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restart.go 5.35 KB
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tupelo-shen 提交于 2022-11-08 15:12 . fix: overlord commit
// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2016-2022 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Package restart implements requesting restarts from any part of the
// code that has access to state. It also implements a mimimal manager
// to take care of restart state.
package restart
import (
"errors"
"gitee.com/mysnapcore/mysnapd/boot"
"gitee.com/mysnapcore/mysnapd/overlord/state"
)
type RestartType int
const (
RestartUnset RestartType = iota
RestartDaemon
RestartSystem
// RestartSystemNow is like RestartSystem but action is immediate
RestartSystemNow
// RestartSocket will restart the daemon so that it goes into
// socket activation mode.
RestartSocket
// Stop just stops the daemon (used with image pre-seeding)
StopDaemon
// RestartSystemHaltNow will shutdown --halt the system asap
RestartSystemHaltNow
// RestartSystemPoweroffNow will shutdown --poweroff the system asap
RestartSystemPoweroffNow
)
// Handler can handle restart requests and whether expected reboots happen.
type Handler interface {
HandleRestart(t RestartType, rebootInfo *boot.RebootInfo)
// RebootAsExpected is called early when either a reboot was
// requested by snapd and happened or no reboot was expected at all.
RebootAsExpected(st *state.State) error
// RebootDidNotHappen is called early instead when a reboot was
// requested by snapd but did not happen.
RebootDidNotHappen(st *state.State) error
}
type restartManagerKey struct{}
// RestartManager takes care of restart-related state.
type RestartManager struct {
state *state.State
restarting RestartType
h Handler
bootID string
}
// Manager returns a new restart manager and initializes the support
// for restarts requests. It takes the current boot id to track and
// verify reboots and a Handler that handles the actual requests and
// reacts to reboot happening. It must be called with the state lock
// held.
func Manager(st *state.State, curBootID string, h Handler) (*RestartManager, error) {
rm := &RestartManager{
state: st,
h: h,
bootID: curBootID,
}
var fromBootID string
err := st.Get("system-restart-from-boot-id", &fromBootID)
if err != nil && !errors.Is(err, state.ErrNoState) {
return nil, err
}
st.Cache(restartManagerKey{}, rm)
if err := rm.init(fromBootID, curBootID); err != nil {
return nil, err
}
return rm, nil
}
func (rm *RestartManager) init(fromBootID, curBootID string) error {
if fromBootID == "" {
// We didn't need a reboot, it might have happened or
// not but things are fine in either case.
return rm.rebootAsExpected()
}
if fromBootID == curBootID {
return rm.rebootDidNotHappen()
}
// we rebooted alright
ClearReboot(rm.state)
return rm.rebootAsExpected()
}
// ClearReboot clears state information about tracking requested reboots.
func ClearReboot(st *state.State) {
st.Set("system-restart-from-boot-id", nil)
}
// Ensure implements StateManager.Ensure. Required by StateEngine, we
// actually do nothing here.
func (m *RestartManager) Ensure() error {
return nil
}
func (rm *RestartManager) handleRestart(t RestartType, rebootInfo *boot.RebootInfo) {
if rm.h != nil {
rm.h.HandleRestart(t, rebootInfo)
}
}
func (rm *RestartManager) rebootAsExpected() error {
if rm.h != nil {
return rm.h.RebootAsExpected(rm.state)
}
return nil
}
func (rm *RestartManager) rebootDidNotHappen() error {
if rm.h != nil {
return rm.h.RebootDidNotHappen(rm.state)
}
return nil
}
func restartManager(st *state.State, errMsg string) *RestartManager {
cached := st.Cached(restartManagerKey{})
if cached == nil {
panic(errMsg)
}
return cached.(*RestartManager)
}
// Request asks for a restart of the managing process.
// The state needs to be locked to request a restart.
func Request(st *state.State, t RestartType, rebootInfo *boot.RebootInfo) {
rm := restartManager(st, "internal error: cannot request a restart before RestartManager initialization")
switch t {
case RestartSystem, RestartSystemNow, RestartSystemHaltNow, RestartSystemPoweroffNow:
st.Set("system-restart-from-boot-id", rm.bootID)
}
rm.restarting = t
rm.handleRestart(t, rebootInfo)
}
// Pending returns whether a restart was requested with Request and of which type.
func Pending(st *state.State) (bool, RestartType) {
cached := st.Cached(restartManagerKey{})
if cached == nil {
return false, RestartUnset
}
rm := cached.(*RestartManager)
return rm.restarting != RestartUnset, rm.restarting
}
func MockPending(st *state.State, restarting RestartType) RestartType {
rm := restartManager(st, "internal error: cannot mock a restart request before RestartManager initialization")
old := rm.restarting
rm.restarting = restarting
return old
}
func ReplaceBootID(st *state.State, bootID string) {
rm := restartManager(st, "internal error: cannot mock a restart request before RestartManager initialization")
rm.bootID = bootID
}
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