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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
namespace ControllerClient
{
class TCPClient
{
private static readonly byte[] Buffer = new byte[1024];
private static void TCPClientTest()
{
try
{
//①创建一个Socket
var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//②连接到指定服务器的指定端口
socket.Connect("127.0.0.1", 7788);
WriteLine("Client: Connect to server success!", ConsoleColor.White);
//③实现异步接受消息的方法 客户端不断监听消息
socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
//④接受用户输入,将消息发送给服务器端
while (true)
{
var message = Console.ReadLine();
if (message != null)
{
var outputBuffer = Encoding.UTF8.GetBytes(message);
socket.BeginSend(outputBuffer, 0, outputBuffer.Length, SocketFlags.None, null, null);
}
}
}
catch (Exception ex)
{
WriteLine("Client: Error " + ex.Message, ConsoleColor.Red);
}
finally
{
Console.Read();
}
}
// 接收信息
public static void ReceiveMessage(IAsyncResult ar)
{
try
{
var socket = ar.AsyncState as Socket;
//方法参考:http://msdn.microsoft.com/zh-cn/library/system.net.sockets.socket.endreceive.aspx
if (socket != null)
{
var length = socket.EndReceive(ar);
var message = Encoding.ASCII.GetString(Buffer, 0, length);
WriteLine(message, ConsoleColor.White);
}
//接收下一个消息
if (socket != null)
{
socket.BeginReceive(Buffer, 0, Buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveMessage), socket);
}
}
catch (Exception ex)
{
WriteLine(ex.Message, ConsoleColor.Red);
}
}
public static void WriteLine(string str, ConsoleColor color)
{
Console.ForegroundColor = color;
Console.WriteLine("[{0:MM-dd HH:mm:ss}] {1}", DateTime.Now, str);
}
}
}
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