代码拉取完成,页面将自动刷新
/*
* Copyright (c) 2021-2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @file
* @kit ArkUI
*/
/**
* Contains interpolator functions such as initialization, third-order Bezier curves, and spring curves.
*
* @namespace curves
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Contains interpolator functions such as initialization, third-order Bezier curves, and spring curves.
*
* @namespace curves
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Contains interpolator functions such as initialization, third-order Bezier curves, and spring curves.
*
* @namespace curves
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Contains interpolator functions such as initialization, third-order Bezier curves, and spring curves.
*
* @namespace curves
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
declare namespace curves {
/**
* enum Curve.
*
* @enum { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* enum Curve.
*
* @enum { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* enum Curve.
*
* @enum { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* enum Curve.
*
* @enum { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
export enum Curve {
/**
* Linear. Indicates that the animation has the same velocity from start to finish.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Linear. Indicates that the animation has the same velocity from start to finish.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Linear. Indicates that the animation has the same velocity from start to finish.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Linear. Indicates that the animation has the same velocity from start to finish.
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Linear,
/**
* Ease. Indicates that the animation starts at a low speed, then speeds up, and slows down before the end,
* CubicBezier(0.25, 0.1, 0.25, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Ease. Indicates that the animation starts at a low speed, then speeds up, and slows down before the end,
* CubicBezier(0.25, 0.1, 0.25, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Ease. Indicates that the animation starts at a low speed, then speeds up, and slows down before the end,
* CubicBezier(0.25, 0.1, 0.25, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Ease. Indicates that the animation starts at a low speed, then speeds up, and slows down before the end,
* CubicBezier(0.25, 0.1, 0.25, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Ease,
/**
* EaseIn. Indicates that the animation starts at a low speed, Cubic Bezier (0.42, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* EaseIn. Indicates that the animation starts at a low speed, Cubic Bezier (0.42, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* EaseIn. Indicates that the animation starts at a low speed, Cubic Bezier (0.42, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* EaseIn. Indicates that the animation starts at a low speed, Cubic Bezier (0.42, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
EaseIn,
/**
* EaseOut. Indicates that the animation ends at low speed, CubicBezier (0.0, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* EaseOut. Indicates that the animation ends at low speed, CubicBezier (0.0, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* EaseOut. Indicates that the animation ends at low speed, CubicBezier (0.0, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* EaseOut. Indicates that the animation ends at low speed, CubicBezier (0.0, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
EaseOut,
/**
* EaseInOut. Indicates that the animation starts and ends at low speed, CubicBezier (0.42, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* EaseInOut. Indicates that the animation starts and ends at low speed, CubicBezier (0.42, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* EaseInOut. Indicates that the animation starts and ends at low speed, CubicBezier (0.42, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* EaseInOut. Indicates that the animation starts and ends at low speed, CubicBezier (0.42, 0.0, 0.58, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
EaseInOut,
/**
* FastOutSlowIn. Standard curve, cubic-bezier (0.4, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* FastOutSlowIn. Standard curve, cubic-bezier (0.4, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* FastOutSlowIn. Standard curve, cubic-bezier (0.4, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* FastOutSlowIn. Standard curve, cubic-bezier (0.4, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
FastOutSlowIn,
/**
* LinearOutSlowIn. Deceleration curve, cubic-bezier (0.0, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* LinearOutSlowIn. Deceleration curve, cubic-bezier (0.0, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* LinearOutSlowIn. Deceleration curve, cubic-bezier (0.0, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* LinearOutSlowIn. Deceleration curve, cubic-bezier (0.0, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
LinearOutSlowIn,
/**
* FastOutLinearIn. Acceleration curve, cubic-bezier (0.4, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* FastOutLinearIn. Acceleration curve, cubic-bezier (0.4, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* FastOutLinearIn. Acceleration curve, cubic-bezier (0.4, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* FastOutLinearIn. Acceleration curve, cubic-bezier (0.4, 0.0, 1.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
FastOutLinearIn,
/**
* ExtremeDeceleration. Abrupt curve, cubic-bezier (0.0, 0.0, 0.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* ExtremeDeceleration. Abrupt curve, cubic-bezier (0.0, 0.0, 0.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* ExtremeDeceleration. Abrupt curve, cubic-bezier (0.0, 0.0, 0.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* ExtremeDeceleration. Abrupt curve, cubic-bezier (0.0, 0.0, 0.0, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
ExtremeDeceleration,
/**
* Sharp. Sharp curves, cubic-bezier (0.33, 0.0, 0.67, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Sharp. Sharp curves, cubic-bezier (0.33, 0.0, 0.67, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Sharp. Sharp curves, cubic-bezier (0.33, 0.0, 0.67, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Sharp. Sharp curves, cubic-bezier (0.33, 0.0, 0.67, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Sharp,
/**
* Rhythm. Rhythmic curve, cubic-bezier (0.7, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Rhythm. Rhythmic curve, cubic-bezier (0.7, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Rhythm. Rhythmic curve, cubic-bezier (0.7, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Rhythm. Rhythmic curve, cubic-bezier (0.7, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Rhythm,
/**
* Smooth. Smooth curves, cubic-bezier (0.4, 0.0, 0.4, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Smooth. Smooth curves, cubic-bezier (0.4, 0.0, 0.4, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Smooth. Smooth curves, cubic-bezier (0.4, 0.0, 0.4, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Smooth. Smooth curves, cubic-bezier (0.4, 0.0, 0.4, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Smooth,
/**
* Friction. Damping curves, CubicBezier (0.2, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
*/
/**
* Friction. Damping curves, CubicBezier (0.2, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Friction. Damping curves, CubicBezier (0.2, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Friction. Damping curves, CubicBezier (0.2, 0.0, 0.2, 1.0).
*
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
Friction,
}
/**
* Interface for curve object.
*
* @typedef ICurve
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Interface for curve object.
*
* @typedef ICurve
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Interface for curve object.
*
* @typedef ICurve
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Interface for curve object.
*
* @interface ICurve
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
export interface ICurve {
/**
* Get curve value by fraction.
*
* @param { number } fraction -Indicates the current normalized time parameter. Value range: [0, 1].
* Note: If the value is less than 0, it will be processed as 0. If the value is greater than 1, 1 is used.
* @returns { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Get curve value by fraction.
*
* @param { number } fraction -Indicates the current normalized time parameter. Value range: [0, 1].
* Note: If the value is less than 0, it will be processed as 0. If the value is greater than 1, 1 is used.
* @returns { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Implements calculation.
*
* @param { number } fraction - Current normalized time.<br>Value range: [0, 1].
* <p>**NOTE**:
* <br>A value less than 0 is handed as **0**. A value greater than 1 is handed as **1**.
* </p>
* @returns { number } - Curve interpolation corresponding to the normalized time point.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since 11
*/
/**
* Get curve value by fraction.
*
* @param { number } fraction -Indicates the current normalized time parameter. Value range: [0, 1].
* Note: If the value is less than 0, it will be processed as 0. If the value is greater than 1, 1 is used.
* @returns { number }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @form
* @atomicservice
* @since 20
* @arkts 1.1&1.2
*/
interpolate(fraction: number): number;
}
/**
* Initializes the interpolator curve when called.
*
* @param { Curve } [curve] The default value is Curve.Linear
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Initializes the interpolator curve when called.
*
* @param { Curve } [curve] The default value is Curve.Linear
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Implements initialization for the interpolation curve,
* which is used to create an interpolation curve based on the input parameter.
*
* @param { Curve } [curve] - Curve type.<br>Default value: **Curve.Linear**.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function initCurve(curve?: Curve): ICurve;
/**
* Initializes the interpolator curve when called.
*
* @param { Curve } [curve]
* @returns { string }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
* @deprecated since 9
* @useinstead initCurve
*/
function init(curve?: Curve): string;
/**
* Constructs a step curve when called.
*
* @param { number } count -The number of steps. The range of this value is [1, +∞).
* @param { boolean } end -A step change occurs at the start or end of each interval.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Constructs a step curve when called.
*
* @param { number } count -The number of steps. The range of this value is [1, +∞).
* @param { boolean } end -A step change occurs at the start or end of each interval.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a step curve.
*
* @param { number } count - Number of steps. The value must be a positive integer.<br>Value range: [1, +∞).
* <p>**NOTE**:
* <br>A value less than 1 evaluates to the value **1**.
* </p>
* @param { boolean } end -Whether jumping occurs when the interpolation ends.
* **true**: Jumping occurs when the interpolation ends.
* *false**: Jumping occurs when the interpolation starts.
* @returns { ICurve } Interpolation curve.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function stepsCurve(count: number, end: boolean): ICurve;
/**
* Constructs a custom curve when called.
*
* @param { function } interpolate - fraction range is [0,1], the return number must between [0,1].
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a custom curve.
*
* @param { function } interpolate - Custom interpolation callback.fraction: input x value for interpolation.
* when the animation starts. Value range: [0, 1]The return value is the y value of the curve. Value range: [0, 1].
* <p>**NOTE**:
* <br>If fraction is 0, the return value 0 corresponds to the animation start point; any other return value means
* <br>that the animation jumps at the start point.If fraction is 1, the return value 1 corresponds to the animation
* <br>end point; any other return value means that the end value of the animation is not the value of the state
* <br>variable, which will result in an effect of transition from that end value to the value of the state variable.
* </p>
* @returns { ICurve } Interpolation curve.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function customCurve(interpolate: (fraction: number) => number): ICurve;
/**
* Constructs a step curve when called.
*
* @param { number } count
* @param { boolean } end
* @returns { string }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
* @deprecated since 9
* @useinstead stepsCurve
*/
function steps(count: number, end: boolean): string;
/**
* Constructs a third-order Bezier curve when called.
* @param { number } x1 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y1 -Value range (-∞, +∞).
* @param { number } x2 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y2 -Value range (-∞, +∞).
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Constructs a third-order Bezier curve when called.
*
* @param { number } x1 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y1 -Value range (-∞, +∞).
* @param { number } x2 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y2 -Value range (-∞, +∞).
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a cubic Bezier curve. The curve values must be between 0 and 1.
*
* @param { number } x1 - X coordinate of the first point on the Bezier curve.<br>Value range: [0, 1].
* <p>**NOTE**:
* <br>A value less than 0 is handed as **0**. A value greater than 1 is handed as **1**.
* </p>
* @param { number } y1 - Y coordinate of the first point on the Bezier curve.<br>Value range: (-∞, +∞).
* @param { number } x2 - X coordinate of the second point on the Bezier curve.<br>Value range: [0, 1].
* <p>**NOTE**:
* <br>A value less than 0 is handed as **0**. A value greater than 1 is handed as **1**.
* </p>
* @param { number } y2 - Y coordinate of the second point on the Bezier curve.<br>Value range: (-∞, +∞).
* @returns { ICurve } Interpolation curve.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function cubicBezierCurve(x1: number, y1: number, x2: number, y2: number): ICurve;
/**
* Creates a cubic Bezier curve. The curve value must range from 0 to 1. This API is deprecated since API version 9.
* You are advised to use cubicBezierCurve instead.
*
* @param { number } x1 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y1 -Value range (-∞, +∞).
* @param { number } x2 -Value range [0, 1].
* Note: If the value is less than 0, 0 is used. If the value is greater than 1, 1 is used.
* @param { number } y2 -Value range (-∞, +∞).
* @returns { string }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
* @deprecated since 9
* @useinstead cubicBezierCurve
*/
function cubicBezier(x1: number, y1: number, x2: number, y2: number): string;
/**
* Constructs a spring curve when called. For more information about the meaning of the parameter, see spring().
*
* @param { number } velocity -Value range (-∞, +∞).
* @param { number } mass -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @param { number } stiffness -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @param { number } damping -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Constructs a spring curve when called.
*
* @param { number } velocity -Value range (-∞, +∞).
* @param { number } mass -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @param { number } stiffness -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @param { number } damping -Value range (0, +∞). Note: If the value is less than or equal to 0, 1 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a spring curve. The curve shape is subject to the spring parameters, and the animation duration
* is subject to the **duration** parameter in **animation** and **animateTo**.
*
* @param { number } velocity - Initial velocity. It is applied by external factors to the spring animation,
* designed to help ensure the smooth transition from the previous motion state. The velocity is the normalized
* velocity, and its value is equal to the actual velocity at the beginning of the animation divided by the
* animation attribute change value.Value range: (-∞, +∞).
* @param { number } mass - Mass, which influences the inertia in the spring system. The greater the mass,
* the greater the amplitude of the oscillation, and the slower the speed of restoring to the equilibrium position.
* Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value 1 is used.
* </p>
* @param { number } stiffness - Stiffness.It is the degree to which an object deforms by resisting the force
* applied. In an elastic system, the greater the stiffness, the stronger the ability to resist deformation,
* and the faster the speed of restoring to the equilibrium position.Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value 1 is used.
* </p>
* @param { number } damping -Damping. It is used to describe the oscillation and attenuation of the system
* after being disturbed. The larger the damping, the smaller the number of oscillations of elastic motion,
* and the smaller the oscillation amplitude.Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value 1 is used.
* </p>
* @returns { ICurve } Interpolation curve.
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function springCurve(velocity: number, mass: number, stiffness: number, damping: number): ICurve;
/**
* Constructs a spring curve when called.
*
* @param { number } velocity -Initial velocity. An influence parameter of external factors on elastic dynamics,
* purpose is to ensure a smooth transition of the object from the previous state of motion to the elastic dynamics.
* @param { number } mass -Quality. The force object of the elastic system will have an inertial effect on elastic
* system. The greater the mass, the greater the amplitude of the oscillation.
* @param { number } stiffness -The degree to which an object is deformed by resisting the applied force.
* @param { number } damping -Pure number, Used to describe oscillation and decay of a system after being disturbed.
* @returns { string }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 7
* @deprecated since 9
* @useinstead springCurve
*/
function spring(velocity: number, mass: number, stiffness: number, damping: number): string;
/**
* Constructs a spring motion when called.
*
* @param { number } [response] The default value is 0.55. Unit: seconds. Value range: (0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.55 is used.
* @param { number } [dampingFraction] The default value is 0.825. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.825 is used.
* @param { number } [overlapDuration] The default value is 0. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Constructs a spring motion when called.
*
* @param { number } [response] The default value is 0.55. Unit: seconds. Value range: (0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.55 is used.
* @param { number } [dampingFraction] The default value is 0.825. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.825 is used.
* @param { number } [overlapDuration] The default value is 0. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a spring animation curve.
* If multiple spring animations are applied to the same attribute of an object,
* each animation replaces their predecessor and inherits the velocity.
*
* @param { number } [response] Duration of one complete oscillation.
* <br>Default value: **0.55**.<br>Unit: second<br>Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the default value **0.55** is used.
* </p>
* @param { number } [dampingFraction] Damping coefficient.
* **0**: undamped. In this case, the spring oscillates forever.<br>> 0 and < 1: underdamped.
* In this case, the spring overshoots the equilibrium position.<br>**1**: critically damped.
* 1: overdamped. In this case, the spring approaches equilibrium gradually.<br>Default value: **0.825**.
* Unit: second.
* Value range: [0, +∞).
* <p>**NOTE**:
* <br>A value less than 0 evaluates to the default value **0.825**.
* </p>
* @param { number } [overlapDuration] Duration for animations to overlap, in seconds.
* When animations overlap, the **response** values of these animations will transit smoothly over this duratio
* if they are different.<br>Default value: **0**<br>Unit: second<br>Value range: [0, +∞).
* <p>**NOTE**
* <br>A value less than 0 evaluates to the default value **0**.
* <br>The spring animation curve is physics-based. Its duration depends on the **springMotion** parameters and
* the previous velocity, rather than the **duration** parameter in animation, animateTo, or pageTransition.
* The time cannot be normalized. Therefore, the interpolation cannot be obtained using
* the **interpolate** function of the curve.
* </p>
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function springMotion(response?: number, dampingFraction?: number, overlapDuration?: number): ICurve;
/**
* Constructs a responsive spring motion when called.
*
* @param { number } [response] The default value is 0.15. Unit: seconds. Value range: (0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.15 is used.
* @param { number } [dampingFraction] The default value is 0.86. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.86 is used.
* @param { number } [overlapDuration] The default value is 0.25. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.25 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @since 9
*/
/**
* Constructs a responsive spring motion when called.
*
* @param { number } [response] The default value is 0.15. Unit: seconds. Value range: (0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.15 is used.
* @param { number } [dampingFraction] The default value is 0.86. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.86 is used.
* @param { number } [overlapDuration] The default value is 0.25. Unit: seconds. Value range: [0, +∞).
* Note: If a value is set to 0 or less, the default value of 0.25 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates a responsive spring animation curve. It is a special case of [springMotion](#curvesspringmotion9),
* with the only difference in the default values. It can be used together with **springMotion**.
*
* @param { number } [response] See **response** in **springMotion**.<br>Default value: **0.15**.
* Unit: second<br>Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the default value **0.15** is used.
* </p>
* @param { number } [dampingFraction] See **dampingFraction** in **springMotion**.<br>Default value: **0.86**.
* Unit: second<br>Value range: [0, +∞).
* <p>**NOTE**
* <br>A value less than 0 evaluates to the default value **0.86**.
* </p>
* @param { number } [overlapDuration] See **overlapDuration** in **springMotion**.<br>Default value: **0.25**.
* Unit: second<br>Value range: [0, +∞).
* <p>**NOTE**:
* <br>A value less than 0 evaluates to the default value **0.25**.
* <br>To apply custom settings for a spring animation, you are advised to use **springMotion**.
* <br>When using **responsiveSpringMotion**, you are advised to retain the default settings.
* <br>The duration of the responsive spring animation depends on the **responsiveSpringMotion** parameters and the
* previous velocity, rather than the duration parameter in animation, animateTo, or pageTransition.
* <br>In addition, the interpolation cannot be obtained using the **interpolate** function of the curve.
* </p>
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function responsiveSpringMotion(response?: number, dampingFraction?: number, overlapDuration?: number): ICurve;
/**
* Constructs an interpolating spring curve when called, the animation duration can not be specified manually,
* and is determined by parameters of the curve. It produces values change from 0 to 1, and then uses interpolator
* to calculate the actual animation values.
*
* @param { number } velocity - the initial velocity of the spring, and is a normalized speed corresponding to the
* value changes from 0 to 1,specific value range (-∞, ∞).
* @param { number } mass - the mass of object in the mass-damper-spring system, value range (0, +∞).
* Note: If the value is less than or equal to 0, the value 1 is used.
* @param { number } stiffness - the stiffness of spring, value range (0, +∞).
* Note: If the value is less than or equal to 0, the value 1 is used.
* @param { number } damping - the damping value of spring, value range (0, +∞).
* Note: If the value is less than or equal to 0, the value 1 is used.
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @since 10
*/
/**
* Creates an interpolating spring curve animated from 0 to 1. The actual animation value is calculated based
* on the curve. The animation duration is subject to the curve parameters, rather than the **duration** parameter
* in **animation** or **animateTo**.
*
* @param { number } velocity - Initial velocity. It is applied by external factors to the spring animation,
* designed to help ensure the smooth transition from the previous motion state.
* The velocity is the normalized velocity, and its value is equal to the actual velocity at the beginning of
* the animation divided by the animation attribute change value.<br>Value range: (-∞, +∞).
* @param { number } mass - Mass, which influences the inertia in the spring system. The greater the mass,
* the greater the amplitude of the oscillation, and the slower the speed of restoring to the equilibrium position.
* <br>Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value **1** is used.
* </p>
* @param { number } stiffness - Stiffness. It is the degree to which an object deforms by resisting
* the force applied. In an elastic system, the greater the stiffness, the stronger the ability to resist
* deformation, and the faster the speed of restoring to the equilibrium position.<br>Value range: (0, +∞).
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value **1** is used.
* </p>
* @param { number } damping - Damping. It is used to describe the oscillation and attenuation of the system
* after being disturbed. The larger the damping, the smaller the number of oscillations of elastic motion,
* and the smaller the oscillation amplitude.<br>Value range: (0, +∞)<br>
* <p>**NOTE**:
* <br>If this parameter is set to a value less than or equal to 0, the value **1** is used.
* </p>
* @returns { ICurve }
* @syscap SystemCapability.ArkUI.ArkUI.Full
* @crossplatform
* @atomicservice
* @since arkts {'1.1':'11','1.2':'20'}
* @arkts 1.1&1.2
*/
export function interpolatingSpring(velocity: number, mass: number, stiffness: number, damping: number): ICurve;
}
export default curves;
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。