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CF_HeroNewSkills.go 3.29 KB
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liuxuezhan 提交于 2020-10-14 10:09 . 'new mylib'
package CSV
import (
"fmt"
"sort"
"gitee.com/liuxuezhan/mylib/Utils/wsort"
)
type CF_HeroNewSkills_DataEntry struct {
ID int64
SkillGroup int64
SkillLevel int64
SkillName int64
HeroStrName string
effectStr string
SkillType int64
SkillEffect string
SkillSubType string
DestineUnit int64
AttPos string
SkillBaseRatio int64
ExtraParam string
SkillRatio int64
LevelExp int64
LastSkillID int64
NextSkillID int64
Probability int64
PowerRadio int64
CD int64
Priority int64
SkillDesc string
SkillPreviewDescID int64
SkillIcon string
SkillEffects int64
EffectPreviewText string
}
type CF_HeroNewSkills struct {
BaseManager
m_kDataEntryTable map[int64]*CF_HeroNewSkills_DataEntry
m_kIdList []int64
}
func (this *CF_HeroNewSkills) Init() {
this.m_kDataEntryTable = make(map[int64]*CF_HeroNewSkills_DataEntry)
this.m_kIdList = make([]int64, 0)
kSqlCMD := "SELECT * FROM HeroNewSkills"
if data, ok := sqliteconn.Query(kSqlCMD); ok {
for i := 0; i < len(data); i++ {
kNewEntry := new(CF_HeroNewSkills_DataEntry)
kNewEntry.ID = ConvertToInt64(data[i]["ID"])
kNewEntry.SkillGroup = ConvertToInt64(data[i]["SkillGroup"])
kNewEntry.SkillLevel = ConvertToInt64(data[i]["SkillLevel"])
kNewEntry.SkillName = ConvertToInt64(data[i]["SkillName"])
kNewEntry.HeroStrName = data[i]["HeroStrName"]
kNewEntry.effectStr = data[i]["effectStr"]
kNewEntry.SkillType = ConvertToInt64(data[i]["SkillType"])
kNewEntry.SkillEffect = data[i]["SkillEffect"]
kNewEntry.SkillSubType = data[i]["SkillSubType"]
kNewEntry.DestineUnit = ConvertToInt64(data[i]["DestineUnit"])
kNewEntry.AttPos = data[i]["AttPos"]
kNewEntry.SkillBaseRatio = ConvertToInt64(data[i]["SkillBaseRatio"])
kNewEntry.ExtraParam = data[i]["ExtraParam"]
kNewEntry.SkillRatio = ConvertToInt64(data[i]["SkillRatio"])
kNewEntry.LevelExp = ConvertToInt64(data[i]["LevelExp"])
kNewEntry.LastSkillID = ConvertToInt64(data[i]["LastSkillID"])
kNewEntry.NextSkillID = ConvertToInt64(data[i]["NextSkillID"])
kNewEntry.Probability = ConvertToInt64(data[i]["Probability"])
kNewEntry.PowerRadio = ConvertToInt64(data[i]["PowerRadio"])
kNewEntry.CD = ConvertToInt64(data[i]["CD"])
kNewEntry.Priority = ConvertToInt64(data[i]["Priority"])
kNewEntry.SkillDesc = data[i]["SkillDesc"]
kNewEntry.SkillPreviewDescID = ConvertToInt64(data[i]["SkillPreviewDescID"])
kNewEntry.SkillIcon = data[i]["SkillIcon"]
kNewEntry.SkillEffects = ConvertToInt64(data[i]["SkillEffects"])
kNewEntry.EffectPreviewText = data[i]["EffectPreviewText"]
this.m_kDataEntryTable[kNewEntry.ID] = kNewEntry
this.m_kIdList = append(this.m_kIdList, kNewEntry.ID)
}
} else {
fmt.Println("Query from db3 failed!")
}
sort.Sort(wsort.Int64Slice(this.m_kIdList))
}
func (this *CF_HeroNewSkills) GetEntryPtr(id int64) *CF_HeroNewSkills_DataEntry {
if !this.ContainsID(id) {
return nil
}
return this.m_kDataEntryTable[id]
}
func (this *CF_HeroNewSkills) GetIDList() []int64 {
return this.m_kIdList
}
func (this *CF_HeroNewSkills) ContainsID(id int64) bool {
if _, ok := this.m_kDataEntryTable[id]; ok {
return true
}
return false
}
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mylib
mylib
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