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第二次试验设计5.cpp 4.42 KB
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软件一班谭诗婷 提交于 2019-05-31 14:35 . New code
//实现发射宽度为BulletWidth的散弹,当积分增加后,散弹半径增大,敌机移动的速度加快
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 15 //游戏画面尺寸
#define Width 25
#define EnemyNum 5 //敌机的个数
//全局变量
int position_x, position_y; //飞机的位置
int enemy_x[EnemyNum], enemy_y[EnemyNum]; //敌机的位置
int canvas[High][Width] = { 0 }; //0为空格,1为飞机,2为子弹,3为敌机
int score; //得分
int BulletWidth; //子弹的宽度
int EnemyMoveSpeed; //敌机的移动速度
void gotoxy(int x, int y) //将光标移到到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle, pos);
}
void HideCursor() // 用于隐藏光标
{
CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; // 第二个值为0表示隐藏光标
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void startup() //数据的初始化
{
position_x = High - 1;
position_y = Width / 2;
canvas[position_x][position_y] = 1;
int k;
for (k = 0; k < EnemyNum; k++)
{
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
score = 0;
BulletWidth = 0;
EnemyMoveSpeed = 20;
HideCursor(); //隐藏光标
}
void show() //显示画面
{
gotoxy(0,0); //清屏
int i, j;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 0)
printf(" "); //输出空格
else if (canvas[i][j] == 1)
printf("*");
else if (canvas[i][j] == 2)
printf("|");
else if (canvas[i][j] == 3)
printf("@");
}
printf("\n");
}
printf("得分:%d\n", score);
Sleep(20);
}
void updateWithoutInput() //与用户输入无关的更新
{
int i, j, k;
for (i = 0; i < High; i++)
{
for (j = 0; j < Width; j++)
{
if (canvas[i][j] == 2)
{
for (k = 0; k < EnemyNum; k++)
{
if ((i == enemy_x[k]) && (j == enemy_y[k])) //子弹击中敌机
{
score++; //分数加一
if (score % 5 == 0 && EnemyMoveSpeed > 3) //达到一定积分后敌机变快
EnemyMoveSpeed--;
if (score % 5 == 0) //达到一定积分后子弹变厉害
BulletWidth++;
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
canvas[i][j] = 0; //子弹消失
}
}
canvas[i][j] = 0;
if (i > 0)
canvas[i - 1][j] = 2;
}
}
}
static int speed = 0;
if (speed < EnemyMoveSpeed)
speed++;
for (k = 0; k < EnemyNum; k++)
{
if ((position_x == enemy_x[k]) && (position_y == enemy_y[k])) //敌机撞击我机
{
printf("失败!\n");
Sleep(3000);
system("pause");
exit(0);
}
if (enemy_x[k] > High) //敌机跑出显示屏幕
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k] = rand() % 2;
enemy_y[k] = rand() % Width;
canvas[enemy_x[k]][enemy_y[k]] = 3;
score++;
}
if (speed == EnemyMoveSpeed)
{
for (k = 0; k < EnemyNum; k++)
{
canvas[enemy_x[k]][enemy_y[k]] = 0;
enemy_x[k]++;
speed = 0;
canvas[enemy_x[k]][enemy_y[k]] = 3;
}
}
}
}
void updateWithInput() //与用户输入有关的更新
{
char input; //判断是否有输入
if (kbhit())
{
input = getch();
if (input == 'a'&&position_y>0)
{
canvas[position_x][position_y] = 0;
position_y--; //位置左移
canvas[position_x][position_y] = 1;
}
else if (input == 'd'&&position_y<Width-1)
{
canvas[position_x][position_y] = 0;
position_y++; //位置右移
canvas[position_x][position_y] = 1;
}
else if (input == 'w')
{
canvas[position_x][position_y] = 0;
position_x--; //位置上移
canvas[position_x][position_y] = 1;
}
else if (input == 's')
{
canvas[position_x][position_y] = 0;
position_x++; //位置下移
canvas[position_x][position_y] = 1;
}
else if (input == ' ') //发射子弹
{
int left = position_y - BulletWidth;
int right = position_y + BulletWidth;
if (left < 0)
left = 0;
if (right > Width - 1)
right = Width - 1;
int k;
for(k=left;k<=right;k++)
canvas[position_x - 1][k] = 2; //发射子弹的初始位置在飞机的正上方
}
}
}
int main(void)
{
startup(); //数据初始化
while (1)
{
show(); //显示画面
updateWithoutInput(); //与用户输入无关的更新
updateWithInput(); //与用户输入有关的更新
}
return 0;
}
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