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ooo 提交于 2023-02-09 14:31 . 一些微调
\section{二子头必扳}
\setcounter{tuxxx}{7}%图编号从8开始
{\heiti 题解}: ``二子头''是指二子的软头,如图一、图二所示,对于这种形是必扳的。但如图三那样的就不称为二子头了,自然也不属于必扳之例。\par
\begin{psgopartialboard*}{(2,1)(6,7)}
%1
\stone{black}{c}{3}
\stone{black}{c}{4}
\stone[\marktr]{white}{d}{3}
\stone[\marktr]{white}{d}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{5}%1
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(2,1)(6,7)}
%2
\stone{black}{c}{3}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{white}{e}{3}
\stone[\marktr]{white}{e}{5}
\stone[\marktr]{white}{e}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{e}{7}%1
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(1,1)(5,7)}
%3
\markpos{A}{e}{3}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{white}{c}{4}
\stone[\marktr]{white}{c}{3}
\stone[\marktr]{white}{d}{3}
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(3,1)(7,8)}
%4
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{3}%1
\move{e}{3}%2
\move{e}{4}%3
\move{f}{4}%4
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(2,1)(6,8)}
%5
\stone{black}{c}{3}
\stone{black}{d}{5}
\stone{white}{e}{3}
\stone{white}{e}{5}
\setcounter{gomove}{0}%步数编号从1开始
\move{e}{6}%1
\move{f}{5}%2
\move{d}{6}%3
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(2,1)(6,8)}
%6
\markpos{A}{f}{6}
\markpos{B}{f}{4}
\markpos{C}{d}{6}
\stone{black}{c}{3}
\stone{black}{c}{4}
\stone{white}{d}{3}
\stone{white}{d}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{5}%1
\move{e}{5}%2
\move{e}{6}%3
\move{f}{5}%4
\move{f}{3}%5
\end{psgopartialboard*}\par
\begin{psgopartialboard*}{(2,1)(7,8)}
%7
\markpos{A}{f}{4}
\markpos{B}{e}{2}
\markpos{C}{f}{7}
\stone{black}{c}{3}
\stone{black}{c}{4}
\stone{white}{d}{3}
\stone{white}{d}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{c}{5}%1
\move{d}{5}%2
\move{d}{6}%3
\move{e}{6}%4
\move{e}{7}%5
\move{f}{6}%6
\end{psgopartialboard*}\par
{\heiti 理由}:在实战对局中,当一个子碰上来的时候,有很多场合是需要扳的,如果扳了,问题就不存在了。但有时候考虑到几种因素,如图四的反扳,白容易成形;图五的靠长,黑还需补断,反而凑白行棋,因此也有很多情况黑方暂且不扳。让白走成二子后再扳。但走成二子后,就不顾让白走成三子了。因为走成三子后扳的效力就小得多了。因此二子时不能再不扳了,就叫二子头必扳。扳住二子头的效力,往往要比扳住一子头更好。那么为什么有的棋一子头就要扳呢?那是因为此时不扳,对方也不会走成二子头给你扳的。如果对方必定走成二子头,那么你不妨等着。为什么说扳住二子头特别有利呢?请看图六,黑1扳,3连扳,由于白二子较重,这时白4就不能在A位连扳,大致要在4位退,黑生出5位点的好手,白这样的形不是好形。那么,白4在B位虎呢?黑方可考虑在A位挺,这样的形一般白棋是不能容忍的。如果A挺不成立时也可改在C粘,黑形也比白形强得多。所以扳住二子头往往自己能得到好形,又使对方得不到好形。如果容忍对方走到三个子,那么请看图七,黑1多长一子,3、5再连扳时,白6退后,A位点就不那么厉害了,因为白有B尖之类应付手段,而且白6时也有可能在C位扳。所以三子再扳嫌迟了些,不过也有例外,见后述。\par
{\heiti 运用}:``二子头必扳''用在扳住对方二子头时固然是有用的,但更多的都是不要走成二子头凑对方扳住。\par
\begin{psgopartialboard*}{(1,1)(10,8)}
%8
\stone{black}{b}{5}
\stone{black}{c}{5}
\stone{black}{d}{4}
\stone{black}{e}{4}
\stone{black}{f}{4}
\stone{black}{k}{3}
\stone{white}{c}{3}
\stone{white}{c}{6}
\stone{white}{d}{6}
\stone{white}{e}{3}
\stone{white}{f}{3}
\end{psgopartialboard*}\par
\tx (习题):这是四四尖顶定式,以后白三三点入的变化。\par
黑先,当怎样下呢?\par
\begin{psgopartialboard*}{(1,1)(10,8)}
%9
\markpos{A}{c}{2}
\markpos{B}{h}{2}
\markpos{C}{g}{4}
\markpos{D}{b}{2}
\stone{black}{b}{5}
\stone{black}{c}{5}
\stone{black}{d}{4}
\stone{black}{e}{4}
\stone{black}{f}{4}
\stone{black}{k}{3}
\stone{white}{c}{3}
\stone{white}{c}{6}
\stone{white}{d}{6}
\stone{white}{e}{3}
\stone{white}{f}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{3}%1
\move{d}{2}%2
\move{g}{3}%3
\move{g}{2}%4
\end{psgopartialboard*}\par
\tx (正解):黑1冲、3扳着法紧凑。白4时,黑A断或B扳两种变化均是定式。其中黑1如不冲,单在3扳,白有可能在1位粘。又黑3在C位退,白D虎成好形。以上两种着法都松了。黑1冲、3扳是现成的二子头必扳之例。\par
\begin{psgopartialboard*}{(1,1)(19,11)}
%10
\stone{black}{c}{4}
\stone{black}{c}{10}
\stone{black}{d}{6}
\stone{black}{h}{4}
\stone{black}{j}{5}
\stone{black}{m}{3}
\stone{black}{q}{4}
\stone{black}{r}{7}
\stone{white}{c}{2}
\stone{white}{e}{3}
\stone{white}{f}{4}
\stone{white}{k}{3}
\stone{white}{o}{3}
\stone[\marktr]{white}{k}{5}
\end{psgopartialboard*}\par
\tx (习题):本题取材于大平修三九段执黑对藤泽秀行九段的一局。白\stone[\marktr]{white}靠时,黑该怎么下呢?\par
\begin{psgopartialboard*}{(1,1)(19,11)}
%11
\stone{black}{c}{4}
\stone{black}{c}{10}
\stone{black}{d}{6}
\stone{black}{h}{4}
\stone{black}{j}{5}
\stone{black}{m}{3}
\stone{black}{q}{4}
\stone{black}{r}{7}
\stone{white}{c}{2}
\stone{white}{e}{3}
\stone{white}{f}{4}
\stone{white}{k}{3}
\stone{white}{o}{3}
\stone{white}{k}{5}
\setcounter{gomove}{0}%步数编号从1开始
\move{k}{6}%1
\move{l}{5}%2
\move{n}{4}%3
\move{j}{6}%4
\end{psgopartialboard*}\par
\tx :黑1扳,白2长,有凑白走棋之感,黑3尖时,白4断,黑不好办。黑3如在4位附近补时,白3尖,吃住黑一子,白满意。扳的走法是不好的。\par
\begin{psgopartialboard*}{(1,1)(19,11)}
%12
\stone{black}{c}{4}
\stone{black}{c}{10}
\stone{black}{d}{6}
\stone{black}{h}{4}
\stone{black}{j}{5}
\stone{black}{m}{3}
\stone{black}{q}{4}
\stone{black}{r}{7}
\stone{white}{c}{2}
\stone{white}{e}{3}
\stone{white}{f}{4}
\stone{white}{k}{3}
\stone{white}{o}{3}
\stone{white}{k}{5}
\setcounter{gomove}{0}%步数编号从1开始
\move{j}{6}%1
\move{k}{6}%2
\move{k}{7}%3
\move{l}{7}%4
\move{l}{8}%5
\move{m}{7}%6
\move{m}{5}%7
\end{psgopartialboard*}\par
\tx (正解):如图黑1先退,好着,白2除此不能整形,黑3、5连扳是常用手筋,黑7跳起恰到好处,黑方四手连贯的棋完全道出了二子头必扳的精髓。\par
本例可以使我们明白怎样利用格言,使自己走出好棋来,破坏对方的棋形,比现成的扳住二子头进了一步。\par
\begin{psgopartialboard*}{(1,1)(8,6)}
%13
\markpos{A}{e}{4}
\stone{black}{c}{5}
\stone{black}{d}{3}
\stone[\marktr]{white}{e}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{4}%1
\end{psgopartialboard*}\par
\tx (习题):白\stone[\marktr]{white}在无忧角上碰,黑1长后,这时初学者往往爱在A位贴,它好吗?\par
\begin{psgopartialboard*}{(1,1)(8,6)}
%14
\markpos{A}{f}{4}
\markpos{B}{e}{6}
\stone{black}{c}{5}
\stone{black}{d}{3}
\stone{white}{e}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{4}%1
\move{e}{4}%2
\move{e}{5}%3
\move{g}{4}%4
\move{f}{5}%5
\move{h}{4}%6
\end{psgopartialboard*}\par
\tx (俗手):白2贴是俗手,也叫凑着。黑3虎,扳住了二子头,有力。双方走到白6,黑形十分挺拔,白形比较别扭,白不合算。其中白4如强在5位扳,黑有可能在A断,但即使在B长,白也不便宜。\par
\begin{psgopartialboard*}{(1,1)(8,6)}
%15
\markpos{A}{e}{2}
\markpos{B}{c}{6}
\markpos{C}{d}{5}
\stone{black}{c}{5}
\stone{black}{d}{3}
\stone{white}{e}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{4}%1
\move{d}{2}%2
\move{c}{2}%3
\move{h}{3}%4
\end{psgopartialboard*}\par
\tx (正着):要诀提醒我们,不要凑人扳住二子头,现在2扳、4拆是正着,将来争取在A位粘形就整了。黑如A打,白是轻快之形,或向外逃出,或不予理解,视局势而定。又白当初在B碰,黑C退,以下着法亦当如法炮制,总之不要凑人扳住二子头。\par
{\heiti 例外}:二子头必扳是在实战中根据具体棋形总结出来的,但也有例外,这个例外便是著名的``雪崩形''。\par
\begin{psgopartialboard*}{(1,1)(7,7)}
%16
\markpos{A}{d}{6}
\markpos{B}{c}{6}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{3}%1
\move{d}{5}%2
\move{c}{5}%3
\move{d}{4}%4
\move{c}{4}%5
\move{e}{3}%6
\end{psgopartialboard*}\par
\tx (俗手定式):黑1---3是最普通的,从棋形上也说得过去。可是4和6却是俗手的典型,凑黑在A位扳,二子头被扳住,样子也很难看,不过这却是可行的,是例外。我们不能光看棋形的好坏,棋形的好坏怎样定的呢?就是根据结果来定的。这样的形结果往往要吃亏,就是坏形;结果往往很好就是好形。年深日久大家知道了什么是好形,什么是坏形,成了常识。白方这个形,如果在棋盘的其他部位部位无疑是坏形,但在这个特定位置,却怎么走都可应付,它就不能算坏形。这是一个例外,虽是俗手典型,不得不承认它是定式。但我们也应注意不能把这个形搬了地方,搬了地方,还是俗手,就不成定式了。\par
\begin{psgopartialboard*}{(1,1)(7,7)}
%17
\stone{black}{c}{4}
\stone{black}{c}{5}
\stone{black}{d}{3}
\stone{white}{d}{4}
\stone{white}{d}{5}
\stone{white}{e}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{d}{6}%1
\move{c}{3}%2
\move{d}{2}%3
\move{b}{3}%4
\move{e}{2}%5
\move{f}{4}%6
\move{f}{3}%7
\move{c}{6}%8
\move{e}{4}%9
\move{e}{5}%10
\move{f}{5}%11
\move{e}{6}%12
\move{g}{4}%13
\move{d}{7}%14
\end{psgopartialboard*}\par
\tx (小雪崩):黑1按照二子头必扳的常识而扳,叫做小雪崩,应对到14是定式的一型,也是最普通的。结果局部完全两分,这对黑棋来说要比一般所说的两分还要稍差一点,因为一般所说的两分,是先手方稍有便宜,而这个定式先走一方一点便宜都没有,所以现在走的人不多了。\par
\begin{psgopartialboard*}{(1,1)(12,6)}
%18
\stone{black}{c}{4}
\stone{black}{d}{3}
\stone{black}{e}{3}
\stone{white}{c}{5}
\stone{white}{d}{4}
\stone{white}{e}{4}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{3}%1
\move{f}{4}%2
\move{g}{4}%3
\move{c}{3}%4
\move{b}{4}%5
\move{c}{2}%6
\move{b}{3}%7
\move{g}{3}%8
\move{h}{3}%9
\move{b}{2}%10
\move{b}{5}%11
\move{g}{2}%12
\move{f}{2}%13
\move{h}{2}%14
\move{d}{2}%15
\move{j}{3}%16
\move{c}{6}%17
\move{e}{6}%18
\move{g}{5}%19
\move{f}{6}%20
\move{j}{5}%21
\move{m}{3}%22
\end{psgopartialboard*}\par
\tx (大雪崩):近来多见的反例是二子头不扳,等到三子后再扳,这就叫大雪崩。大雪崩变化极其复杂,如图仅是常见的一型。\par
不过无论怎样下,白方总是能应付的。\par
现在还有一种新着法,干脆三子头也不扳,黑3在8位长,因此可见雪崩型确是罕见的俗手得善果的意外之型。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%19
\markpos{A}{c}{5}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{j}{4}
\stone{white}{c}{3}
\stone{white}{c}{4}
\stone[\marktr]{white}{f}{3}
\end{psgopartialboard*}\par
{\heiti 识别}\tx (假像):这是二间高夹点三三的情况。黑先,还能在A位扳吗?\par
请注意白有\stone[\marktr]{white}一子,角上二子头只是假像。\par
\begin{psgopartialboard*}{(1,1)(10,7)}
%20
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{j}{4}
\stone{white}{c}{3}
\stone{white}{c}{4}
\stone{white}{f}{3}
\setcounter{gomove}{0}%步数编号从1开始
\move{c}{5}%1
\move{d}{2}%2
\move{e}{2}%3
\move{c}{2}%4
\move{e}{3}%5
\move{c}{6}%6
\move{d}{5}%7
\move{b}{5}%8
\end{psgopartialboard*}\par
\tx (白有利):黑1扳,错着。白2扳、4粘是先手,这时才看出角上原来不是二子头,已经来不及了。白6夹,极简明,黑7只能粘,白8渡后,与正常定式相比,黑1多冲了一手,与白8交换,白方有利。\par
\begin{psgopartialboard*}{(1,1)(10,9)}
%21
\markpos{A}{c}{5}
\markpos{B}{c}{8}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{black}{d}{7}
\stone{black}{e}{2}
\stone{black}{e}{3}
\stone{black}{k}{4}
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{black}{d}{7}
\stone{black}{e}{2}
\stone{black}{e}{3}
\stone{black}{k}{4}
\stone{white}{c}{2}
\stone{white}{c}{3}
\stone{white}{c}{4}
\stone{white}{c}{6}
\stone{white}{c}{7}
\stone{white}{d}{2}
\stone{white}{f}{3}
\stone{white}{f}{5}
\stone{white}{c}{2}
\stone{white}{c}{3}
\stone{white}{c}{4}
\stone{white}{c}{6}
\stone{white}{c}{7}
\stone{white}{d}{2}
\stone{white}{f}{3}
\stone{white}{f}{5}
\setcounter{gomove}{0}%步数编号从1开始
\move{f}{7}%1
\end{psgopartialboard*}\par
\tx (攻彼顾我):这是三间高夹后,白子出动的情况。白1跳,黑还可在A冲后B扳吗?\par
\begin{psgopartialboard*}{(1,1)(10,8)}
%22
\stone{black}{d}{3}
\stone{black}{d}{4}
\stone{black}{d}{5}
\stone{black}{d}{6}
\stone{black}{d}{7}
\stone{black}{e}{2}
\stone{black}{e}{3}
\stone{black}{k}{4}
\stone{white}{c}{2}
\stone{white}{c}{3}
\stone{white}{c}{4}
\stone{white}{c}{6}
\stone{white}{c}{7}
\stone{white}{d}{2}
\stone{white}{f}{3}
\stone{white}{f}{5}
\setcounter{gomove}{0}%步数编号从1开始
\move{c}{5}%1
\move{b}{5}%2
\move{c}{8}%3
\move{d}{8}%4
\move{b}{8}%5
\move{b}{6}%6
\end{psgopartialboard*}\par
\tx (攻击):黑1冲,3扳二子头,但由于黑本身不够强,白4断反击,黑被分断,形成混战。因而黑3应当在4位长。因此可知,二子头必扳重点在攻彼,如必须顾我时,往往要放弃。同时,对方在三路的二子头与中腹的二子头性质也稍有不同,三路上往往不怕对方走成三子。\par
{\heiti 小结}:二子头必扳大多用在序盘和中盘阶段,短兵相接时,除雪崩型外,其他场合一般是适用的。\par
\clearpage
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棋理与要诀_过惕生沈果荪
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