代码拉取完成,页面将自动刷新
//++++++++++++++++++++++++++++++++++++++++
// 《Go语言设计模式》源码
//++++++++++++++++++++++++++++++++++++++++
// Author:廖显东(ShirDon)
// Blog:https://www.shirdon.com/
// 作者知乎:https://www.zhihu.com/people/shirdonl
// 仓库地址:https://gitee.com/shirdonl/goDesignPattern
// 仓库地址:https://github.com/shirdonl/goDesignPattern
// 交流咨询,请关注公众号"源码大数据"
//++++++++++++++++++++++++++++++++++++++++
package main
import (
"fmt"
"gitee.com/shirdonl/goDesignPattern/chapter3/flyweight/actualCombat"
)
func main() {
game := actualCombat.NewGame{}
//创建红队
game.AddBlueTeam(actualCombat.BlueTeamDressType)
game.AddBlueTeam(actualCombat.BlueTeamDressType)
game.AddBlueTeam(actualCombat.BlueTeamDressType)
game.AddBlueTeam(actualCombat.BlueTeamDressType)
//创建蓝队
game.AddRedTeam(actualCombat.RedTeamDressType)
game.AddRedTeam(actualCombat.RedTeamDressType)
game.AddRedTeam(actualCombat.RedTeamDressType)
DressFactoryInstance := actualCombat.GetDressFactorySingleInstance()
for DressType, Dress := range DressFactoryInstance.DressMap {
fmt.Printf("服装类型: %s\n服装颜色: %s\n", DressType, Dress.GetColor())
}
}
//$ go run main-actual-combat.go
//服装类型: Blue Dress
//服装颜色: blue
//服装类型: Red Dress
//服装颜色: red
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。