1 Star 0 Fork 1

qii / Phaser-games

forked from After / Phaser-games 
加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
phaser-spine.min.js 53.65 KB
一键复制 编辑 原始数据 按行查看 历史
zhuxun.lx 提交于 2018-07-19 15:21 . [*]:what changed?
/*!
* phaser-spine - version 2.2.0
* Spine plugin for Phaser.io!
*
* OrangeGames
* Build at 01-09-2016
* Released under MIT License
*/
var spine={radDeg:180/Math.PI,degRad:Math.PI/180,Float32Array:"undefined"==typeof Float32Array?Array:Float32Array,Uint32Array:"undefined"==typeof Uint32Array?Array:Uint32Array,Uint16Array:"undefined"==typeof Uint16Array?Array:Uint16Array};spine.temp=new spine.Float32Array(2),spine.BoneData=function(a,b){this.name=a,this.parent=b},spine.BoneData.prototype={length:0,x:0,y:0,rotation:0,scaleX:1,scaleY:1,inheritScale:!0,inheritRotation:!0},spine.BlendMode={normal:0,additive:1,multiply:2,screen:3},spine.SlotData=function(a,b){this.name=a,this.boneData=b},spine.SlotData.prototype={r:1,g:1,b:1,a:1,attachmentName:null,blendMode:spine.BlendMode.normal},spine.IkConstraintData=function(a){this.name=a,this.bones=[]},spine.IkConstraintData.prototype={target:null,bendDirection:1,mix:1},spine.TransformConstraintData=function(a){this.name=a},spine.TransformConstraintData.prototype={bone:null,target:null,translateMix:1,x:0,y:0},spine.Bone=function(a,b,c){this.data=a,this.skeleton=b,this.parent=c,this.setToSetupPose()},spine.Bone.yDown=!1,spine.Bone.prototype={x:0,y:0,rotation:0,scaleX:1,scaleY:1,a:0,b:0,worldX:0,c:0,d:0,worldY:0,worldSignX:1,worldSignY:1,update:function(){this.updateWorldTransform(this.x,this.y,this.rotation,this.scaleX,this.scaleY)},updateWorldTransformWith:function(){this.updateWorldTransform(this.x,this.y,this.rotation,this.scaleX,this.scaleY)},updateWorldTransform:function(a,b,c,d,e){this.appliedRotation=c,this.appliedScaleX=d,this.appliedScaleY=e,c*=spine.degRad;var f=Math.cos(c),g=Math.sin(c),h=f*d,i=-g*e,j=g*d,k=f*e,l=this.parent;if(!l){var m=this.skeleton;return m.flipX&&(a=-a,h=-h,i=-i),m.flipY!=spine.Bone.yDown&&(b=-b,j=-j,k=-k),this.a=h,this.b=i,this.c=j,this.d=k,this.worldX=a,this.worldY=b,this.worldSignX=0>d?-1:1,void(this.worldSignY=0>e?-1:1)}var n=l.a,o=l.b,p=l.c,q=l.d;if(this.worldX=n*a+o*b+l.worldX,this.worldY=p*a+q*b+l.worldY,this.worldSignX=l.worldSignX*(0>d?-1:1),this.worldSignY=l.worldSignY*(0>e?-1:1),this.data.inheritRotation&&this.data.inheritScale)this.a=n*h+o*j,this.b=n*i+o*k,this.c=p*h+q*j,this.d=p*i+q*k;else{if(this.data.inheritRotation){n=1,o=0,p=0,q=1;do{c=l.appliedRotation*spine.degRad,f=Math.cos(c),g=Math.sin(c);var r=n*f+o*g;if(o=n*-g+o*f,n=r,r=p*f+q*g,q=p*-g+q*f,p=r,!l.data.inheritRotation)break;l=l.parent}while(l);this.a=n*h+o*j,this.b=n*i+o*k,this.c=p*h+q*j,this.d=p*i+q*k}else if(this.data.inheritScale){n=1,o=0,p=0,q=1;do{c=l.appliedRotation*spine.degRad,f=Math.cos(c),g=Math.sin(c);var s=l.appliedScaleX,t=l.appliedScaleY,u=f*s,v=-g*t,w=g*s,x=f*t,r=n*u+o*w;if(o=n*v+o*x,n=r,r=p*u+q*w,q=p*v+q*x,p=r,0>s&&(c=-c),f=Math.cos(-c),g=Math.sin(-c),r=n*f+o*g,o=n*-g+o*f,n=r,r=p*f+q*g,q=p*-g+q*f,p=r,!l.data.inheritScale)break;l=l.parent}while(l);this.a=n*h+o*j,this.b=n*i+o*k,this.c=p*h+q*j,this.d=p*i+q*k}else this.a=h,this.b=i,this.c=j,this.d=k;this.skeleton.flipX&&(this.a=-this.a,this.b=-this.b),this.skeleton.flipY!=spine.Bone.yDown&&(this.c=-this.c,this.d=-this.d)}},setToSetupPose:function(){var a=this.data;this.x=a.x,this.y=a.y,this.rotation=a.rotation,this.scaleX=a.scaleX,this.scaleY=a.scaleY},getWorldRotationX:function(){return Math.atan2(this.c,this.a)*spine.radDeg},getWorldRotationY:function(){return Math.atan2(this.d,this.b)*spine.radDeg},getWorldScaleX:function(){return Math.sqrt(this.a*this.a+this.b*this.b)*this.worldSignX},getWorldScaleY:function(){return Math.sqrt(this.c*this.c+this.d*this.d)*this.worldSignY},worldToLocal:function(a){var b=a[0]-this.worldX,c=a[1]-this.worldY,d=this.a,e=this.b,f=this.c,g=this.d,h=1/(d*g-e*f);return a[0]=b*g*h-c*e*h,a[1]=c*d*h-b*f*h,a},localToWorld:function(a){var b=a[0],c=a[1];return a[0]=b*this.a+c*this.b+this.worldX,a[1]=b*this.c+c*this.d+this.worldY,a}},spine.Slot=function(a,b){this.data=a,this.bone=b,this.attachmentVertices=new spine.Float32Array,this.setToSetupPose()},spine.Slot.prototype={r:1,g:1,b:1,a:1,_attachmentTime:0,attachment:null,setAttachment:function(a){this.attachment!=a&&(this.attachment=a,this._attachmentTime=this.bone.skeleton.time,this.attachmentVertices.length=0)},setAttachmentTime:function(a){this._attachmentTime=this.bone.skeleton.time-a},getAttachmentTime:function(){return this.bone.skeleton.time-this._attachmentTime},setToSetupPose:function(){var a=this.data;if(this.r=a.r,this.g=a.g,this.b=a.b,this.a=a.a,a.attachmentName){for(var b=this.bone.skeleton.data.slots,c=0,d=b.length;d>c;c++)if(b[c]==a){this.attachment=null,this.setAttachment(this.bone.skeleton.getAttachmentBySlotIndex(c,a.attachmentName));break}}else this.setAttachment(null)}},spine.IkConstraint=function(a,b){this.data=a,this.mix=a.mix,this.bendDirection=a.bendDirection,this.bones=[];for(var c=0,d=a.bones.length;d>c;c++)this.bones[c]=b.findBone(a.bones[c].name);this.target=b.findBone(a.target.name)},spine.IkConstraint.prototype={apply:function(){this.update()},update:function(){var a=this.target,b=this.bones;switch(b.length){case 1:spine.IkConstraint.apply1(b[0],a.worldX,a.worldY,this.mix);break;case 2:spine.IkConstraint.apply2(b[0],b[1],a.worldX,a.worldY,this.bendDirection,this.mix)}}},spine.IkConstraint.apply1=function(a,b,c,d){var e=a.parent?a.parent.getWorldRotationX():0,f=a.rotation,g=Math.atan2(c-a.worldY,b-a.worldX)*spine.radDeg-e;a.worldSignX!=a.worldSignY!=(a.skeleton.flipX!=(a.skeleton.flipY!=spine.Bone.yDown))&&(g=360-g),g>180?g-=360:-180>g&&(g+=360),a.updateWorldTransform(a.x,a.y,f+(g-f)*d,a.appliedScaleX,a.appliedScaleY)},spine.IkConstraint.apply2=function(a,b,c,d,e,f){if(0!=f){var g,h,i,j=a.x,k=a.y,l=a.appliedScaleX,m=a.appliedScaleY;0>l?(l=-l,g=180,i=-1):(g=0,i=1),0>m&&(m=-m,i=-i);var n=b.x,o=b.y,p=b.appliedScaleX,q=Math.abs(l-m)<=1e-4;q||0==o||(b.worldX=a.a*n+a.worldX,b.worldY=a.c*n+a.worldY,o=0),0>p?(p=-p,h=180):h=0;var r,s,t,u,v=a.parent;if(v){var w=v.a,x=v.b,y=v.c,z=v.d,A=1/(w*z-x*y),B=v.worldX,C=v.worldY,D=c-B,E=d-C;r=(D*z-E*x)*A-j,s=(E*w-D*y)*A-k,D=b.worldX-B,E=b.worldY-C,t=(D*z-E*x)*A-j,u=(E*w-D*y)*A-k}else r=c-j,s=d-k,t=b.worldX-j,u=b.worldY-k;var F,G,H=Math.sqrt(t*t+u*u),I=b.data.length*p;a:if(q){I*=l;var J=(r*r+s*s-H*H-I*I)/(2*H*I);-1>J?J=-1:J>1&&(J=1),G=Math.acos(J)*e;var w=H+I*J,K=I*Math.sin(G);F=Math.atan2(s*w-r*K,r*w+s*K)}else{var w=l*I,x=m*I,L=Math.atan2(s,r),M=w*w,N=x*x,O=H*H,P=r*r+s*s,Q=N*O+M*P-M*N,R=-2*N*H,S=N-M,z=R*R-4*S*Q;if(z>=0){var T=Math.sqrt(z);0>R&&(T=-T),T=-(R+T)/2;var U=T/S,V=Q/T,W=Math.abs(U)<Math.abs(V)?U:V;if(P>=W*W){var E=Math.sqrt(P-W*W)*e;F=L-Math.atan2(E,W),G=Math.atan2(E/m,(W-H)/l);break a}}var X=0,Y=Number.MAX_VALUE,Z=0,$=0,_=0,aa=0,ba=0,ca=0,D=H+w,da=D*D;da>aa&&(_=0,aa=da,ba=D),D=H-w,da=D*D,Y>da&&(X=Math.PI,Y=da,Z=D);var ea=Math.acos(-w*H/(M-N));D=w*Math.cos(ea)+H;var E=x*Math.sin(ea);da=D*D+E*E,Y>da&&(X=ea,Y=da,Z=D,$=E),da>aa&&(_=ea,aa=da,ba=D,ca=E),(Y+aa)/2>=P?(F=L-Math.atan2($*e,Z),G=X*e):(F=L-Math.atan2(ca*e,ba),G=_*e)}var fa=Math.atan2(o,n)*i;F=(F-fa)*spine.radDeg+g,G=(G+fa)*spine.radDeg*i+h,F>180?F-=360:-180>F&&(F+=360),G>180?G-=360:-180>G&&(G+=360);var ga=a.rotation;a.updateWorldTransform(j,k,ga+(F-ga)*f,a.appliedScaleX,a.appliedScaleY),ga=b.rotation,b.updateWorldTransform(n,o,ga+(G-ga)*f,b.appliedScaleX,b.appliedScaleY)}},spine.TransformConstraint=function(a,b){this.data=a,this.translateMix=a.translateMix,this.x=a.x,this.y=a.y,this.bone=b.findBone(a.bone.name),this.target=b.findBone(a.target.name)},spine.TransformConstraint.prototype={apply:function(){this.update()},update:function(){var a=this.translateMix;if(a>0){var b=spine.temp;b[0]=x,b[1]=y,this.target.localToWorld(b);var c=this.bone;c.worldX+=(b[0]-c.worldX)*a,c.worldY+=(b[1]-c.worldY)*a}}},spine.Skin=function(a){this.name=a,this.attachments={}},spine.Skin.prototype={addAttachment:function(a,b,c){this.attachments[a+":"+b]=c},getAttachment:function(a,b){return this.attachments[a+":"+b]},_attachAll:function(a,b){for(var c in b.attachments){var d=c.indexOf(":"),e=parseInt(c.substring(0,d)),f=c.substring(d+1),g=a.slots[e];if(g.attachment&&g.attachment.name==f){var h=this.getAttachment(e,f);h&&g.setAttachment(h)}}}},spine.Animation=function(a,b,c){this.name=a,this.timelines=b,this.duration=c},spine.Animation.prototype={apply:function(a,b,c,d,e){d&&0!=this.duration&&(c%=this.duration,b>0&&(b%=this.duration));for(var f=this.timelines,g=0,h=f.length;h>g;g++)f[g].apply(a,b,c,e,1)},mix:function(a,b,c,d,e,f){d&&0!=this.duration&&(c%=this.duration,b>0&&(b%=this.duration));for(var g=this.timelines,h=0,i=g.length;i>h;h++)g[h].apply(a,b,c,e,f)}},spine.Animation.binarySearch=function(a,b,c){var d=0,e=Math.floor(a.length/c)-2;if(!e)return c;for(var f=e>>>1;;){if(a[(f+1)*c]<=b?d=f+1:e=f,d==e)return(d+1)*c;f=d+e>>>1}},spine.Animation.binarySearch1=function(a,b){var c=0,d=a.length-2;if(!d)return 1;for(var e=d>>>1;;){if(a[e+1]<=b?c=e+1:d=e,c==d)return c+1;e=c+d>>>1}},spine.Animation.linearSearch=function(a,b,c){for(var d=0,e=a.length-c;e>=d;d+=c)if(a[d]>b)return d;return-1},spine.Curves=function(a){var b=19*(a-1);this.curves=new spine.Float32Array(b),this.curves.length=b},spine.Curves.prototype={setLinear:function(a){this.curves[19*a]=0},setStepped:function(a){this.curves[19*a]=1},setCurve:function(a,b,c,d,e){var f=.1,g=f*f,h=g*f,i=3*f,j=3*g,k=6*g,l=6*h,m=2*-b+d,n=2*-c+e,o=3*(b-d)+1,p=3*(c-e)+1,q=b*i+m*j+o*h,r=c*i+n*j+p*h,s=m*k+o*l,t=n*k+p*l,u=o*l,v=p*l,w=19*a,x=this.curves;x[w++]=2;for(var y=q,z=r,A=w+19-1;A>w;w+=2)x[w]=y,x[w+1]=z,q+=s,r+=t,s+=u,t+=v,y+=q,z+=r},getCurvePercent:function(a,b){b=0>b?0:b>1?1:b;var c=this.curves,d=19*a,e=c[d];if(0===e)return b;if(1==e)return 0;d++;for(var f=0,g=d,h=d+19-1;h>d;d+=2)if(f=c[d],f>=b){var i,j;return d==g?(i=0,j=0):(i=c[d-2],j=c[d-1]),j+(c[d+1]-j)*(b-i)/(f-i)}var k=c[d-1];return k+(1-k)*(b-f)/(1-f)}},spine.RotateTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(2*a),this.frames.length=2*a},spine.RotateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/2},setFrame:function(a,b,c){a*=2,this.frames[a]=b,this.frames[a+1]=c},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g=a.bones[this.boneIndex];if(c>=f[f.length-2]){for(var h=g.data.rotation+f[f.length-1]-g.rotation;h>180;)h-=360;for(;-180>h;)h+=360;return void(g.rotation+=h*e)}var i=spine.Animation.binarySearch(f,c,2),j=f[i-1],k=f[i],l=1-(c-k)/(f[i-2]-k);l=this.curves.getCurvePercent(i/2-1,l);for(var h=f[i+1]-j;h>180;)h-=360;for(;-180>h;)h+=360;for(h=g.data.rotation+(j+h*l)-g.rotation;h>180;)h-=360;for(;-180>h;)h+=360;g.rotation+=h*e}}},spine.TranslateTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(3*a),this.frames.length=3*a},spine.TranslateTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(a,b,c,d){a*=3,this.frames[a]=b,this.frames[a+1]=c,this.frames[a+2]=d},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g=a.bones[this.boneIndex];if(c>=f[f.length-3])return g.x+=(g.data.x+f[f.length-2]-g.x)*e,void(g.y+=(g.data.y+f[f.length-1]-g.y)*e);var h=spine.Animation.binarySearch(f,c,3),i=f[h-2],j=f[h-1],k=f[h],l=1-(c-k)/(f[h+-3]-k);l=this.curves.getCurvePercent(h/3-1,l),g.x+=(g.data.x+i+(f[h+1]-i)*l-g.x)*e,g.y+=(g.data.y+j+(f[h+2]-j)*l-g.y)*e}}},spine.ScaleTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(3*a),this.frames.length=3*a},spine.ScaleTimeline.prototype={boneIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(a,b,c,d){a*=3,this.frames[a]=b,this.frames[a+1]=c,this.frames[a+2]=d},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g=a.bones[this.boneIndex];if(c>=f[f.length-3])return g.scaleX+=(g.data.scaleX*f[f.length-2]-g.scaleX)*e,void(g.scaleY+=(g.data.scaleY*f[f.length-1]-g.scaleY)*e);var h=spine.Animation.binarySearch(f,c,3),i=f[h-2],j=f[h-1],k=f[h],l=1-(c-k)/(f[h+-3]-k);l=this.curves.getCurvePercent(h/3-1,l),g.scaleX+=(g.data.scaleX*(i+(f[h+1]-i)*l)-g.scaleX)*e,g.scaleY+=(g.data.scaleY*(j+(f[h+2]-j)*l)-g.scaleY)*e}}},spine.ColorTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(5*a),this.frames.length=5*a},spine.ColorTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length/5},setFrame:function(a,b,c,d,e,f){a*=5,this.frames[a]=b,this.frames[a+1]=c,this.frames[a+2]=d,this.frames[a+3]=e,this.frames[a+4]=f},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g,h,i,j;if(c>=f[f.length-5]){var k=f.length-1;g=f[k-3],h=f[k-2],i=f[k-1],j=f[k]}else{var l=spine.Animation.binarySearch(f,c,5),m=f[l-4],n=f[l-3],o=f[l-2],p=f[l-1],q=f[l],r=1-(c-q)/(f[l-5]-q);r=this.curves.getCurvePercent(l/5-1,r),g=m+(f[l+1]-m)*r,h=n+(f[l+2]-n)*r,i=o+(f[l+3]-o)*r,j=p+(f[l+4]-p)*r}var s=a.slots[this.slotIndex];1>e?(s.r+=(g-s.r)*e,s.g+=(h-s.g)*e,s.b+=(i-s.b)*e,s.a+=(j-s.a)*e):(s.r=g,s.g=h,s.b=i,s.a=j)}}},spine.AttachmentTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(a),this.frames.length=a,this.attachmentNames=[],this.attachmentNames.length=a},spine.AttachmentTimeline.prototype={slotIndex:0,getFrameCount:function(){return this.frames.length},setFrame:function(a,b,c){this.frames[a]=b,this.attachmentNames[a]=c},apply:function(a,b,c,d,e){var f=this.frames;if(c<f[0])return void(b>c&&this.apply(a,b,Number.MAX_VALUE,null,0));b>c&&(b=-1);var g=c>=f[f.length-1]?f.length-1:spine.Animation.binarySearch1(f,c)-1;if(!(f[g]<b)){var h=this.attachmentNames[g];a.slots[this.slotIndex].setAttachment(h?a.getAttachmentBySlotIndex(this.slotIndex,h):null)}}},spine.EventTimeline=function(a){this.frames=new spine.Float32Array(a),this.frames.length=a,this.events=[],this.events.length=a},spine.EventTimeline.prototype={getFrameCount:function(){return this.frames.length},setFrame:function(a,b){this.frames[a]=b.time,this.events[a]=b},apply:function(a,b,c,d,e){if(d){var f=this.frames,g=f.length;if(b>c)this.apply(a,b,Number.MAX_VALUE,d,e),b=-1;else if(b>=f[g-1])return;if(!(c<f[0])){var h;if(b<f[0])h=0;else{h=spine.Animation.binarySearch1(f,b);for(var i=f[h];h>0&&f[h-1]==i;)h--}for(var j=this.events;g>h&&c>=f[h];h++)d[d.length]=j[h]}}}},spine.DrawOrderTimeline=function(a){this.frames=new spine.Float32Array(a),this.frames.length=a,this.drawOrders=[],this.drawOrders.length=a},spine.DrawOrderTimeline.prototype={getFrameCount:function(){return this.frames.length},setFrame:function(a,b,c){this.frames[a]=b,this.drawOrders[a]=c},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g;g=c>=f[f.length-1]?f.length-1:spine.Animation.binarySearch1(f,c)-1;var h=a.drawOrder,i=a.slots,j=this.drawOrders[g];if(j)for(var k=0,l=j.length;l>k;k++)h[k]=a.slots[j[k]];else for(var k=0,l=i.length;l>k;k++)h[k]=i[k]}}},spine.FfdTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(a),this.frames.length=a,this.frameVertices=[],this.frameVertices.length=a},spine.FfdTimeline.prototype={slotIndex:0,attachment:0,getFrameCount:function(){return this.frames.length},setFrame:function(a,b,c){this.frames[a]=b,this.frameVertices[a]=c},apply:function(a,b,c,d,e){var f=a.slots[this.slotIndex],g=f.attachment;if(g&&(g==this.attachment||g.inheritFFD&&g.parentMesh==this.attachment)){var h=this.frames;if(!(c<h[0])){var i=this.frameVertices,j=i[0].length,k=f.attachmentVertices;if(k.length!=j&&(f.attachmentVertices=k=new spine.Float32Array(j),e=1),c>=h[h.length-1]){var l=i[h.length-1];if(1>e)for(var m=0;j>m;m++)k[m]+=(l[m]-k[m])*e;else for(var m=0;j>m;m++)k[m]=l[m]}else{var n=spine.Animation.binarySearch1(h,c),o=h[n],p=1-(c-o)/(h[n-1]-o);p=this.curves.getCurvePercent(n-1,0>p?0:p>1?1:p);var q=i[n-1],r=i[n];if(1>e)for(var m=0;j>m;m++){var s=q[m];k[m]+=(s+(r[m]-s)*p-k[m])*e}else for(var m=0;j>m;m++){var s=q[m];k[m]=s+(r[m]-s)*p}}}}}},spine.IkConstraintTimeline=function(a){this.curves=new spine.Curves(a),this.frames=new spine.Float32Array(3*a),this.frames.length=3*a},spine.IkConstraintTimeline.prototype={ikConstraintIndex:0,getFrameCount:function(){return this.frames.length/3},setFrame:function(a,b,c,d){a*=3,this.frames[a]=b,this.frames[a+1]=c,this.frames[a+2]=d},apply:function(a,b,c,d,e){var f=this.frames;if(!(c<f[0])){var g=a.ikConstraints[this.ikConstraintIndex];if(c>=f[f.length-3])return g.mix+=(f[f.length-2]-g.mix)*e,void(g.bendDirection=f[f.length-1]);var h=spine.Animation.binarySearch(f,c,3),i=f[h+-2],j=f[h],k=1-(c-j)/(f[h+-3]-j);k=this.curves.getCurvePercent(h/3-1,k);var l=i+(f[h+1]-i)*k;g.mix+=(l-g.mix)*e,g.bendDirection=f[h+-1]}}},spine.SkeletonData=function(){this.bones=[],this.slots=[],this.skins=[],this.events=[],this.animations=[],this.ikConstraints=[],this.transformConstraints=[]},spine.SkeletonData.prototype={name:null,defaultSkin:null,width:0,height:0,version:null,hash:null,findBone:function(a){for(var b=this.bones,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},findBoneIndex:function(a){for(var b=this.bones,c=0,d=b.length;d>c;c++)if(b[c].name==a)return c;return-1},findSlot:function(a){for(var b=this.slots,c=0,d=b.length;d>c;c++)if(b[c].name==a)return slot[c];return null},findSlotIndex:function(a){for(var b=this.slots,c=0,d=b.length;d>c;c++)if(b[c].name==a)return c;return-1},findSkin:function(a){for(var b=this.skins,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},findEvent:function(a){for(var b=this.events,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},findAnimation:function(a){for(var b=this.animations,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},findIkConstraint:function(a){for(var b=this.ikConstraints,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},findTransformConstraints:function(a){for(var b=this.transformConstraints,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null}},spine.Skeleton=function(a){this.data=a,this.bones=[];for(var b=0,c=a.bones.length;c>b;b++){var d=a.bones[b],e=d.parent?this.bones[a.bones.indexOf(d.parent)]:null;this.bones[b]=new spine.Bone(d,this,e)}this.slots=[],this.drawOrder=[];for(var b=0,c=a.slots.length;c>b;b++){var f=a.slots[b],g=this.bones[a.bones.indexOf(f.boneData)],h=new spine.Slot(f,g);this.slots[b]=h,this.drawOrder[b]=h}this.ikConstraints=[];for(var b=0,c=a.ikConstraints.length;c>b;b++)this.ikConstraints[b]=new spine.IkConstraint(a.ikConstraints[b],this);this.transformConstraints=[];for(var b=0,c=a.transformConstraints.length;c>b;b++)this.transformConstraints[b]=new spine.TransformConstraint(a.transformConstraints[b],this);this.cache=[],this.updateCache()},spine.Skeleton.prototype={x:0,y:0,skin:null,r:1,g:1,b:1,a:1,time:0,flipX:!1,flipY:!1,updateCache:function(){var a=this.bones,b=this.cache,c=this.ikConstraints,d=this.transformConstraints,e=c.length,f=d.length;b.length=0;for(var g=0,h=a.length;h>g;g++){var i=a[g];b[b.length]=i;for(var j=0;e>j;j++){var k=c[j];if(i==k.bones[k.bones.length-1]){b[b.length]=k;break}}}for(var g=0;f>g;g++)for(var l=d[g],j=b.length-1;j>=0;j--){var m=b[j];if(m==l.bone||m==l.target){b.splice(j+1,0,l);break}}},updateWorldTransform:function(){for(var a=this.cache,b=0,c=a.length;c>b;b++)a[b].update()},setToSetupPose:function(){this.setBonesToSetupPose(),this.setSlotsToSetupPose()},setBonesToSetupPose:function(){for(var a=this.bones,b=0,c=a.length;c>b;b++)a[b].setToSetupPose();for(var d=this.ikConstraints,b=0,c=d.length;c>b;b++){var e=d[b];e.bendDirection=e.data.bendDirection,e.mix=e.data.mix}for(var f=this.transformConstraints,b=0,c=f.length;c>b;b++){var e=f[b];e.translateMix=e.data.translateMix,e.x=e.data.x,e.y=e.data.y}},setSlotsToSetupPose:function(){for(var a=this.slots,b=this.drawOrder,c=0,d=a.length;d>c;c++)b[c]=a[c],a[c].setToSetupPose(c)},getRootBone:function(){return this.bones.length?this.bones[0]:null},findBone:function(a){for(var b=this.bones,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return b[c];return null},findBoneIndex:function(a){for(var b=this.bones,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return c;return-1},findSlot:function(a){for(var b=this.slots,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return b[c];return null},findSlotIndex:function(a){for(var b=this.slots,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return c;return-1},setSkinByName:function(a){var b=this.data.findSkin(a);if(!b)throw"Skin not found: "+a;this.setSkin(b)},setSkin:function(a){if(a)if(this.skin)a._attachAll(this,this.skin);else for(var b=this.slots,c=0,d=b.length;d>c;c++){var e=b[c],f=e.data.attachmentName;if(f){var g=a.getAttachment(c,f);g&&e.setAttachment(g)}}this.skin=a},getAttachmentBySlotName:function(a,b){return this.getAttachmentBySlotIndex(this.data.findSlotIndex(a),b)},getAttachmentBySlotIndex:function(a,b){if(this.skin){var c=this.skin.getAttachment(a,b);if(c)return c}return this.data.defaultSkin?this.data.defaultSkin.getAttachment(a,b):null},setAttachment:function(a,b){for(var c=this.slots,d=0,e=c.length;e>d;d++){var f=c[d];if(f.data.name==a){var g=null;if(b&&(g=this.getAttachmentBySlotIndex(d,b),!g))throw"Attachment not found: "+b+", for slot: "+a;return void f.setAttachment(g)}}throw"Slot not found: "+a},findIkConstraint:function(a){for(var b=this.ikConstraints,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return b[c];return null},findTransformConstraint:function(a){for(var b=this.transformConstraints,c=0,d=b.length;d>c;c++)if(b[c].data.name==a)return b[c];return null},update:function(a){this.time+=a}},spine.EventData=function(a){this.name=a},spine.EventData.prototype={intValue:0,floatValue:0,stringValue:null},spine.Event=function(a,b){this.time=a,this.data=b},spine.Event.prototype={intValue:0,floatValue:0,stringValue:null},spine.AttachmentType={region:0,boundingbox:1,mesh:2,weightedmesh:3,linkedmesh:4,weightedlinkedmesh:5},spine.RegionAttachment=function(a){this.name=a,this.offset=new spine.Float32Array(8),this.offset.length=8,this.uvs=new spine.Float32Array(8),this.uvs.length=8},spine.RegionAttachment.prototype={type:spine.AttachmentType.region,x:0,y:0,rotation:0,scaleX:1,scaleY:1,width:0,height:0,r:1,g:1,b:1,a:1,path:null,rendererObject:null,regionOffsetX:0,regionOffsetY:0,regionWidth:0,regionHeight:0,regionOriginalWidth:0,regionOriginalHeight:0,setUVs:function(a,b,c,d,e){var f=this.uvs;e?(f[2]=a,f[3]=d,f[4]=a,f[5]=b,f[6]=c,f[7]=b,f[0]=c,f[1]=d):(f[0]=a,f[1]=d,f[2]=a,f[3]=b,f[4]=c,f[5]=b,f[6]=c,f[7]=d)},updateOffset:function(){var a=this.width/this.regionOriginalWidth*this.scaleX,b=this.height/this.regionOriginalHeight*this.scaleY,c=-this.width/2*this.scaleX+this.regionOffsetX*a,d=-this.height/2*this.scaleY+this.regionOffsetY*b,e=c+this.regionWidth*a,f=d+this.regionHeight*b,g=this.rotation*spine.degRad,h=Math.cos(g),i=Math.sin(g),j=c*h+this.x,k=c*i,l=d*h+this.y,m=d*i,n=e*h+this.x,o=e*i,p=f*h+this.y,q=f*i,r=this.offset;r[0]=j-m,r[1]=l+k,r[2]=j-q,r[3]=p+k,r[4]=n-q,r[5]=p+o,r[6]=n-m,r[7]=l+o},computeVertices:function(a,b,c,d){a+=c.worldX,b+=c.worldY;var e=c.a,f=c.b,g=c.c,h=c.d,i=this.offset;d[0]=i[0]*e+i[1]*f+a,d[1]=i[0]*g+i[1]*h+b,d[2]=i[2]*e+i[3]*f+a,d[3]=i[2]*g+i[3]*h+b,d[4]=i[4]*e+i[5]*f+a,d[5]=i[4]*g+i[5]*h+b,d[6]=i[6]*e+i[7]*f+a,d[7]=i[6]*g+i[7]*h+b}},spine.MeshAttachment=function(a){this.name=a},spine.MeshAttachment.prototype={type:spine.AttachmentType.mesh,vertices:null,uvs:null,regionUVs:null,triangles:null,hullLength:0,r:1,g:1,b:1,a:1,path:null,inheritFFD:!0,parentMesh:null,rendererObject:null,regionU:0,regionV:0,regionU2:0,regionV2:0,regionRotate:!1,regionOffsetX:0,regionOffsetY:0,regionWidth:0,regionHeight:0,regionOriginalWidth:0,regionOriginalHeight:0,edges:null,width:0,height:0,updateUVs:function(){var a=this.regionU2-this.regionU,b=this.regionV2-this.regionV,c=this.regionUVs.length;if(this.uvs&&this.uvs.length==c||(this.uvs=new spine.Float32Array(c)),this.regionRotate)for(var d=0;c>d;d+=2)this.uvs[d]=this.regionU+this.regionUVs[d+1]*a,this.uvs[d+1]=this.regionV+b-this.regionUVs[d]*b;else for(var d=0;c>d;d+=2)this.uvs[d]=this.regionU+this.regionUVs[d]*a,this.uvs[d+1]=this.regionV+this.regionUVs[d+1]*b},computeWorldVertices:function(a,b,c,d){var e=c.bone;a+=e.worldX,b+=e.worldY;var f=e.a,g=e.b,h=e.c,i=e.d,j=this.vertices,k=j.length;c.attachmentVertices.length==k&&(j=c.attachmentVertices);for(var l=0;k>l;l+=2){var m=j[l],n=j[l+1];d[l]=m*f+n*g+a,d[l+1]=m*h+n*i+b}},setParentMesh:function(a){this.parentMesh=a,a&&(this.vertices=a.vertices,this.regionUVs=a.regionUVs,this.triangles=a.triangles,this.hullLength=a.hullLength,this.edges=a.edges,this.width=a.width,this.height=a.height)}},spine.WeightedMeshAttachment=function(a){this.name=a},spine.WeightedMeshAttachment.prototype={type:spine.AttachmentType.weightedmesh,bones:null,weights:null,uvs:null,regionUVs:null,triangles:null,hullLength:0,r:1,g:1,b:1,a:1,path:null,inheritFFD:!0,parentMesh:null,rendererObject:null,regionU:0,regionV:0,regionU2:0,regionV2:0,regionRotate:!1,regionOffsetX:0,regionOffsetY:0,regionWidth:0,regionHeight:0,regionOriginalWidth:0,regionOriginalHeight:0,edges:null,width:0,height:0,updateUVs:function(a,b,c,d,e){var f=this.regionU2-this.regionU,g=this.regionV2-this.regionV,h=this.regionUVs.length;if(this.uvs&&this.uvs.length==h||(this.uvs=new spine.Float32Array(h)),this.regionRotate)for(var i=0;h>i;i+=2)this.uvs[i]=this.regionU+this.regionUVs[i+1]*f,this.uvs[i+1]=this.regionV+g-this.regionUVs[i]*g;else for(var i=0;h>i;i+=2)this.uvs[i]=this.regionU+this.regionUVs[i]*f,this.uvs[i+1]=this.regionV+this.regionUVs[i+1]*g},computeWorldVertices:function(a,b,c,d){var e,f,g,h,i,j,k,l=c.bone.skeleton.bones,m=this.weights,n=this.bones,o=0,p=0,q=0,r=0,s=n.length;if(c.attachmentVertices.length)for(var t=c.attachmentVertices;s>p;o+=2){for(f=0,g=0,e=n[p++]+p;e>p;p++,q+=3,r+=2)h=l[n[p]],i=m[q]+t[r],j=m[q+1]+t[r+1],k=m[q+2],f+=(i*h.a+j*h.b+h.worldX)*k,g+=(i*h.c+j*h.d+h.worldY)*k;d[o]=f+a,d[o+1]=g+b}else for(;s>p;o+=2){for(f=0,g=0,e=n[p++]+p;e>p;p++,q+=3)h=l[n[p]],i=m[q],j=m[q+1],k=m[q+2],f+=(i*h.a+j*h.b+h.worldX)*k,g+=(i*h.c+j*h.d+h.worldY)*k;d[o]=f+a,d[o+1]=g+b}},setParentMesh:function(a){this.parentMesh=a,a&&(this.bones=a.bones,this.weights=a.weights,this.regionUVs=a.regionUVs,this.triangles=a.triangles,this.hullLength=a.hullLength,this.edges=a.edges,this.width=a.width,this.height=a.height)}},spine.BoundingBoxAttachment=function(a){this.name=a,this.vertices=new spine.Float32Array},spine.BoundingBoxAttachment.prototype={type:spine.AttachmentType.boundingbox,computeWorldVertices:function(a,b,c,d){a+=c.worldX,b+=c.worldY;for(var e=c.a,f=c.b,g=c.c,h=c.d,i=this.vertices,j=0,k=i.length;k>j;j+=2){var l=i[j],m=i[j+1];d[j]=l*e+m*f+a,d[j+1]=l*g+m*h+b}}},spine.AnimationStateData=function(a){this.skeletonData=a,this.animationToMixTime={}},spine.AnimationStateData.prototype={defaultMix:0,setMixByName:function(a,b,c){var d=this.skeletonData.findAnimation(a);if(!d)throw"Animation not found: "+a;var e=this.skeletonData.findAnimation(b);if(!e)throw"Animation not found: "+b;this.setMix(d,e,c)},setMix:function(a,b,c){this.animationToMixTime[a.name+":"+b.name]=c},getMix:function(a,b){var c=a.name+":"+b.name;return this.animationToMixTime.hasOwnProperty(c)?this.animationToMixTime[c]:this.defaultMix}},spine.TrackEntry=function(){},spine.TrackEntry.prototype={next:null,previous:null,animation:null,loop:!1,delay:0,time:0,lastTime:-1,endTime:0,timeScale:1,mixTime:0,mixDuration:0,mix:1,onStart:null,onEnd:null,onComplete:null,onEvent:null},spine.AnimationState=function(a){this.data=a,this.tracks=[],this.events=[]},spine.AnimationState.prototype={onStart:null,onEnd:null,onComplete:null,onEvent:null,timeScale:1,update:function(a){a*=this.timeScale;for(var b=0;b<this.tracks.length;b++){var c=this.tracks[b];if(c){if(c.time+=a*c.timeScale,c.previous){var d=a*c.previous.timeScale;c.previous.time+=d,c.mixTime+=d}var e=c.next;e?(e.time=c.lastTime-e.delay,e.time>=0&&this.setCurrent(b,e)):!c.loop&&c.lastTime>=c.endTime&&this.clearTrack(b)}}},apply:function(a){for(var b=0;b<this.tracks.length;b++){var c=this.tracks[b];if(c){this.events.length=0;var d=c.time,e=c.lastTime,f=c.endTime,g=c.loop;!g&&d>f&&(d=f);var h=c.previous;if(h){var i=h.time;!h.loop&&i>h.endTime&&(i=h.endTime),h.animation.apply(a,i,i,h.loop,null);var j=c.mixTime/c.mixDuration*c.mix;j>=1&&(j=1,c.previous=null),c.animation.mix(a,c.lastTime,d,g,this.events,j)}else 1==c.mix?c.animation.apply(a,c.lastTime,d,g,this.events):c.animation.mix(a,c.lastTime,d,g,this.events,c.mix);for(var k=0,l=this.events.length;l>k;k++){var m=this.events[k];c.onEvent&&c.onEvent(b,m),this.onEvent&&this.onEvent(b,m)}if(g?e%f>d%f:f>e&&d>=f){var n=Math.floor(d/f);c.onComplete&&c.onComplete(b,n),this.onComplete&&this.onComplete(b,n)}c.lastTime=c.time}}},clearTracks:function(){for(var a=0,b=this.tracks.length;b>a;a++)this.clearTrack(a);this.tracks.length=0},clearTrack:function(a){if(!(a>=this.tracks.length)){var b=this.tracks[a];b&&(b.onEnd&&b.onEnd(a),this.onEnd&&this.onEnd(a),this.tracks[a]=null)}},_expandToIndex:function(a){if(a<this.tracks.length)return this.tracks[a];for(;a>=this.tracks.length;)this.tracks[this.tracks.length]=null;return null},setCurrent:function(a,b){var c=this._expandToIndex(a);if(c){var d=c.previous;c.previous=null,c.onEnd&&c.onEnd(a),this.onEnd&&this.onEnd(a),b.mixDuration=this.data.getMix(c.animation,b.animation),b.mixDuration>0&&(b.mixTime=0,d&&c.mixTime/c.mixDuration<.5?b.previous=d:b.previous=c)}this.tracks[a]=b,b.onStart&&b.onStart(a),this.onStart&&this.onStart(a)},setAnimationByName:function(a,b,c){var d=this.data.skeletonData.findAnimation(b);if(!d)throw"Animation not found: "+b;return this.setAnimation(a,d,c)},setAnimation:function(a,b,c){var d=new spine.TrackEntry;return d.animation=b,d.loop=c,d.endTime=b.duration,this.setCurrent(a,d),d},addAnimationByName:function(a,b,c,d){var e=this.data.skeletonData.findAnimation(b);if(!e)throw"Animation not found: "+b;return this.addAnimation(a,e,c,d)},addAnimation:function(a,b,c,d){var e=new spine.TrackEntry;e.animation=b,e.loop=c,e.endTime=b.duration;var f=this._expandToIndex(a);if(f){for(;f.next;)f=f.next;f.next=e}else this.tracks[a]=e;return 0>=d&&(f?d+=f.endTime-this.data.getMix(f.animation,b):d=0),e.delay=d,e},getCurrent:function(a){return a>=this.tracks.length?null:this.tracks[a]}},spine.SkeletonJson=function(a){this.attachmentLoader=a,this.linkedMeshes=[]},spine.SkeletonJson.prototype={scale:1,readSkeletonData:function(a,b){var c=new spine.SkeletonData;c.name=b;var d=a.skeleton;d&&(c.hash=d.hash,c.version=d.spine,c.width=d.width||0,c.height=d.height||0);for(var e=a.bones,f=0,g=e.length;g>f;f++){var h=e[f],i=null;if(h.parent&&(i=c.findBone(h.parent),!i))throw"Parent bone not found: "+h.parent;var j=new spine.BoneData(h.name,i);j.length=(h.length||0)*this.scale,j.x=(h.x||0)*this.scale,j.y=(h.y||0)*this.scale,j.rotation=h.rotation||0,j.scaleX=h.hasOwnProperty("scaleX")?h.scaleX:1,j.scaleY=h.hasOwnProperty("scaleY")?h.scaleY:1,j.inheritScale=h.hasOwnProperty("inheritScale")?h.inheritScale:!0,j.inheritRotation=h.hasOwnProperty("inheritRotation")?h.inheritRotation:!0,c.bones[f]=j}var k=a.ik;if(k)for(var f=0,g=k.length;g>f;f++){for(var l=k[f],m=new spine.IkConstraintData(l.name),e=l.bones,n=0,o=e.length;o>n;n++){var p=c.findBone(e[n]);if(!p)throw"IK bone not found: "+e[n];m.bones[n]=p}if(m.target=c.findBone(l.target),!m.target)throw"Target bone not found: "+l.target;m.bendDirection=!l.hasOwnProperty("bendPositive")||l.bendPositive?1:-1,m.mix=l.hasOwnProperty("mix")?l.mix:1,c.ikConstraints[f]=m}var q=a.transform;if(q)for(var f=0,g=q.length;g>f;f++){var r=q[f],s=new spine.TransformConstraintData(r.name);if(s.bone=c.findBone(r.bone),!s.bone)throw"Bone not found: "+r.bone;if(s.target=c.findBone(r.target),!s.target)throw"Target bone not found: "+r.target;s.mix=r.hasOwnProperty("translateMix")?l.translateMix:1,s.x=(r.x||0)*this.scale,s.y=(r.y||0)*this.scale,c.transformConstraints[f]=s}for(var t=a.slots,f=0,g=t.length;g>f;f++){var u=t[f],j=c.findBone(u.bone);if(!j)throw"Slot bone not found: "+u.bone;var v=new spine.SlotData(u.name,j),w=u.color;w&&(v.r=this.toColor(w,0),v.g=this.toColor(w,1),v.b=this.toColor(w,2),v.a=this.toColor(w,3)),v.attachmentName=u.attachment,v.blendMode=spine.BlendMode[u.blend||"normal"],c.slots[f]=v}var x=a.skins;for(var y in x)if(x.hasOwnProperty(y)){var z=x[y],A=new spine.Skin(y);for(var B in z)if(z.hasOwnProperty(B)){var C=c.findSlotIndex(B),D=z[B];for(var E in D)if(D.hasOwnProperty(E)){var F=this.readAttachment(A,C,E,D[E]);F&&A.addAttachment(C,E,F);
}}c.skins[c.skins.length]=A,"default"==A.name&&(c.defaultSkin=A)}for(var f=0,g=this.linkedMeshes.length;g>f;f++){var G=this.linkedMeshes[f],A=G.skin?c.findSkin(G.skin):c.defaultSkin;if(!A)throw"Skin not found: "+G.skin;var i=A.getAttachment(G.slotIndex,G.parent);if(!i)throw"Parent mesh not found: "+G.parent;G.mesh.setParentMesh(i),G.mesh.updateUVs()}this.linkedMeshes.length=0;var H=a.events;for(var I in H)if(H.hasOwnProperty(I)){var J=H[I],K=new spine.EventData(I);K.intValue=J["int"]||0,K.floatValue=J["float"]||0,K.stringValue=J.string||null,c.events[c.events.length]=K}var L=a.animations;for(var M in L)L.hasOwnProperty(M)&&this.readAnimation(M,L[M],c);return c},readAttachment:function(a,b,c,d){c=d.name||c;var e=d.type||"region";"skinnedmesh"==e&&(e="weightedmesh"),e=spine.AttachmentType[e];var f=d.path||c,g=this.scale;switch(e){case spine.AttachmentType.region:var h=this.attachmentLoader.newRegionAttachment(a,c,f);if(!h)return null;h.path=f,h.x=(d.x||0)*g,h.y=(d.y||0)*g,h.scaleX=d.hasOwnProperty("scaleX")?d.scaleX:1,h.scaleY=d.hasOwnProperty("scaleY")?d.scaleY:1,h.rotation=d.rotation||0,h.width=(d.width||0)*g,h.height=(d.height||0)*g;var i=d.color;return i&&(h.r=this.toColor(i,0),h.g=this.toColor(i,1),h.b=this.toColor(i,2),h.a=this.toColor(i,3)),h.updateOffset(),h;case spine.AttachmentType.mesh:case spine.AttachmentType.linkedmesh:var j=this.attachmentLoader.newMeshAttachment(a,c,f);return j?(j.path=f,i=d.color,i&&(j.r=this.toColor(i,0),j.g=this.toColor(i,1),j.b=this.toColor(i,2),j.a=this.toColor(i,3)),j.width=(d.width||0)*g,j.height=(d.height||0)*g,d.parent?(j.inheritFFD=d.hasOwnProperty("ffd")?d.ffd:!0,this.linkedMeshes[this.linkedMeshes.length]={mesh:j,skin:d.skin,slotIndex:b,parent:d.parent}):(j.vertices=this.getFloatArray(d,"vertices",g),j.triangles=this.getUint32Array(d,"triangles"),j.regionUVs=this.getFloatArray(d,"uvs",1),j.updateUVs(),j.hullLength=2*(d.hull||0),d.edges&&(j.edges=this.getUint16Array(d,"edges"))),j):null;case spine.AttachmentType.weightedmesh:case spine.AttachmentType.weightedlinkedmesh:var j=this.attachmentLoader.newWeightedMeshAttachment(a,c,f);if(!j)return null;if(j.path=f,i=d.color,i&&(j.r=this.toColor(i,0),j.g=this.toColor(i,1),j.b=this.toColor(i,2),j.a=this.toColor(i,3)),j.width=(d.width||0)*g,j.height=(d.height||0)*g,d.parent)j.inheritFFD=d.hasOwnProperty("ffd")?d.ffd:!0,this.linkedMeshes[this.linkedMeshes.length]={mesh:j,skin:d.skin,slotIndex:b,parent:d.parent};else{for(var k=this.getFloatArray(d,"uvs",1),l=this.getFloatArray(d,"vertices",1),m=new spine.Float32Array(3*k.length*3),n=new spine.Uint32Array(3*k.length),o=0,p=0,q=0,r=l.length;r>o;){var s=0|l[o++];n[p++]=s;for(var t=o+4*s;t>o;)n[p++]=l[o],m[q++]=l[o+1]*g,m[q++]=l[o+2]*g,m[q++]=l[o+3],o+=4}j.bones=n,j.weights=m,j.triangles=this.getUint32Array(d,"triangles"),j.regionUVs=k,j.updateUVs(),j.hullLength=2*(d.hull||0),d.edges&&(j.edges=this.getUint16Array(d,"edges"))}return j;case spine.AttachmentType.boundingbox:for(var u=this.attachmentLoader.newBoundingBoxAttachment(a,c),l=d.vertices,o=0,r=l.length;r>o;o++)u.vertices[o]=l[o]*g;return u}throw"Unknown attachment type: "+e},readAnimation:function(a,b,c){var d=[],e=0,f=b.slots;for(var g in f)if(f.hasOwnProperty(g)){var h=f[g],i=c.findSlotIndex(g);for(var j in h)if(h.hasOwnProperty(j)){var k=h[j];if("color"==j){var l=new spine.ColorTimeline(k.length);l.slotIndex=i;for(var m=0,n=0,o=k.length;o>n;n++){var p=k[n],q=p.color,r=this.toColor(q,0),s=this.toColor(q,1),t=this.toColor(q,2),u=this.toColor(q,3);l.setFrame(m,p.time,r,s,t,u),this.readCurve(l,m,p),m++}d[d.length]=l,e=Math.max(e,l.frames[5*l.getFrameCount()-5])}else{if("attachment"!=j)throw"Invalid timeline type for a slot: "+j+" ("+g+")";var l=new spine.AttachmentTimeline(k.length);l.slotIndex=i;for(var m=0,n=0,o=k.length;o>n;n++){var p=k[n];l.setFrame(m++,p.time,p.name)}d[d.length]=l,e=Math.max(e,l.frames[l.getFrameCount()-1])}}}var v=b.bones;for(var w in v)if(v.hasOwnProperty(w)){var x=c.findBoneIndex(w);if(-1==x)throw"Bone not found: "+w;var y=v[w];for(var j in y)if(y.hasOwnProperty(j)){var k=y[j];if("rotate"==j){var l=new spine.RotateTimeline(k.length);l.boneIndex=x;for(var m=0,n=0,o=k.length;o>n;n++){var p=k[n];l.setFrame(m,p.time,p.angle),this.readCurve(l,m,p),m++}d[d.length]=l,e=Math.max(e,l.frames[2*l.getFrameCount()-2])}else{if("translate"!=j&&"scale"!=j)throw"Invalid timeline type for a bone: "+j+" ("+w+")";var l,z=1;"scale"==j?l=new spine.ScaleTimeline(k.length):(l=new spine.TranslateTimeline(k.length),z=this.scale),l.boneIndex=x;for(var m=0,n=0,o=k.length;o>n;n++){var p=k[n],A=(p.x||0)*z,B=(p.y||0)*z;l.setFrame(m,p.time,A,B),this.readCurve(l,m,p),m++}d[d.length]=l,e=Math.max(e,l.frames[3*l.getFrameCount()-3])}}}var C=b.ik;for(var D in C)if(C.hasOwnProperty(D)){var E=c.findIkConstraint(D),k=C[D],l=new spine.IkConstraintTimeline(k.length);l.ikConstraintIndex=c.ikConstraints.indexOf(E);for(var m=0,n=0,o=k.length;o>n;n++){var p=k[n],F=p.hasOwnProperty("mix")?p.mix:1,G=!p.hasOwnProperty("bendPositive")||p.bendPositive?1:-1;l.setFrame(m,p.time,F,G),this.readCurve(l,m,p),m++}d[d.length]=l,e=Math.max(e,l.frames[3*l.getFrameCount()-3])}var H=b.ffd;for(var I in H){var J=c.findSkin(I),h=H[I];for(g in h){var i=c.findSlotIndex(g),K=h[g];for(var L in K){var k=K[L],l=new spine.FfdTimeline(k.length),M=J.getAttachment(i,L);if(!M)throw"FFD attachment not found: "+L;l.slotIndex=i,l.attachment=M;var N,O=M.type==spine.AttachmentType.mesh;N=O?M.vertices.length:M.weights.length/3*2;for(var m=0,n=0,o=k.length;o>n;n++){var P,p=k[n];if(p.vertices){var Q=p.vertices,P=new spine.Float32Array(N);P.length=N;var R=p.offset||0,S=Q.length;if(1==this.scale)for(var T=0;S>T;T++)P[T+R]=Q[T];else for(var T=0;S>T;T++)P[T+R]=Q[T]*this.scale;if(O)for(var U=M.vertices,T=0,S=P.length;S>T;T++)P[T]+=U[T]}else O?P=M.vertices:(P=new spine.Float32Array(N),P.length=N);l.setFrame(m,p.time,P),this.readCurve(l,m,p),m++}d[d.length]=l,e=Math.max(e,l.frames[l.getFrameCount()-1])}}}var V=b.drawOrder;if(V||(V=b.draworder),V){for(var l=new spine.DrawOrderTimeline(V.length),W=c.slots.length,m=0,n=0,o=V.length;o>n;n++){var X=V[n],Y=null;if(X.offsets){Y=new spine.Uint32Array(W),Y.length=W;for(var T=W-1;T>=0;T--)Y[T]=4294967295;var Z=X.offsets,$=new spine.Uint32Array(W-Z.length);$.length=W-Z.length;for(var _=0,aa=0,T=0,S=Z.length;S>T;T++){var ba=Z[T],i=c.findSlotIndex(ba.slot);if(-1==i)throw"Slot not found: "+ba.slot;for(;_!=i;)$[aa++]=_++;Y[_+ba.offset]=_++}for(;W>_;)$[aa++]=_++;for(var T=W-1;T>=0;T--)4294967295==Y[T]&&(Y[T]=$[--aa])}l.setFrame(m++,X.time,Y)}d[d.length]=l,e=Math.max(e,l.frames[l.getFrameCount()-1])}var ca=b.events;if(ca){for(var l=new spine.EventTimeline(ca.length),m=0,n=0,o=ca.length;o>n;n++){var da=ca[n],ea=c.findEvent(da.name);if(!ea)throw"Event not found: "+da.name;var fa=new spine.Event(da.time,ea);fa.intValue=da.hasOwnProperty("int")?da["int"]:ea.intValue,fa.floatValue=da.hasOwnProperty("float")?da["float"]:ea.floatValue,fa.stringValue=da.hasOwnProperty("string")?da.string:ea.stringValue,l.setFrame(m++,fa)}d[d.length]=l,e=Math.max(e,l.frames[l.getFrameCount()-1])}c.animations[c.animations.length]=new spine.Animation(a,d,e)},readCurve:function(a,b,c){var d=c.curve;d?"stepped"==d?a.curves.setStepped(b):d instanceof Array&&a.curves.setCurve(b,d[0],d[1],d[2],d[3]):a.curves.setLinear(b)},toColor:function(a,b){if(8!=a.length)throw"Color hexidecimal length must be 8, recieved: "+a;return parseInt(a.substring(2*b,2*b+2),16)/255},getFloatArray:function(a,b,c){var d=a[b],e=new spine.Float32Array(d.length),f=0,g=d.length;if(1==c)for(;g>f;f++)e[f]=d[f];else for(;g>f;f++)e[f]=d[f]*c;return e},getUint32Array:function(a,b){for(var c=a[b],d=new spine.Uint32Array(c.length),e=0,f=c.length;f>e;e++)d[e]=0|c[e];return d},getUint16Array:function(a,b){for(var c=a[b],d=new spine.Uint16Array(c.length),e=0,f=c.length;f>e;e++)d[e]=0|c[e];return d}},spine.Atlas=function(a,b){this.textureLoader=b,this.pages=[],this.regions=[];var c=new spine.AtlasReader(a),d=[];d.length=4;for(var e=null;;){var f=c.readLine();if(null===f)break;if(f=c.trim(f),f.length)if(e){var g=new spine.AtlasRegion;g.name=f,g.page=e,g.rotate="true"==c.readValue(),c.readTuple(d);var h=parseInt(d[0]),i=parseInt(d[1]);c.readTuple(d);var j=parseInt(d[0]),k=parseInt(d[1]);g.u=h/e.width,g.v=i/e.height,g.rotate?(g.u2=(h+k)/e.width,g.v2=(i+j)/e.height):(g.u2=(h+j)/e.width,g.v2=(i+k)/e.height),g.x=h,g.y=i,g.width=Math.abs(j),g.height=Math.abs(k),4==c.readTuple(d)&&(g.splits=[parseInt(d[0]),parseInt(d[1]),parseInt(d[2]),parseInt(d[3])],4==c.readTuple(d)&&(g.pads=[parseInt(d[0]),parseInt(d[1]),parseInt(d[2]),parseInt(d[3])],c.readTuple(d))),g.originalWidth=parseInt(d[0]),g.originalHeight=parseInt(d[1]),c.readTuple(d),g.offsetX=parseInt(d[0]),g.offsetY=parseInt(d[1]),g.index=parseInt(c.readValue()),this.regions[this.regions.length]=g}else{e=new spine.AtlasPage,e.name=f,2==c.readTuple(d)&&(e.width=parseInt(d[0]),e.height=parseInt(d[1]),c.readTuple(d)),e.format=spine.Atlas.Format[d[0]],c.readTuple(d),e.minFilter=spine.Atlas.TextureFilter[d[0]],e.magFilter=spine.Atlas.TextureFilter[d[1]];var l=c.readValue();e.uWrap=spine.Atlas.TextureWrap.clampToEdge,e.vWrap=spine.Atlas.TextureWrap.clampToEdge,"x"==l?e.uWrap=spine.Atlas.TextureWrap.repeat:"y"==l?e.vWrap=spine.Atlas.TextureWrap.repeat:"xy"==l&&(e.uWrap=e.vWrap=spine.Atlas.TextureWrap.repeat),b.load(e,f,this),this.pages[this.pages.length]=e}else e=null}},spine.Atlas.prototype={findRegion:function(a){for(var b=this.regions,c=0,d=b.length;d>c;c++)if(b[c].name==a)return b[c];return null},dispose:function(){for(var a=this.pages,b=0,c=a.length;c>b;b++)this.textureLoader.unload(a[b].rendererObject)},updateUVs:function(a){for(var b=this.regions,c=0,d=b.length;d>c;c++){var e=b[c];e.page==a&&(e.u=e.x/a.width,e.v=e.y/a.height,e.rotate?(e.u2=(e.x+e.height)/a.width,e.v2=(e.y+e.width)/a.height):(e.u2=(e.x+e.width)/a.width,e.v2=(e.y+e.height)/a.height))}}},spine.Atlas.Format={alpha:0,intensity:1,luminanceAlpha:2,rgb565:3,rgba4444:4,rgb888:5,rgba8888:6},spine.Atlas.TextureFilter={nearest:0,linear:1,mipMap:2,mipMapNearestNearest:3,mipMapLinearNearest:4,mipMapNearestLinear:5,mipMapLinearLinear:6},spine.Atlas.TextureWrap={mirroredRepeat:0,clampToEdge:1,repeat:2},spine.AtlasPage=function(){},spine.AtlasPage.prototype={name:null,format:null,minFilter:null,magFilter:null,uWrap:null,vWrap:null,rendererObject:null,width:0,height:0},spine.AtlasRegion=function(){},spine.AtlasRegion.prototype={page:null,name:null,x:0,y:0,width:0,height:0,u:0,v:0,u2:0,v2:0,offsetX:0,offsetY:0,originalWidth:0,originalHeight:0,index:0,rotate:!1,splits:null,pads:null},spine.AtlasReader=function(a){this.lines=a.split(/\r\n|\r|\n/)},spine.AtlasReader.prototype={index:0,trim:function(a){return a.replace(/^\s+|\s+$/g,"")},readLine:function(){return this.index>=this.lines.length?null:this.lines[this.index++]},readValue:function(){var a=this.readLine(),b=a.indexOf(":");if(-1==b)throw"Invalid line: "+a;return this.trim(a.substring(b+1))},readTuple:function(a){var b=this.readLine(),c=b.indexOf(":");if(-1==c)throw"Invalid line: "+b;for(var d=0,e=c+1;3>d;d++){var f=b.indexOf(",",e);if(-1==f)break;a[d]=this.trim(b.substr(e,f-e)),e=f+1}return a[d]=this.trim(b.substring(e)),d+1}},spine.AtlasAttachmentLoader=function(a){this.atlas=a},spine.AtlasAttachmentLoader.prototype={newRegionAttachment:function(a,b,c){var d=this.atlas.findRegion(c);if(!d)throw"Region not found in atlas: "+c+" (region attachment: "+b+")";var e=new spine.RegionAttachment(b);return e.rendererObject=d,e.setUVs(d.u,d.v,d.u2,d.v2,d.rotate),e.regionOffsetX=d.offsetX,e.regionOffsetY=d.offsetY,e.regionWidth=d.width,e.regionHeight=d.height,e.regionOriginalWidth=d.originalWidth,e.regionOriginalHeight=d.originalHeight,e},newMeshAttachment:function(a,b,c){var d=this.atlas.findRegion(c);if(!d)throw"Region not found in atlas: "+c+" (mesh attachment: "+b+")";var e=new spine.MeshAttachment(b);return e.rendererObject=d,e.regionU=d.u,e.regionV=d.v,e.regionU2=d.u2,e.regionV2=d.v2,e.regionRotate=d.rotate,e.regionOffsetX=d.offsetX,e.regionOffsetY=d.offsetY,e.regionWidth=d.width,e.regionHeight=d.height,e.regionOriginalWidth=d.originalWidth,e.regionOriginalHeight=d.originalHeight,e},newWeightedMeshAttachment:function(a,b,c){var d=this.atlas.findRegion(c);if(!d)throw"Region not found in atlas: "+c+" (weighted mesh attachment: "+b+")";var e=new spine.WeightedMeshAttachment(b);return e.rendererObject=d,e.regionU=d.u,e.regionV=d.v,e.regionU2=d.u2,e.regionV2=d.v2,e.regionRotate=d.rotate,e.regionOffsetX=d.offsetX,e.regionOffsetY=d.offsetY,e.regionWidth=d.width,e.regionHeight=d.height,e.regionOriginalWidth=d.originalWidth,e.regionOriginalHeight=d.originalHeight,e},newBoundingBoxAttachment:function(a,b){return new spine.BoundingBoxAttachment(b)}},spine.SkeletonBounds=function(){this.polygonPool=[],this.polygons=[],this.boundingBoxes=[]},spine.SkeletonBounds.prototype={minX:0,minY:0,maxX:0,maxY:0,update:function(a,b){var c=a.slots,d=c.length,e=a.x,f=a.y,g=this.boundingBoxes,h=this.polygonPool,i=this.polygons;g.length=0;for(var j=0,k=i.length;k>j;j++)h[h.length]=i[j];i.length=0;for(var j=0;d>j;j++){var l=c[j],m=l.attachment;if(m.type==spine.AttachmentType.boundingbox){g[g.length]=m;var n,o=h.length;o>0?(n=h[o-1],h.splice(o-1,1)):n=new spine.Float32Array,i[i.length]=n,n.length=m.vertices.length,m.computeWorldVertices(e,f,l.bone,n)}}b&&this.aabbCompute()},aabbCompute:function(){for(var a=this.polygons,b=Number.MAX_VALUE,c=Number.MAX_VALUE,d=-Number.MAX_VALUE,e=-Number.MAX_VALUE,f=0,g=a.length;g>f;f++)for(var h=a[f],i=0,j=h.length;j>i;i+=2){var k=h[i],l=h[i+1];b=Math.min(b,k),c=Math.min(c,l),d=Math.max(d,k),e=Math.max(e,l)}this.minX=b,this.minY=c,this.maxX=d,this.maxY=e},aabbContainsPoint:function(a,b){return a>=this.minX&&a<=this.maxX&&b>=this.minY&&b<=this.maxY},aabbIntersectsSegment:function(a,b,c,d){var e=this.minX,f=this.minY,g=this.maxX,h=this.maxY;if(e>=a&&e>=c||f>=b&&f>=d||a>=g&&c>=g||b>=h&&d>=h)return!1;var i=(d-b)/(c-a),j=i*(e-a)+b;if(j>f&&h>j)return!0;if(j=i*(g-a)+b,j>f&&h>j)return!0;var k=(f-b)/i+a;return k>e&&g>k?!0:(k=(h-b)/i+a,k>e&&g>k)},aabbIntersectsSkeleton:function(a){return this.minX<a.maxX&&this.maxX>a.minX&&this.minY<a.maxY&&this.maxY>a.minY},containsPoint:function(a,b){for(var c=this.polygons,d=0,e=c.length;e>d;d++)if(this.polygonContainsPoint(c[d],a,b))return this.boundingBoxes[d];return null},intersectsSegment:function(a,b,c,d){for(var e=this.polygons,f=0,g=e.length;g>f;f++)if(e[f].intersectsSegment(a,b,c,d))return this.boundingBoxes[f];return null},polygonContainsPoint:function(a,b,c){for(var d=a.length,e=d-2,f=!1,g=0;d>g;g+=2){var h=a[g+1],i=a[e+1];if(c>h&&i>=c||c>i&&h>=c){var j=a[g];j+(c-h)/(i-h)*(a[e]-j)<b&&(f=!f)}e=g}return f},polygonIntersectsSegment:function(a,b,c,d,e){for(var f=a.length,g=b-d,h=c-e,i=b*e-c*d,j=a[f-2],k=a[f-1],l=0;f>l;l+=2){var m=a[l],n=a[l+1],o=j*n-k*m,p=j-m,q=k-n,r=g*q-h*p,s=(i*p-g*o)/r;if((s>=j&&m>=s||s>=m&&j>=s)&&(s>=b&&d>=s||s>=d&&b>=s)){var t=(i*q-h*o)/r;if((t>=k&&n>=t||t>=n&&k>=t)&&(t>=c&&e>=t||t>=e&&c>=t))return!0}j=m,k=n}return!1},getPolygon:function(a){var b=this.boundingBoxes.indexOf(a);return-1==b?null:this.polygons[b]},getWidth:function(){return this.maxX-this.minX},getHeight:function(){return this.maxY-this.minY}};var __extends=this&&this.__extends||function(a,b){function c(){this.constructor=a}for(var d in b)b.hasOwnProperty(d)&&(a[d]=b[d]);a.prototype=null===b?Object.create(b):(c.prototype=b.prototype,new c)},Fabrique;!function(a){var b;!function(b){var c=function(b){function c(a,c){b.call(this,a,c),this.addSpineCache(),this.addSpineFactory(),this.addSpineLoader()}return __extends(c,b),c.prototype.addSpineLoader=function(){Phaser.Loader.prototype.spine=function(a,b,c){var d=this,e=a+"Atlas",f={atlas:e,basePath:""===b.substring(0,b.lastIndexOf("/"))?".":b.substring(0,b.lastIndexOf("/")),variants:void 0};void 0===c?c=[""]:f.variants=c,c.forEach(function(a){d.onFileComplete.add(function(b,c){if(c===e){new spine.Atlas(d.game.cache.getText(c),{load:function(b,c,e){d.image(c,f.basePath+"/"+c.substr(0,c.lastIndexOf("."))+a+".png")}})}}),d.text(e,b.substr(0,b.lastIndexOf("."))+a+".atlas")}),this.json(a,b),this.game.cache.addSpine(a,f)}},c.prototype.addSpineFactory=function(){Phaser.GameObjectFactory.prototype.spine=function(b,c,d,e,f){void 0===f&&(f=this.world);var g=new a.Spine(this.game,d,e);return g.setToSetupPose(),g.position.x=b,g.position.y=c,f.add(g)}},c.prototype.addSpineCache=function(){Phaser.Cache.prototype.spine={},Phaser.Cache.prototype.addSpine=function(a,b){this.spine[a]=b},Phaser.Cache.prototype.getSpine=function(a){return!this.spine.hasOwnProperty(a),this.spine[a]}},c.RESOLUTION_REGEXP=/@(.+)x/,c}(Phaser.Plugin);b.Spine=c}(b=a.Plugins||(a.Plugins={}))}(Fabrique||(Fabrique={})),PIXI.Strip.prototype.postUpdate=function(){},spine.Bone.yDown=!0;var Fabrique;!function(a){var b=function(b){function c(c,d,e){b.call(this,c),this.imageScale=1;var f=this.game.cache.getSpine(d);void 0!==e&&-1!==f.variants.indexOf(e)?this.imageScale=this.getScaleFromVariant(e):f.variants&&f.variants.length>=1&&(this.imageScale=this.getScaleFromVariant(f.variants[0]));var g=new a.SpineTextureLoader(c),h=new spine.Atlas(c.cache.getText(f.atlas),g),i=new spine.AtlasAttachmentLoader(h),j=new spine.SkeletonJson(i);if(this.skeletonData=j.readSkeletonData(c.cache.getJSON(d)),!this.skeletonData)throw new Error("Spine data must be preloaded using Loader.spine");this.skeleton=new spine.Skeleton(this.skeletonData),this.skeleton.updateWorldTransform(),this.stateData=new spine.AnimationStateData(this.skeletonData),this.state=new spine.AnimationState(this.stateData),this.slotContainers=[];for(var k=0,l=this.skeleton.slots.length;l>k;k++){var m=this.skeleton.slots[k],n=m.attachment,o=new Phaser.Group(c);if(this.slotContainers.push(o),this.add(o),n instanceof spine.RegionAttachment){var p=n.rendererObject.name,q=this.createSprite(m,n);m.currentSprite=q,m.currentSpriteName=p,o.add(q)}else{if(!(n instanceof spine.WeightedMeshAttachment))continue;var r=this.createMesh(m,n);m.currentMesh=r,m.currentMeshName=n.name,o.add(r)}}this.autoUpdate=!0}return __extends(c,b),Object.defineProperty(c.prototype,"autoUpdate",{get:function(){return this.updateTransform===a.Spine.prototype.autoUpdateTransform},set:function(b){this.updateTransform=b?a.Spine.prototype.autoUpdateTransform:PIXI.DisplayObjectContainer.prototype.updateTransform},enumerable:!0,configurable:!0}),c.prototype.getScaleFromVariant=function(b){var c=a.Plugins.Spine.RESOLUTION_REGEXP.exec(b);return c?parseFloat(c[1]):1},c.prototype.update=function(a){if(void 0!==a){this.state.update(a),this.state.apply(this.skeleton),this.skeleton.updateWorldTransform();for(var b=this.skeleton.drawOrder,c=this.skeleton.slots,d=0,e=b.length;e>d;d++)void 0!==b[d].currentSprite&&(this.children[d]=b[d].currentSprite.parent);for(var d=0,e=c.length;e>d;d++){var f=c[d],g=f.attachment,h=this.slotContainers[d];if(g){var i=g.type;if(i===spine.AttachmentType.region){if(g.rendererObject&&(!f.currentSpriteName||f.currentSpriteName!==g.name)){var j=g.rendererObject.name;if(void 0!==f.currentSprite&&(f.currentSprite.visible=!1),f.sprites=f.sprites||{},void 0!==f.sprites[j])f.sprites[j].visible=!0;else{var k=this.createSprite(f,g);h.add(k)}f.currentSprite=f.sprites[j],f.currentSpriteName=j}var l=f.bone;h.position.x=g.x*l.a+g.y*l.b+l.worldX,h.position.y=g.x*l.c+g.y*l.d+l.worldY,h.scale.x=l.getWorldScaleX(),h.scale.y=l.getWorldScaleY(),h.rotation=(l.getWorldRotationX()-g.rotation)*Math.PI/180,(l.getWorldScaleY()<0||l.getWorldScaleX()<0)&&(h.scale.y=-h.scale.y,h.scale.x=-h.scale.x,h.rotation=-h.rotation),f.currentSprite.blendMode=f.blendMode,f.currentSprite.tint=PIXI.rgb2hex([f.r,f.g,f.b])}else{if(i!==spine.AttachmentType.weightedmesh&&i!==spine.AttachmentType.weightedlinkedmesh){h.visible=!1;continue}if(!f.currentMeshName||f.currentMeshName!==g.name){var m=g.name;if(void 0!==f.currentMesh&&(f.currentMesh.visible=!1),f.meshes=f.meshes||{},void 0!==f.meshes[m])f.meshes[m].visible=!0;else{var n=this.createMesh(f,g);h.add(n)}f.currentMesh=f.meshes[m],f.currentMeshName=m}g.computeWorldVertices(f.bone.skeleton.x,f.bone.skeleton.y,f,f.currentMesh.vertices)}h.visible=!0,h.alpha=f.a}else h.visible=!1}}},c.prototype.destroy=function(a,c){b.prototype.destroy.call(this,!0,c)},c.prototype.autoUpdateTransform=function(){this.lastTime=this.lastTime||Date.now();var a=.001*(Date.now()-this.lastTime);this.lastTime=Date.now(),this.update(a),PIXI.DisplayObjectContainer.prototype.updateTransform.call(this)},c.prototype.createSprite=function(a,b){var c=b.rendererObject,d=c.page.rendererObject,e=new PIXI.Rectangle(c.x,c.y,c.rotate?c.height:c.width,c.rotate?c.width:c.height),f=new PIXI.Texture(d,e),g=new Phaser.Sprite(this.game,0,0,f),h=c.rotate?.5*Math.PI:0;if(g.scale.x=c.width/c.originalWidth*b.scaleX/this.imageScale,g.scale.y=c.height/c.originalHeight*b.scaleY/this.imageScale,g.rotation=h,g.anchor.x=(.5*c.originalWidth-c.offsetX)/c.width,g.anchor.y=1-(.5*c.originalHeight-c.offsetY)/c.height,g.alpha=b.a,c.rotate){var i=g.scale.x;g.scale.x=g.scale.y,g.scale.y=i}return a.sprites=a.sprites||{},a.sprites[c.name]=g,g},c.prototype.createMesh=function(a,b){var c=b.rendererObject,d=c.page.rendererObject,e=new PIXI.Texture(d),f=new PIXI.Strip(e);return f.drawMode=1,f.canvasPadding=1.5,f.vertices=new spine.Float32Array(b.uvs.length),f.uvs=b.uvs,f.indices=b.triangles,f.alpha=b.a,a.meshes=a.meshes||{},a.meshes[b.name]=f,f},c.prototype.setMixByName=function(a,b,c){this.stateData.setMixByName(a,b,c)},c.prototype.setAnimationByName=function(a,b,c){void 0===c&&(c=!1);var d=this.state.data.skeletonData.findAnimation(b);return d?this.state.setAnimation(a,d,c):null},c.prototype.addAnimationByName=function(a,b,c,d){void 0===c&&(c=!1),void 0===d&&(d=0);var e=this.state.data.skeletonData.findAnimation(b);return e?this.state.addAnimation(a,e,c,d):null},c.prototype.setSkinByName=function(a){var b=this.skeleton.data.findSkin(a);b&&this.skeleton.setSkin(b)},c.prototype.setSkin=function(a){this.skeleton.setSkin(a)},c.prototype.setToSetupPose=function(){this.skeleton.setToSetupPose()},c.prototype.createCombinedSkin=function(a){for(var b=[],c=1;c<arguments.length;c++)b[c-1]=arguments[c];if(0!==b.length){for(var d=new spine.Skin(a),e=0;e<b.length;e++){var f=b[e],g=this.skeleton.data.findSkin(f);if(!g)return;for(var h in g.attachments){var i=h.split(":"),j=i[0],k=i[1],l=g.attachments[h];if(void 0===j||void 0===k)return;void 0===d.getAttachment(j,k)&&d.addAttachment(j,k,l)}}return this.skeleton.data.skins.push(d),d}},c}(Phaser.Group);a.Spine=b}(Fabrique||(Fabrique={}));var Fabrique;!function(a){var b=function(){function a(a){this.load=function(a,b,c){var d=this.game.make.image(0,0,b);a.rendererObject=d.texture.baseTexture},this.unload=function(a){a.destroy()},this.game=a}return a}();a.SpineTextureLoader=b}(Fabrique||(Fabrique={}));
马建仓 AI 助手
尝试更多
代码解读
代码找茬
代码优化
1
https://gitee.com/qii/Phaser-games.git
git@gitee.com:qii/Phaser-games.git
qii
Phaser-games
Phaser-games
master

搜索帮助

344bd9b3 5694891 D2dac590 5694891