Fetch the repository succeeded.
This action will force synchronization from OpenHarmony-TPC/chromium_third_party_skia, which will overwrite any changes that you have made since you forked the repository, and can not be recovered!!!
Synchronous operation will process in the background and will refresh the page when finishing processing. Please be patient.
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPathOpsDebug_DEFINED
#define SkPathOpsDebug_DEFINED
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/pathops/SkPathOps.h"
#include <stdlib.h>
#include <stdio.h>
enum class SkOpPhase : char;
struct SkDQuad;
class SkOpAngle;
class SkOpCoincidence;
class SkOpContour;
class SkOpContourHead;
class SkOpPtT;
class SkOpSegment;
class SkOpSpan;
class SkOpSpanBase;
struct SkDPoint;
struct SkDLine;
struct SkDQuad;
struct SkDConic;
struct SkDCubic;
class SkTSect;
// define this when running fuzz
// #define SK_BUILD_FOR_FUZZER
// fake classes to fool msvs Visual Studio 2018 Immediate Window
#define FakeClasses(a, b) \
class SkDebugTCoincident##a##b; \
class SkDebugTSect##a##b; \
class SkDebugTSpan##a##b
FakeClasses(Quad, Quad);
FakeClasses(Conic, Quad);
FakeClasses(Conic, Conic);
FakeClasses(Cubic, Quad);
FakeClasses(Cubic, Conic);
FakeClasses(Cubic, Cubic);
#undef FakeClasses
#ifdef SK_RELEASE
#define FORCE_RELEASE 1
#else
#define FORCE_RELEASE 1 // set force release to 1 for multiple thread -- no debugging
#endif
#define DEBUG_UNDER_DEVELOPMENT 0
#define ONE_OFF_DEBUG 0
#define ONE_OFF_DEBUG_MATHEMATICA 0
#if defined(SK_BUILD_FOR_WIN) || defined(SK_BUILD_FOR_ANDROID)
#define SK_RAND(seed) rand()
#else
#define SK_RAND(seed) rand_r(&seed)
#endif
#ifdef SK_BUILD_FOR_WIN
#define SK_SNPRINTF _snprintf
#else
#define SK_SNPRINTF snprintf
#endif
#define WIND_AS_STRING(x) char x##Str[12]; \
if (!SkPathOpsDebug::ValidWind(x)) strcpy(x##Str, "?"); \
else SK_SNPRINTF(x##Str, sizeof(x##Str), "%d", x)
#if FORCE_RELEASE
#define DEBUG_ACTIVE_OP 0
#define DEBUG_ACTIVE_SPANS 0
#define DEBUG_ADD_INTERSECTING_TS 0
#define DEBUG_ADD_T 0
#define DEBUG_ALIGNMENT 0
#define DEBUG_ANGLE 0
#define DEBUG_ASSEMBLE 0
#define DEBUG_COINCIDENCE 0
#define DEBUG_COINCIDENCE_DUMP 0 // accumulate and dump which algorithms fired
#define DEBUG_COINCIDENCE_ORDER 0 // for well behaved curves, check if pairs match up in t-order
#define DEBUG_COINCIDENCE_VERBOSE 0 // usually whether the next function generates coincidence
#define DEBUG_CUBIC_BINARY_SEARCH 0
#define DEBUG_CUBIC_SPLIT 0
#define DEBUG_DUMP_SEGMENTS 0
#define DEBUG_DUMP_VERIFY 0
#define DEBUG_FLOW 0
#define DEBUG_LIMIT_WIND_SUM 0
#define DEBUG_MARK_DONE 0
#define DEBUG_PATH_CONSTRUCTION 0
#define DEBUG_PERP 0
#define DEBUG_SORT 0
#define DEBUG_T_SECT 0
#define DEBUG_T_SECT_DUMP 0
#define DEBUG_T_SECT_LOOP_COUNT 0
#define DEBUG_VALIDATE 0
#define DEBUG_WINDING 0
#define DEBUG_WINDING_AT_T 0
#else
#define DEBUG_ACTIVE_OP 1
#define DEBUG_ACTIVE_SPANS 1
#define DEBUG_ADD_INTERSECTING_TS 1
#define DEBUG_ADD_T 1
#define DEBUG_ALIGNMENT 0
#define DEBUG_ANGLE 1
#define DEBUG_ASSEMBLE 1
#define DEBUG_COINCIDENCE 1
#define DEBUG_COINCIDENCE_DUMP 0
#define DEBUG_COINCIDENCE_ORDER 0 // tight arc quads may generate out-of-order coincidence spans
#define DEBUG_COINCIDENCE_VERBOSE 1
#define DEBUG_CUBIC_BINARY_SEARCH 0
#define DEBUG_CUBIC_SPLIT 1
#define DEBUG_DUMP_VERIFY 0
#define DEBUG_DUMP_SEGMENTS 1
#define DEBUG_FLOW 1
#define DEBUG_LIMIT_WIND_SUM 15
#define DEBUG_MARK_DONE 1
#define DEBUG_PATH_CONSTRUCTION 1
#define DEBUG_PERP 1
#define DEBUG_SORT 1
#define DEBUG_T_SECT 0 // enabling may trigger validate asserts even though op does not fail
#define DEBUG_T_SECT_DUMP 0 // Use 1 normally. Use 2 to number segments, 3 for script output
#define DEBUG_T_SECT_LOOP_COUNT 0
#define DEBUG_VALIDATE 1
#define DEBUG_WINDING 1
#define DEBUG_WINDING_AT_T 1
#endif
#ifdef SK_RELEASE
#define SkDEBUGRELEASE(a, b) b
#define SkDEBUGPARAMS(...)
#else
#define SkDEBUGRELEASE(a, b) a
#define SkDEBUGPARAMS(...) , __VA_ARGS__
#endif
#if DEBUG_VALIDATE == 0
#define PATH_OPS_DEBUG_VALIDATE_PARAMS(...)
#else
#define PATH_OPS_DEBUG_VALIDATE_PARAMS(...) , __VA_ARGS__
#endif
#if DEBUG_T_SECT == 0
#define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) b
#define PATH_OPS_DEBUG_T_SECT_PARAMS(...)
#define PATH_OPS_DEBUG_T_SECT_CODE(...)
#else
#define PATH_OPS_DEBUG_T_SECT_RELEASE(a, b) a
#define PATH_OPS_DEBUG_T_SECT_PARAMS(...) , __VA_ARGS__
#define PATH_OPS_DEBUG_T_SECT_CODE(...) __VA_ARGS__
#endif
#if DEBUG_T_SECT_DUMP > 1
extern int gDumpTSectNum;
#endif
#if DEBUG_COINCIDENCE || DEBUG_COINCIDENCE_DUMP
#define DEBUG_COIN 1
#else
#define DEBUG_COIN 0
#endif
#if DEBUG_COIN
#define DEBUG_COIN_DECLARE_ONLY_PARAMS() \
int lineNo, SkOpPhase phase, int iteration
#define DEBUG_COIN_DECLARE_PARAMS() \
, DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS() \
__LINE__, SkOpPhase::kNoChange, 0
#define DEBUG_COIN_PARAMS() \
, DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration) \
__LINE__, SkOpPhase::kNoChange, iteration
#define DEBUG_ITER_PARAMS(iteration) \
, DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase) \
__LINE__, SkOpPhase::phase, 0
#define DEBUG_PHASE_PARAMS(phase) \
, DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_SET_PHASE() \
this->globalState()->debugSetPhase(__func__, lineNo, phase, iteration)
#define DEBUG_STATIC_SET_PHASE(obj) \
obj->globalState()->debugSetPhase(__func__, lineNo, phase, iteration)
#elif DEBUG_VALIDATE
#define DEBUG_COIN_DECLARE_ONLY_PARAMS() \
SkOpPhase phase
#define DEBUG_COIN_DECLARE_PARAMS() \
, DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS() \
SkOpPhase::kNoChange
#define DEBUG_COIN_PARAMS() \
, DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration) \
SkOpPhase::kNoChange
#define DEBUG_ITER_PARAMS(iteration) \
, DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase) \
SkOpPhase::phase
#define DEBUG_PHASE_PARAMS(phase) \
, DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_SET_PHASE() \
this->globalState()->debugSetPhase(phase)
#define DEBUG_STATIC_SET_PHASE(obj) \
obj->globalState()->debugSetPhase(phase)
#else
#define DEBUG_COIN_DECLARE_ONLY_PARAMS()
#define DEBUG_COIN_DECLARE_PARAMS()
#define DEBUG_COIN_ONLY_PARAMS()
#define DEBUG_COIN_PARAMS()
#define DEBUG_ITER_ONLY_PARAMS(iteration)
#define DEBUG_ITER_PARAMS(iteration)
#define DEBUG_PHASE_ONLY_PARAMS(phase)
#define DEBUG_PHASE_PARAMS(phase)
#define DEBUG_SET_PHASE()
#define DEBUG_STATIC_SET_PHASE(obj)
#endif
#define CUBIC_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define CONIC_DEBUG_STR "{{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}, %1.9g}"
#define QUAD_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define LINE_DEBUG_STR "{{{%1.9g,%1.9g}, {%1.9g,%1.9g}}}"
#define PT_DEBUG_STR "{{%1.9g,%1.9g}}"
#define T_DEBUG_STR(t, n) #t "[" #n "]=%1.9g"
#define TX_DEBUG_STR(t) #t "[%d]=%1.9g"
#define CUBIC_DEBUG_DATA(c) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, c[3].fX, c[3].fY
#define CONIC_DEBUG_DATA(c, w) c[0].fX, c[0].fY, c[1].fX, c[1].fY, c[2].fX, c[2].fY, w
#define QUAD_DEBUG_DATA(q) q[0].fX, q[0].fY, q[1].fX, q[1].fY, q[2].fX, q[2].fY
#define LINE_DEBUG_DATA(l) l[0].fX, l[0].fY, l[1].fX, l[1].fY
#define PT_DEBUG_DATA(i, n) i.pt(n).asSkPoint().fX, i.pt(n).asSkPoint().fY
#ifndef DEBUG_TEST
#define DEBUG_TEST 0
#endif
// Tests with extreme numbers may fail, but all other tests should never fail.
#define FAIL_IF(cond) \
do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return false; } while (false)
#define FAIL_WITH_NULL_IF(cond) \
do { bool fail = (cond); SkOPASSERT(!fail); if (fail) return nullptr; } while (false)
class SkPathOpsDebug {
public:
#if DEBUG_COIN
struct GlitchLog;
enum GlitchType {
kUninitialized_Glitch,
kAddCorruptCoin_Glitch,
kAddExpandedCoin_Glitch,
kAddExpandedFail_Glitch,
kAddIfCollapsed_Glitch,
kAddIfMissingCoin_Glitch,
kAddMissingCoin_Glitch,
kAddMissingExtend_Glitch,
kAddOrOverlap_Glitch,
kCollapsedCoin_Glitch,
kCollapsedDone_Glitch,
kCollapsedOppValue_Glitch,
kCollapsedSpan_Glitch,
kCollapsedWindValue_Glitch,
kCorrectEnd_Glitch,
kDeletedCoin_Glitch,
kExpandCoin_Glitch,
kFail_Glitch,
kMarkCoinEnd_Glitch,
kMarkCoinInsert_Glitch,
kMarkCoinMissing_Glitch,
kMarkCoinStart_Glitch,
kMergeMatches_Glitch,
kMissingCoin_Glitch,
kMissingDone_Glitch,
kMissingIntersection_Glitch,
kMoveMultiple_Glitch,
kMoveNearbyClearAll_Glitch,
kMoveNearbyClearAll2_Glitch,
kMoveNearbyMerge_Glitch,
kMoveNearbyMergeFinal_Glitch,
kMoveNearbyRelease_Glitch,
kMoveNearbyReleaseFinal_Glitch,
kReleasedSpan_Glitch,
kReturnFalse_Glitch,
kUnaligned_Glitch,
kUnalignedHead_Glitch,
kUnalignedTail_Glitch,
};
struct CoinDictEntry {
int fIteration;
int fLineNumber;
GlitchType fGlitchType;
const char* fFunctionName;
};
struct CoinDict {
void add(const CoinDictEntry& key);
void add(const CoinDict& dict);
void dump(const char* str, bool visitCheck) const;
SkTDArray<CoinDictEntry> fDict;
};
static CoinDict gCoinSumChangedDict;
static CoinDict gCoinSumVisitedDict;
static CoinDict gCoinVistedDict;
#endif
#if defined(SK_DEBUG) || !FORCE_RELEASE
static int gContourID;
static int gSegmentID;
#endif
#if DEBUG_SORT
static int gSortCountDefault;
static int gSortCount;
#endif
#if DEBUG_ACTIVE_OP
static const char* kPathOpStr[];
#endif
static bool gRunFail;
static bool gVeryVerbose;
#if DEBUG_ACTIVE_SPANS
static SkString gActiveSpans;
#endif
#if DEBUG_DUMP_VERIFY
static bool gDumpOp;
static bool gVerifyOp;
#endif
static const char* OpStr(SkPathOp );
static void MathematicaIze(char* str, size_t bufferSize);
static bool ValidWind(int winding);
static void WindingPrintf(int winding);
static void ShowActiveSpans(SkOpContourHead* contourList);
static void ShowOnePath(const SkPath& path, const char* name, bool includeDeclaration);
static void ShowPath(const SkPath& one, const SkPath& two, SkPathOp op, const char* name);
static bool ChaseContains(const SkTDArray<SkOpSpanBase*>& , const SkOpSpanBase* );
static void CheckHealth(class SkOpContourHead* contourList);
#if DEBUG_COIN
static void DumpCoinDict();
static void DumpGlitchType(GlitchType );
#endif
};
// Visual Studio 2017 does not permit calling member functions from the Immediate Window.
// Global functions work fine, however. Use globals rather than static members inside a class.
const SkOpAngle* AngleAngle(const SkOpAngle*, int id);
SkOpContour* AngleContour(SkOpAngle*, int id);
const SkOpPtT* AnglePtT(const SkOpAngle*, int id);
const SkOpSegment* AngleSegment(const SkOpAngle*, int id);
const SkOpSpanBase* AngleSpan(const SkOpAngle*, int id);
const SkOpAngle* ContourAngle(SkOpContour*, int id);
SkOpContour* ContourContour(SkOpContour*, int id);
const SkOpPtT* ContourPtT(SkOpContour*, int id);
const SkOpSegment* ContourSegment(SkOpContour*, int id);
const SkOpSpanBase* ContourSpan(SkOpContour*, int id);
const SkOpAngle* CoincidenceAngle(SkOpCoincidence*, int id);
SkOpContour* CoincidenceContour(SkOpCoincidence*, int id);
const SkOpPtT* CoincidencePtT(SkOpCoincidence*, int id);
const SkOpSegment* CoincidenceSegment(SkOpCoincidence*, int id);
const SkOpSpanBase* CoincidenceSpan(SkOpCoincidence*, int id);
const SkOpAngle* PtTAngle(const SkOpPtT*, int id);
SkOpContour* PtTContour(SkOpPtT*, int id);
const SkOpPtT* PtTPtT(const SkOpPtT*, int id);
const SkOpSegment* PtTSegment(const SkOpPtT*, int id);
const SkOpSpanBase* PtTSpan(const SkOpPtT*, int id);
const SkOpAngle* SegmentAngle(const SkOpSegment*, int id);
SkOpContour* SegmentContour(SkOpSegment*, int id);
const SkOpPtT* SegmentPtT(const SkOpSegment*, int id);
const SkOpSegment* SegmentSegment(const SkOpSegment*, int id);
const SkOpSpanBase* SegmentSpan(const SkOpSegment*, int id);
const SkOpAngle* SpanAngle(const SkOpSpanBase*, int id);
SkOpContour* SpanContour(SkOpSpanBase*, int id);
const SkOpPtT* SpanPtT(const SkOpSpanBase*, int id);
const SkOpSegment* SpanSegment(const SkOpSpanBase*, int id);
const SkOpSpanBase* SpanSpan(const SkOpSpanBase*, int id);
#if DEBUG_DUMP_VERIFY
void DumpOp(const SkPath& one, const SkPath& two, SkPathOp op,
const char* testName);
void DumpOp(FILE* file, const SkPath& one, const SkPath& two, SkPathOp op,
const char* testName);
void DumpSimplify(const SkPath& path, const char* testName);
void DumpSimplify(FILE* file, const SkPath& path, const char* testName);
void ReportOpFail(const SkPath& one, const SkPath& two, SkPathOp op);
void ReportSimplifyFail(const SkPath& path);
void VerifyOp(const SkPath& one, const SkPath& two, SkPathOp op,
const SkPath& result);
void VerifySimplify(const SkPath& path, const SkPath& result);
#endif
// global path dumps for msvs Visual Studio 17 to use from Immediate Window
void Dump(const SkOpContour& );
void DumpAll(const SkOpContour& );
void DumpAngles(const SkOpContour& );
void DumpContours(const SkOpContour& );
void DumpContoursAll(const SkOpContour& );
void DumpContoursAngles(const SkOpContour& );
void DumpContoursPts(const SkOpContour& );
void DumpContoursPt(const SkOpContour& , int segmentID);
void DumpContoursSegment(const SkOpContour& , int segmentID);
void DumpContoursSpan(const SkOpContour& , int segmentID);
void DumpContoursSpans(const SkOpContour& );
void DumpPt(const SkOpContour& , int );
void DumpPts(const SkOpContour& , const char* prefix = "seg");
void DumpSegment(const SkOpContour& , int );
void DumpSegments(const SkOpContour& , const char* prefix = "seg", SkPathOp op = (SkPathOp) -1);
void DumpSpan(const SkOpContour& , int );
void DumpSpans(const SkOpContour& );
void Dump(const SkOpSegment& );
void DumpAll(const SkOpSegment& );
void DumpAngles(const SkOpSegment& );
void DumpCoin(const SkOpSegment& );
void DumpPts(const SkOpSegment& , const char* prefix = "seg");
void Dump(const SkOpPtT& );
void DumpAll(const SkOpPtT& );
void Dump(const SkOpSpanBase& );
void DumpCoin(const SkOpSpanBase& );
void DumpAll(const SkOpSpanBase& );
void DumpCoin(const SkOpSpan& );
bool DumpSpan(const SkOpSpan& );
void Dump(const SkDConic& );
void DumpID(const SkDConic& , int id);
void Dump(const SkDCubic& );
void DumpID(const SkDCubic& , int id);
void Dump(const SkDLine& );
void DumpID(const SkDLine& , int id);
void Dump(const SkDQuad& );
void DumpID(const SkDQuad& , int id);
void Dump(const SkDPoint& );
void Dump(const SkOpAngle& );
// generates tools/path_sorter.htm and path_visualizer.htm compatible data
void DumpQ(const SkDQuad& quad1, const SkDQuad& quad2, int testNo);
void DumpT(const SkDQuad& quad, double t);
// global path dumps for msvs Visual Studio 17 to use from Immediate Window
void Dump(const SkPath& path);
void DumpHex(const SkPath& path);
#endif
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。