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webgl_loader_bvh.js 2.77 KB
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zhangjin 提交于 2024-06-25 18:11 +08:00 . .
import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { BVHLoader } from 'three/examples/jsm/loaders/BVHLoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
const clock = new THREE.Clock();
let camera, controls, scene, renderer;
let mixer;
init();
animate();
const loader = new BVHLoader();
loader.load( 'models/bvh/pirouette.bvh', function ( result ) {
const skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
scene.add( result.skeleton.bones[ 0 ] );
scene.add( skeletonHelper );
// play animation
mixer = new THREE.AnimationMixer( result.skeleton.bones[ 0 ] );
mixer.clipAction( result.clip ).play();
} );
function init() {
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 200, 300 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xeeeeee );
scene.add( new THREE.GridHelper( 400, 10 ) );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.minDistance = 300;
controls.maxDistance = 700;
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestId = requestAnimationFrame( animate );
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
renderer.render( scene, camera );
}
}
})
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https://gitee.com/threejs/three-weixin-demo.git
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threejs
three-weixin-demo
three-weixin-demo
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