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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>basedOnnUsing 示例</title>
<link rel="stylesheet" href="../index.css">
</head>
<script src="../three.js"></script>
<script type="module">
import Mx from "../mxdraw.esm.js"
import GUI from "../lil-gui.module.js"
// 画线的函数
function BR_Line() {
// 构建取点对象
const getPoint = new Mx.MrxDbgUiPrPoint();
// 交互提示
getPoint.setMessage("\n指定直线起点:");
getPoint.go(async (status) => {
if (status != Mx.MrxDbgUiPrBaseReturn.kOk) return
let pt1 = getPoint.value();
let line = new Mx.MxDbLine();
line.pt1 = pt1;
getPoint.setMessage("\n指定直线终点:");
getPoint.setUserDraw((pt, pw) => {
line.pt2 = pt;
pw.drawCustomEntity(line)
});
line.pt2 = await getPoint.go();
Mx.MxFun.getCurrentDraw().addMxEntity(line);
})
}
Mx.loadCoreCode().then(() => {
Mx.MxFun.setIniset({
// 启用对象选择功能.
EnableIntelliSelect: true,
IntelliSelectType: 1,
multipleSelect: false,
});
// 创建控件对象
Mx.MxFun.createMxObject({
canvasId: "mxcad", // canvas元素的id
useWebsocket: false,
callback: (mxDrawObject, { canvas, canvasParent }) => {
},
});
let line = new Mx.MxDbLine();
line.pt1 = new THREE.Vector3(-40, 0, 0);
line.pt2 = new THREE.Vector3(10, 10, 0);
Mx.MxFun.getCurrentDraw().addMxEntity(line)
})
const myObject = {
registerTheCommand() {
// 注册命名
Mx.MxFun.addCommand("BR_Line", () => {
// 是否正在运行某个命令
if (Mx.MxFun.isRunningCommand()) {
return
}
BR_Line()
})
alert("注册成功!输入BR_Line执行命令")
},
commandText: "BR_Line",
executeTheCommand() {
Mx.MxFun.sendStringToExecute(this.commandText)
},
tip: "",
commandName: "",
content: ""
}
const gui = new GUI()
gui.add(myObject, 'registerTheCommand').name('注册:BR_Line 命令')
gui.add(myObject, 'commandText').name('输入命令(BR_Line)').$input.onkeydown = function (e) {
Mx.MxFun.setCommandLineInputData(myObject.commandText, e.keyCode)
}
gui.add(myObject, 'executeTheCommand').name('执行命令(BR_Line)')
const tip = gui.add(myObject, 'tip').name('提示')
const commandName = gui.add(myObject, 'commandName').name('当前执行的命令')
const content = gui.add(myObject, 'content').name('命令行内容')
Mx.MxFun.listenForCommandLineInput(({ msCmdTip, msCmdDisplay, msCmdText }) => {
tip.setValue(msCmdTip)
commandName.setValue(msCmdText)
content.setValue(msCmdDisplay)
})
</script>
<body>
<div class="mxdiv">
<canvas id="mxcad"></canvas>
</div>
</body>
</html>
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