearbyUeInfo) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNearbyUeInfo(val *NearbyUeInfo) *NullableNearbyUeInfo {
return &NullableNearbyUeInfo{value: val, isSet: true}
}
func (v NullableNearbyUeInfo) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNearbyUeInfo) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}
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