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// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
type treeItemEventHandlerInfo struct {
handler TreeItemEventHandler
once bool
}
type TreeItemEventHandler func(item TreeItem)
type TreeItemEvent struct {
handlers []treeItemEventHandlerInfo
}
func (e *TreeItemEvent) Attach(handler TreeItemEventHandler) int {
handlerInfo := treeItemEventHandlerInfo{handler, false}
for i, h := range e.handlers {
if h.handler == nil {
e.handlers[i] = handlerInfo
return i
}
}
e.handlers = append(e.handlers, handlerInfo)
return len(e.handlers) - 1
}
func (e *TreeItemEvent) Detach(handle int) {
e.handlers[handle].handler = nil
}
func (e *TreeItemEvent) Once(handler TreeItemEventHandler) {
i := e.Attach(handler)
e.handlers[i].once = true
}
type TreeItemEventPublisher struct {
event TreeItemEvent
}
func (p *TreeItemEventPublisher) Event() *TreeItemEvent {
return &p.event
}
func (p *TreeItemEventPublisher) Publish(item TreeItem) {
for i, h := range p.event.handlers {
if h.handler != nil {
h.handler(item)
if h.once {
p.event.Detach(i)
}
}
}
}
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