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import * as THREE from 'three';
const {
performance,
document,
window,
HTMLCanvasElement,
requestAnimationFrame,
cancelAnimationFrame,
core,
Event,
Event0
} = THREE .DHTML
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { OrbitControls0 } from 'three/examples/jsm/controls/OrbitControls0.js';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
var requestId
Page({
onUnload() {
cancelAnimationFrame(requestId, this.canvas)
this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
setTimeout(() => {
if (this.renderer instanceof THREE.WebGLRenderer) {
this.renderer.dispose()
this.renderer.forceContextLoss()
this.renderer.context = null
this.renderer.domElement = null
this.renderer = null
}
}, 10)
},
webgl_touch(e){
const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
this.canvas.dispatchEvent(web_e)
},
onLoad() {
document.createElementAsync("canvas", "webgl2",this).then(canvas => {
this.canvas = canvas
this.body_load(canvas).then()
})
},
async body_load(canvas3d) {
let camera, scene, renderer;
let gui;
const state = { variant: 'midnight' };
init();
render();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
camera.position.set( 2.5, 1.5, 3.0 );
scene = new THREE.Scene();
new RGBELoader()
.setPath( 'textures/equirectangular/' )
.load( 'quarry_01_1k.hdr', function ( texture ) {
texture.mapping = THREE.EquirectangularReflectionMapping;
scene.background = texture;
scene.environment = texture;
render();
// model
const loader = new GLTFLoader().setPath( 'models/gltf/MaterialsVariantsShoe/glTF/' );
loader.load( 'MaterialsVariantsShoe.gltf', function ( gltf ) {
gltf.scene.scale.set( 10.0, 10.0, 10.0 );
scene.add( gltf.scene );
// GUI
gui = new GUI();
// Details of the KHR_materials_variants extension used here can be found below
// https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_variants
const parser = gltf.parser;
const variantsExtension = gltf.userData.gltfExtensions[ 'KHR_materials_variants' ];
const variants = variantsExtension.variants.map( ( variant ) => variant.name );
const variantsCtrl = gui.add( state, 'variant', variants ).name( 'Variant' );
selectVariant( scene, parser, variantsExtension, state.variant );
variantsCtrl.onChange( ( value ) => selectVariant( scene, parser, variantsExtension, value ) );
render();
} );
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
container.appendChild( renderer.domElement );
const controls = new (window.platform=="devtools"?OrbitControls:OrbitControls0)( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use if there is no animation loop
controls.minDistance = 2;
controls.maxDistance = 10;
controls.target.set( 0, 0.5, - 0.2 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function selectVariant( scene, parser, extension, variantName ) {
const variantIndex = extension.variants.findIndex( ( v ) => v.name.includes( variantName ) );
scene.traverse( async ( object ) => {
if ( ! object.isMesh || ! object.userData.gltfExtensions ) return;
const meshVariantDef = object.userData.gltfExtensions[ 'KHR_materials_variants' ];
if ( ! meshVariantDef ) return;
if ( ! object.userData.originalMaterial ) {
object.userData.originalMaterial = object.material;
}
const mapping = meshVariantDef.mappings
.find( ( mapping ) => mapping.variants.includes( variantIndex ) );
if ( mapping ) {
object.material = await parser.getDependency( 'material', mapping.material );
parser.assignFinalMaterial( object );
} else {
object.material = object.userData.originalMaterial;
}
render();
} );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
renderer.render( scene, camera );
}
}
})
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