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package single
import (
"errors"
"time"
"github.com/elastic/beats/libbeat/common"
"github.com/elastic/beats/libbeat/common/op"
"github.com/elastic/beats/libbeat/logp"
"github.com/elastic/beats/libbeat/outputs"
"github.com/elastic/beats/libbeat/outputs/mode"
)
// Mode sends all Output on one single connection. If connection is
// not available, the output plugin blocks until the connection is either available
// again or the connection mode is closed by Close.
type Mode struct {
conn mode.ProtocolClient
isConnected bool
closed bool // mode closed flag to break publisher loop
timeout time.Duration // connection timeout
backoff *common.Backoff
// maximum number of configured send attempts. If set to 0, publisher will
// block until event has been successfully published.
maxAttempts int
}
var (
errNeedBackoff = errors.New("need to backoff")
debugf = logp.MakeDebug("output")
)
// New creates a new single connection mode using exactly one
// ProtocolClient connection.
func New(
client mode.ProtocolClient,
maxAttempts int,
waitRetry, timeout, maxWaitRetry time.Duration,
) (*Mode, error) {
s := &Mode{
conn: client,
timeout: timeout,
backoff: common.NewBackoff(nil, waitRetry, maxWaitRetry),
maxAttempts: maxAttempts,
}
return s, nil
}
func (s *Mode) connect() error {
if s.isConnected {
return nil
}
err := s.conn.Connect(s.timeout)
s.isConnected = err == nil
return err
}
// Close closes the underlying connection.
func (s *Mode) Close() error {
s.closed = true
return s.closeClient()
}
func (s *Mode) closeClient() error {
err := s.conn.Close()
s.isConnected = false
return err
}
// PublishEvents tries to publish the events with retries if connection becomes
// unavailable. On failure PublishEvents tries to reconnect.
func (s *Mode) PublishEvents(
signaler op.Signaler,
opts outputs.Options,
data []outputs.Data,
) error {
return s.publish(signaler, opts, func() (bool, bool) {
for len(data) > 0 {
var err error
total := len(data)
data, err = s.conn.PublishEvents(data)
if err != nil {
logp.Info("Error publishing events (retrying): %s", err)
madeProgress := len(data) < total
return false, madeProgress
}
}
return true, false
})
}
// PublishEvent forwards a single event. On failure PublishEvent tries to reconnect.
func (s *Mode) PublishEvent(
signaler op.Signaler,
opts outputs.Options,
data outputs.Data,
) error {
return s.publish(signaler, opts, func() (bool, bool) {
if err := s.conn.PublishEvent(data); err != nil {
logp.Info("Error publishing event (retrying): %s", err)
return false, false
}
return true, false
})
}
// publish is used to publish events using the configured protocol client.
// It provides general error handling and back off support used on failed
// send attempts. To be used by PublishEvent and PublishEvents.
// The send callback will try to progress sending traffic and returns kind of
// progress made in ok or resetFail. If ok is set to true, send finished
// processing events. If ok is false but resetFail is set, send was partially
// successful. If send was partially successful, the fail counter is reset thus up
// to maxAttempts send attempts without any progress might be executed.
func (s *Mode) publish(
signaler op.Signaler,
opts outputs.Options,
send func() (ok bool, resetFail bool),
) error {
fails := 0
var err error
guaranteed := opts.Guaranteed || s.maxAttempts == 0
for !s.closed && (guaranteed || fails < s.maxAttempts) {
ok := false
resetFail := false
if err := s.connect(); err != nil {
logp.Err("Connecting error publishing events (retrying): %s", err)
goto sendFail
}
ok, resetFail = send()
if !ok {
s.closeClient()
goto sendFail
}
debugf("send completed")
s.backoff.Reset()
op.SigCompleted(signaler)
return nil
sendFail:
debugf("send fail")
fails++
if resetFail {
debugf("reset fails")
s.backoff.Reset()
fails = 0
}
s.backoff.Wait()
if !guaranteed && (s.maxAttempts > 0 && fails == s.maxAttempts) {
// max number of attempts reached
debugf("max number of attempts reached")
break
}
}
debugf("messages dropped")
mode.Dropped(1)
op.SigFailed(signaler, err)
return nil
}
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