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深情小建 / imageinfo

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xiaozhuai authored 2022-06-02 14:10 . add qoi support

imageinfo

Cross platform super fast single header c++ library to get image size and format without loading/decoding.

The imageinfo don't get image format by file ext name, but infer by file header bytes and character.

As few I/O times as possible! Read as few bytes as possible!

Some test image files are from image-size. Many thanks to @netroy.

Rust version: imageinfo-rs

linux macos windows-x64 windows-x86

Supported formats

  • avif
  • bmp
  • cur
  • dds
  • gif
  • hdr (pic)
  • heic (heif)
  • icns
  • ico
  • jp2
  • jpeg (jpg)
  • jpx
  • ktx
  • png
  • psd
  • qoi
  • svg
  • tga
  • tiff (tif)
  • webp
  • more coming...

Build & Test

Linux & MacOS

cmake -B build .
cmake --build build -- all
cmake --build build -- check

Windows

call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvars32.bat"
cmake -G "NMake Makefiles" -B build .
cmake --build build -- all
cmake --build build -- check

Usage

Simplest Demo

auto imageInfo = getImageInfo<IIFilePathReader>("images/valid/jpg/sample.jpg");
std::cout << "File: " << file << "\n";
std::cout << "  - Error    : " << imageInfo.getErrorMsg() << "\n";
std::cout << "  - Width    : " << imageInfo.getWidth() << "\n";
std::cout << "  - Height   : " << imageInfo.getHeight() << "\n";
std::cout << "  - Format   : " << imageInfo.getFormat() << "\n";
std::cout << "  - Ext      : " << imageInfo.getExt() << "\n";
std::cout << "  - Full Ext : " << imageInfo.getFullExt() << "\n";
std::cout << "  - Mimetype : " << imageInfo.getMimetype() << "\n\n";

You can pass a file path and use IIFilePathReader,

and there are some builtin reader IIFileReader, IIFileStreamReader, IIRawDataReader

FILE *file = fopen("images/valid/jpg/sample.jpg", "rb");
auto imageInfo = getImageInfo<IIFileReader>(file);
fclose(file);
std::ifstream file("images/valid/jpg/sample.jpg", std::ios::in);
auto imageInfo = getImageInfo<IIFileStreamReader>(file);
file.close();
// Suppose we already got data and size
// void *data;
// size_t size;
auto imageInfo = getImageInfo<IIRawDataReader>(IIRawData(data, size));

If you known the file is likely a JPEG, you can provide likely format parameter to improve performance;

auto imageInfo = getImageInfo<IIFilePathReader>("images/valid/jpg/sample.jpg", II_FORMAT_JPEG);

Custom Reader

First, take a look at IIFileReader, all your need to do is define a class and implement size and read method. (not override)

class IIFileReader {
public:
    explicit IIFileReader(FILE *file) : m_file(file) {}

    inline size_t size() {
        if (m_file != nullptr) {
            fseek(m_file, 0, SEEK_END);
            return ftell(m_file);
        } else {
            return 0;
        }
    }

    inline void read(void *buf, off_t offset, size_t size) {
        fseek(m_file, offset, SEEK_SET);
        fread(buf, 1, size, m_file);
    }

private:
    FILE *m_file = nullptr;
};

Then, let's try to make a reader for Android assets file

class IIAndroidAssetFileReader {
public:
    explicit IIAndroidAssetFileReader(AAsset *file) : m_file(file) {}

    inline size_t size() {
        if (m_file != nullptr) {
            return AAsset_getLength(m_file);
        } else {
            return 0;
        }
    }

    inline void read(void *buf, off_t offset, size_t size) {
        AAsset_seek(m_file, offset, SEEK_SET);
        AAsset_read(m_file, buf, size);
    }

private:
    AAsset *m_file = nullptr;
};
// Suppose we have a AAssetManager
// AAssetManager *manager;
// Open with AASSET_MODE_RANDOM mode to seek forward and backward
AAsset *file = AAssetManager_open(manager, "test.png", AASSET_MODE_RANDOM);
auto imageInfo = getImageInfo<IIAndroidAssetFileReader>(file);
AAsset_close(file);

Pretty easy?

Don't be stingy with your star : )

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