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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MxDbCloudLine 示例</title>
<link rel="stylesheet" href="../index.css">
<script src="../three.js"></script>
</head>
<script type="module">
import Mx from "../mxdraw.esm.js"
import GUI from "../lil-gui.module.js"
Mx.loadCoreCode().then(() => {
// 创建控件对象
Mx.MxFun.createMxObject({
canvasId: "mxdraw", // canvas元素的id
useWebsocket: false,
callback: (mxDrawObject, { canvas, canvasParent }) => {
},
});
let line = new Mx.MxDbCloudLine();
// 设置云线圆弧的半径
line.setRadius(Mx.MxFun.screenCoordLong2Doc(10))
for(let i = 0;i<10;i++){
line.addPoint(new THREE.Vector3(-10+5*i, 0, 0));
}
Mx.MxFun.getCurrentDraw().addMxEntity(line);
})
function draw_cloudLine() {
// 实例化取点对象
const getPoint = new Mx.MrxDbgUiPrPoint();
// 鼠标点击
getPoint.go(async (status) => {
if (status != Mx.MrxDbgUiPrBaseReturn.kOk) {
return
}
let line = new Mx.MxDbCloudLine();
line.addPoint(getPoint.value());
// 设置云线圆弧的半径
line.setRadius(Mx.MxFun.screenCoordLong2Doc(10))
// 设置动态绘制回调函数
getPoint.setUserDraw((currentPoint, worldDrawComment) => {
// 将当前的顶点位置push添加到顶点数组中
line.addPoint(currentPoint);
// 绘制线段对象
worldDrawComment.drawCustomEntity(line);
});
// 鼠标第二次点击
const pt2 = await getPoint.go()
if(!pt2) return
line.addPoint(pt2);
Mx.MxFun.getCurrentDraw().addMxEntity(line);
})
}
const gui = new GUI();
const myObject = {
executeTheCommand: () => draw_cloudLine()
}
gui.add(myObject, 'executeTheCommand').name('绘制云线')
</script>
<body>
<div class="mxdiv">
<canvas id="mxdraw"></canvas>
</div>
</body>
</html>
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