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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManage : MonoBehaviour
{
//
public float mainVolume;
public float musicVolume;
public float audioVolume;
public AudioSource musicSrc;
public AudioSource audioSrc;
public AudioClip button;
public AudioClip startGame;
public AudioClip win;
public AudioClip startMusic;
public AudioClip menuMusic;
public List<AudioClip> gameMusics;
private int musicSelect = 0;
private int gameMusicsCount = 0;
public void SetVolume(float main, float music, float audio)
{
musicSrc.volume = main * music > 1f ? 1 : main * music;
audioSrc.volume = main * audio > 1f ? 1 : main * audio;
}
public void PlayStartGame()
{
audioSrc.PlayOneShot(startGame, audioSrc.volume);
}
public void PlayButton()
{
audioSrc.PlayOneShot(button, audioSrc.volume);
}
public void PlayWin()
{
audioSrc.PlayOneShot(win, audioSrc.volume);
}
public void PlayStartMusic()
{
musicSelect = 1;
}
public void PlayMenuMusic()
{
musicSelect = 2;
}
public void PlayGameMusics()
{
musicSelect = 3;
}
private void Update()
{
if (musicSelect == 1)
{
if (!musicSrc.isPlaying)
{
musicSrc.clip = startMusic;
musicSrc.Play();
}
}
else if (musicSelect == 2)
{
if (!musicSrc.isPlaying)
{
musicSrc.clip = menuMusic;
musicSrc.Play();
}
}
else if (musicSelect == 3)
{
if (!musicSrc.isPlaying)
{
musicSrc.clip = gameMusics[gameMusicsCount++];
musicSrc.Play();
if (gameMusicsCount == gameMusics.Count)
{
gameMusicsCount = 0;
}
}
}
}
}
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