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// stdafx.cpp : source file that includes just the standard includes
// LGridBook.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
//HINSTANCE g_hInstance=NULL;
#include "LComm/LGlobalParam.h"
#include "LGUILib/Base/LDrawItem.cpp"
#include "LGUILib/Src/LScrollBar.cpp"
#ifndef _LINK_DYN_TYPE_
#include "Public/LBookLink.h"
#else
#ifdef _WIN32
#include "OSFace/WIN32/GDI/LDrawer.cpp"
#include "OSFace/WIN32/LPlatform.cpp"
#include "OSFace/WIN32/GDI/LPrintDC.cpp"
#else
#include "OSFace/Linux/GDI/LDrawer.cpp"
#include "OSFace/Linux/LPlatform.cpp"
#include "OSFace/Linux/GDI/LPrintDC.cpp"
//ֵ֧ƽ̨
#endif
#include "LComm/LClipDC.cpp"
#include "LComm/LMemDC.cpp"
#ifdef _DEBUG
#include "MemDebug/LDebugDef.h"
#endif
#endif
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
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